Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-19 | Cleanup, added some HE related TODO/FIXME comments (for consideration by the ↵ | Max Horn | |
HE folks :-) svn-id: r15194 | |||
2004-09-18 | GFX codec cleanup: renamed some of the Gdi::unkDecode methods; simplified ↵ | Max Horn | |
and/or cleaned up some of the codecs; added some relevant TODO/FIXME comments svn-id: r15171 | |||
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir | |
svn-id: r15149 | |||
2004-09-05 | Added BMAP support in objects. | Eugene Sandulenko | |
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911 | |||
2004-09-03 | preliminar Wiz images support (HE 72) | Gregory Montoir | |
svn-id: r14875 | |||
2004-08-26 | Added initial support for BMAP resources of HE 7.2 games. Doesn't work | Eugene Sandulenko | |
correctly yet. svn-id: r14759 | |||
2004-08-14 | Modified VirtScreen to inherit from Graphics::Surface, and added ↵ | Max Horn | |
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612 | |||
2004-08-08 | Patch #1003866 (SCUMM: New text rendering code (fixes various bugs)) | Max Horn | |
svn-id: r14521 | |||
2004-08-08 | Moved some code out into a separate function | Max Horn | |
svn-id: r14516 | |||
2004-06-23 | HE 7.0 fixes | Eugene Sandulenko | |
o Stub for o7_startSound o graphics decoders o findResource was moved to ScummEngine and extended o 7.0+ titles use akos costumes, so fix that in launcher o more o6_resourceRoutines stubs Now HE 7.0 games (first 320x200 windows ports) show intros and some are playable to some extent. svn-id: r14003 | |||
2004-06-20 | Rewrote 3DO graphics decoders to more C-like syntax. | Eugene Sandulenko | |
svn-id: r13985 | |||
2004-02-24 | Graphics decoders for 3DO HE titles. Preliminary implementation, don't | Eugene Sandulenko | |
blame me :) After testing I'll convert it to C. svn-id: r13014 | |||
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn | |
svn-id: r12263 | |||
2004-01-08 | cleanup (make some more use of class Common::Rect) | Max Horn | |
svn-id: r12232 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | get rid of VirtScreen::scrollable | Max Horn | |
svn-id: r12173 | |||
2004-01-06 | typo | Max Horn | |
svn-id: r12170 | |||
2004-01-06 | renamed VirtScreen::alloctwobuffers to hasTwoBuffers; added lots of doxygen ↵ | Max Horn | |
comments to VirtScreen; cleanup svn-id: r12168 | |||
2004-01-04 | turns out we always had VirtScreen::backBuf but didn't use it... change that ↵ | Max Horn | |
(helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp svn-id: r12133 | |||
2004-01-03 | renamed updateDirtyRect to markRectAsDirty (because that's what it really ↵ | Max Horn | |
does); used virtual screen id constants in more places svn-id: r12122 | |||
2004-01-03 | cleanup | Max Horn | |
svn-id: r12121 | |||
2004-01-03 | added & renamed some constants; fixed & added some doxygen comments; cleaned ↵ | Max Horn | |
up the dirty screen code a bit (this should also fix a bug in V1/V2 games where part of the screen was not redrawn properly) svn-id: r12118 | |||
2003-10-13 | cleanup; got rid of Gdi::_palette_mod in favor of Gdi::_roomPalette | Max Horn | |
svn-id: r10778 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-05 | fixed a warning from the IBM C++ compiler | Max Horn | |
svn-id: r10013 | |||
2003-08-25 | implemented V1/C64 object masking, and simplified drawStripC64Mask a bit | Max Horn | |
svn-id: r9859 | |||
2003-06-19 | added initial form of v1 costume codec (NOT WORKING, i think) | Paweł Kołodziejski | |
svn-id: r8551 | |||
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski | |
svn-id: r8345 | |||
2003-06-05 | added v1 gfx codec, (not working) | Paweł Kołodziejski | |
svn-id: r8329 | |||
2003-06-05 | there are a few places in maniac and zakdemo where we *do* have to store the ↵ | Max Horn | |
run & color <grmbl> svn-id: r8306 | |||
2003-06-04 | cache room strip offsets (this should help performance on PalmOS) | Max Horn | |
svn-id: r8300 | |||
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); ↵ | Max Horn | |
merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen svn-id: r8241 | |||
2003-06-01 | clearUpperMask -> clearCharsetMask | Max Horn | |
svn-id: r8206 | |||
2003-05-30 | some cheap doxygen docs; cleanup | Max Horn | |
svn-id: r8154 | |||
2003-05-30 | cleanup | Max Horn | |
svn-id: r8145 | |||
2003-05-29 | moved camera stuff to own file | Max Horn | |
svn-id: r8099 | |||
2003-05-29 | removed obsolete | Max Horn | |
svn-id: r8098 | |||
2003-05-29 | removed obsolete | Max Horn | |
svn-id: r8095 | |||
2003-05-28 | const as const can! | Max Horn | |
svn-id: r8058 | |||
2003-05-26 | more const qualifiers | Max Horn | |
svn-id: r8002 | |||
2003-05-15 | Make use of ScummVM::Rect | Max Horn | |
svn-id: r7546 | |||
2003-05-15 | ScummPoint -> ScummVM::Point | Max Horn | |
svn-id: r7543 | |||
2003-05-15 | cleanup | Max Horn | |
svn-id: r7538 | |||
2003-05-11 | cleanup | Max Horn | |
svn-id: r7428 | |||
2003-05-10 | added a 'width' parameter to drawBitmap (contrary to 'numstrips', it ↵ | Max Horn | |
specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height' svn-id: r7412 | |||
2003-04-30 | added gfx bitmap and zbuffer codec for v2 games | Paweł Kołodziejski | |
svn-id: r7209 | |||
2003-04-09 | a little improved ega support | Paweł Kołodziejski | |
svn-id: r6946 | |||
2003-03-06 | updated copyrights headers | Paweł Kołodziejski | |
svn-id: r6726 |