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2005-01-29Renamed _localScriptList to _localScriptOffsets for clarityMax Horn
svn-id: r16691
2005-01-10system.h was being included in tons of places, without any good reason; ↵Max Horn
reduced this (total dependencies on system.h went down from 193 to 85 files) svn-id: r16527
2005-01-06Fixed bug #1093845 after discussing with Fingolfin.Torbjörn Andersson
svn-id: r16449
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-21Missed lineTravis Howell
svn-id: r16232
2004-12-21_HEV7ActorPalette doesn't need to be saved.Travis Howell
svn-id: r16231
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵Gregory Montoir
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132
2004-11-28Trying to cleanup the volume control mess inside the SCUMM engine: renamed ↵Max Horn
MusicEngine::setMasterVolume to setMusicVolume; fixed iMuse to use the correct method for setMusicVolume (previously modified the iMuse internal volume control); hooked up the volume control of various other music engines; added ScummEngine::setupVolume method which can be called whenever volume settings change, and which gurantees that those are handled uniformly svn-id: r15944
2004-11-27fixed potiential problem in scumm save/load codeGregory Montoir
svn-id: r15922
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and ↵Gregory Montoir
simplifications svn-id: r15921
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the ↵Max Horn
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901
2004-10-08Use image header to detect presence of the V8 flags field; rewrote that ↵Max Horn
flags field to load the ObjectData.flags field differently; added a comment in saveload.cpp since we are not yet saving ObjectData.flags svn-id: r15479
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵Max Horn
wrong places), by making sure all actor walkdata is saved svn-id: r15455
2004-10-03Too many semicolonsMax Horn
svn-id: r15390
2004-09-30Number of local scripts is no longer constantTravis Howell
svn-id: r15352
2004-09-21cleanupMax Horn
svn-id: r15222
2004-09-18Rename some member vars to avoid _ followed by an uppercase letter. More of ↵Max Horn
those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this) svn-id: r15175
2004-09-18Ooops, broken saving.Travis Howell
svn-id: r15166
2004-09-14Save polygonsTravis Howell
Move findObject changes to HE72 svn-id: r15118
2004-09-12Be a Less Lazier Programmer (tm): Lesson 1.James Brown
Typing your code instead of copy/pasting it from a few lines down. svn-id: r15035
2004-09-12Be a Better Programmer (tm)James Brown
svn-id: r15034
2004-09-10Store SCUMM md5s in save game. Save format bump.James Brown
svn-id: r14996
2004-09-10Save game changes for HE80+ games.Travis Howell
svn-id: r14985
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added ↵Max Horn
getPixels()/getBackPixels() accessors (these changes make it a bit easier to implement smooth scrolling); also replaced some uses of rtBuffer by proper access through the corresponding VirtScreen svn-id: r14612
2004-08-10Limit to old saved game only.Travis Howell
svn-id: r14532
2004-08-09Add patch #999887 - Possible fix for bug #998276Travis Howell
Also saves _currentMusic svn-id: r14525
2004-07-28OoopsTravis Howell
svn-id: r14356
2004-07-28Add patch from madm00se for:Travis Howell
#869003 MIVGA: Guybrush shrinks & grows near end of game svn-id: r14355
2004-07-26Keep compatbility with older saved games.Travis Howell
svn-id: r14339
2004-07-26VAR_ROOM_FLAG should always be set after load of saved game.Travis Howell
Other VAR_ROOM_FLAG setting in scumm5 specific. svn-id: r14332
2004-07-25Merge palette functions.Travis Howell
svn-id: r14324
2004-07-18Revert small part of scumm/saveload.cpp revision 1.129.Travis Howell
Fixes bug #884171 - DOTT: Transition effect glitch (regression) svn-id: r14240
2004-07-16Set new VARS for older save games.Travis Howell
svn-id: r14227
2004-07-11Bump save game version for HE 7.0 changesTravis Howell
Remove mention of talkspeed default, since it no longer applies. svn-id: r14191
2004-07-11Rename varTravis Howell
Add some changes ready for next save game version (Commented out) svn-id: r14189
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-25cleanupMax Horn
svn-id: r14055
2004-05-02stub for digital imuse save/loadPaweł Kołodziejski
svn-id: r13734
2004-04-20Added note that the previous commit probably fixed bug #933610 as well.Torbjörn Andersson
svn-id: r13599
2004-04-20Increased _numNewNames from 50 to 100 to prevent overflow in MI2 endgame.Torbjörn Andersson
This should fix bug #936323. (There are still some game versions that use 50, but that can be fixed later, if the need arises.) svn-id: r13598
2004-04-05Renamed StringTab::backup to StringTab::_default, as that describes better ↵Max Horn
what it does svn-id: r13476
2004-04-04Removed CharsetRenderer::_mask (this was used to optimize charset mask ↵Max Horn
handling). This shouldn't cause any noticable slowdowns, but allows us to get rid of two nasty hacks, and fixes bug #895355 (DIG: Subtitles sometimes stay on the screen), maybe also others svn-id: r13464
2004-04-03cleanup StringTab stuffMax Horn
svn-id: r13448
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-17Fix for bug #893254 (MI1VGA: Changes in object names are not saved); this ↵Max Horn
may introduce regressions, please report them (overall, this is a neat patch, it removes so many ugly hacks :-) svn-id: r13325
2004-03-02synced local imuse. many bug fixes, and few new bugs :)Paweł Kołodziejski
svn-id: r13153
2004-02-22Correct extra slow subtitles in zak/maniac with old saves.Travis Howell
svn-id: r12991
2004-02-22Enable and use VAR_VOICE_MODETravis Howell
svn-id: r12979
2004-02-21Correct VAR_CHARINC in old saves.Travis Howell
svn-id: r12955
2004-02-20Revert recent change that breaks temporary saves (No music or even crashes)Travis Howell
svn-id: r12938