aboutsummaryrefslogtreecommitdiff
path: root/scumm/akos.cpp
AgeCommit message (Expand)Author
2005-10-21Enable XMAP support in akos codec 32.Travis Howell
2005-10-21Add safety check for XMAP support, from original HE games.Travis Howell
2005-10-21Add XMAP support for actors.Travis Howell
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
2005-09-24fixed missing actor limbs in racedemo ; shadows are wrong now, but this seems...Gregory Montoir
2005-09-23renamed some HE specific akos fieldsGregory Montoir
2005-09-03Change PalmOS identChris Apers
2005-08-14Replace warnings with debug, errors or printfs:Travis Howell
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
2005-05-15Restore --disable-he functionality. :(Eugene Sandulenko
2005-05-15Replaced global revBitMask array with a macroMax Horn
2005-05-15Renamed costume scale tables; merged the old costume renderer's scale table w...Max Horn
2005-05-15Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...Max Horn
2005-05-15Disabling SCUMM7/8 games should disable HE61 games.Travis Howell
2005-05-14Added --disable-hq and --disable-scumm-7-8 options. Also improvedEugene Sandulenko
2005-05-14Add configure option to disable HE 70+ games.Travis Howell
2005-04-27Correct actor clipping in HE games.Travis Howell
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
2005-04-14Add missing safety check, should only clip if rect is valid.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-10akst/aksf pointer should be reset for each loop.Travis Howell
2005-04-07Add WIP on hePalette.Travis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-03-31Started to move some resource related code into a new class ResourceManager (...Max Horn
2005-03-30OoopsTravis Howell
2005-03-30Correct return values were lost in last commit.Travis Howell
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably should...Max Horn
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-01-30Check sound queue for music in HE games.Travis Howell
2005-01-24Correct aksf/akst pointer when sequence found.Travis Howell
2005-01-01Updated copyrightMax Horn
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu...Gregory Montoir
2004-11-28Fix range checkMax Horn
2004-11-28Fixing actor regression in The Dig caused by my previous changesMax Horn
2004-11-28Fix AKOS clipping issues at the left/right border of the screen (smooth scrol...Max Horn
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and simp...Gregory Montoir
2004-11-25Turn the v1 member in the costume renderers into a function local object (use...Max Horn
2004-10-12Rename as requested.Travis Howell
2004-10-12Rename varsTravis Howell
2004-10-12Rename varTravis Howell
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to p...Max Horn
2004-10-08Removed unnecessary whitespaceTorbjörn Andersson
2004-10-07Simplify calling drawBomp a littlMax Horn
2004-10-05Missed spotTravis Howell
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
2004-10-04Add actor transparency var for HE99 games.Travis Howell
2004-09-30constnessGregory Montoir