Age | Commit message (Expand) | Author |
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc... | Max Horn |
2003-09-13 | disabled a stone old hack; Ender, maybe you remember some details about this ... | Max Horn |
2003-09-11 | yet another tiny cleanup.... yeah yeah, I know I am annoying | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-09 | fix for bug #782086 (COMI: a long walk) | Max Horn |
2003-09-03 | Implement the ACTOR_PAN opcode. The only place I know of where it's used is | Torbjörn Andersson |
2003-07-27 | init walkdata (fix for bug #770306); move Actor::Actor constructor from heade... | Max Horn |
2003-07-24 | cleanup: encapsulate some more members of class Actor, and rename newDirectio... | Max Horn |
2003-07-02 | removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti... | Max Horn |
2003-06-14 | init actor things to make valgrind happy | Jonathan Gray |
2003-06-01 | Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) | Max Horn |
2003-05-31 | renamed walk_script/talk_script -> walkScript/talkScript | Max Horn |
2003-05-30 | rewrote Actor::needBgReset related code (this could cause regressions...) | Max Horn |
2003-05-26 | SaveLoadEntry is a struct, not a class. | Jamieson Christian |
2003-05-26 | moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP... | Max Horn |
2003-05-25 | some sane default values for speedx/speedy (shouldn't matter, though, as scri... | Max Horn |
2003-05-22 | renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame | Max Horn |
2003-05-22 | freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method th... | Max Horn |
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ... | Max Horn |
2003-05-20 | got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for l... | Max Horn |
2003-05-18 | implemented proper 'invalid walkbox' handling in older games (in newer games,... | Max Horn |
2003-05-05 | renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how... | Max Horn |
2003-04-20 | Pedantic stats-boosting typo fix :) | James Brown |
2003-03-08 | new constant MF_FROZEN; fixed actor unfreeze code | Max Horn |
2003-03-07 | fixed some more valgrind warnings | Max Horn |
2003-03-07 | properly init Actor objects instead of one big evil hackish memset... | Max Horn |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |
2003-03-06 | and more cleanup | Paweł Kołodziejski |
2003-01-26 | Patch 671701: SO_TALK_FREQUENCY | James Brown |
2003-01-26 | LCA03 sync: Modified version of the untrap patch, debugger | James Brown |
2003-01-06 | some chore/limb related code | Max Horn |
2003-01-01 | moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions i... | Max Horn |
2002-12-25 | moved CharsetRendere into its own header/source file; changed Scumm::_charset... | Max Horn |
2002-12-23 | renamed new_1, new_2, new_3 in class Actor | Max Horn |
2002-12-15 | disable actor dir intepolation for V7 games - it interfers with walk scripts;... | Max Horn |
2002-12-08 | Patch #650085: Make saveload system extensible | Max Horn |
2002-11-10 | increasing actor palette to 256 | Paweł Kołodziejski |
2002-10-23 | Actor::frame is never set, this should be researched | Max Horn |
2002-10-22 | added FIXME | Max Horn |
2002-09-19 | based on my findings for guifont, I changed string.cpp to read the char width... | Max Horn |
2002-08-21 | Initial revision | Max Horn |