Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-11-02 | To match the original v7/v8 interpreters, use BlastTexts to display the ↵ | Gregory Montoir | |
subtitles. This allows to fix the bug #1092993. As this is quite an important change, regressions may appear. You've been warned :) svn-id: r19398 | |||
2005-11-01 | in v7/v8, remapPaletteColor() ignores color 255 | Gregory Montoir | |
in v7, remapPaletteColor() ignores colors setup by initCycle() svn-id: r19380 | |||
2005-10-22 | Got rid of 'ref' code (or rather: hack) in the save/load system | Max Horn | |
svn-id: r19246 | |||
2005-10-22 | Load/Save palette correctly in HE99 games. | Travis Howell | |
Save actor shadows in HE games. svn-id: r19231 | |||
2005-10-21 | Started to make the save/load system slightly more object oriented | Max Horn | |
svn-id: r19224 | |||
2005-10-21 | Actor layer in HE games uses an int32. | Travis Howell | |
svn-id: r19212 | |||
2005-10-19 | HE games require _arraysSlots and sound resource 1 to be saved. | Travis Howell | |
Breaks all old saved games for HE games only. svn-id: r19179 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-10-01 | Patch #1259034 (Scumm Savegame Informations) | Max Horn | |
svn-id: r18920 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-05-26 | Fix bad endian bug in thumbnails code | Max Horn | |
svn-id: r18256 | |||
2005-05-23 | Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able to | Torbjörn Andersson | |
restore the music state correctly. The one example I know of is when saving between using the hair and the powder on Frog Rock, but there are probably others as well. svn-id: r18229 | |||
2005-05-21 | Add patch from cyx for: | Travis Howell | |
1094340 - COMI: Frightening the gravedigger, he goes white. 905833 - COMI: Palette in Theater controls svn-id: r18211 | |||
2005-05-10 | Moved (In/Out)SaveFile(Manager) and Timer to namespace Common | Max Horn | |
svn-id: r18038 | |||
2005-05-09 | Last part of patch #1163026 (Thumbnails for ScummEngine) | Max Horn | |
svn-id: r17982 | |||
2005-04-26 | Make use of the new loadRoomSubBlocks (which only loads static room data ↵ | Max Horn | |
now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication svn-id: r17822 | |||
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵ | Max Horn | |
upwards) svn-id: r17821 | |||
2005-04-26 | Added some comments | Max Horn | |
svn-id: r17813 | |||
2005-04-15 | Got rid of scaleX and scaleY, previous code was relying on overflow and to ↵ | Gregory Montoir | |
get it right, we would have to introduce floating point numbers. Easier, yet less efficient, is just to get rid of those 2 temporary variables and do the multiplications and divisions when needed. svn-id: r17605 | |||
2005-04-10 | split SaveFileManager::openSavefile and class SaveFile into two, each, one ↵ | Max Horn | |
for loading and one for saving svn-id: r17517 | |||
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell | |
svn-id: r17459 | |||
2005-03-25 | MM NES fixes: | Eugene Sandulenko | |
o Fixed crash when in-game GUI was displayed o Support for save/load o Savegame version bumped svn-id: r17232 | |||
2005-02-28 | Add support for script cycles used by HE90+ games. | Travis Howell | |
svn-id: r16958 | |||
2005-01-25 | added support for compressed bun files | Paweł Kołodziejski | |
svn-id: r16639 | |||
2005-01-06 | Fixed bug #1093845 after discussing with Fingolfin. | Torbjörn Andersson | |
svn-id: r16449 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-27 | Add 'speech' sound type to mixer; make use of that in iMuse Digital | Max Horn | |
svn-id: r16331 | |||
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵ | Max Horn | |
wrong places), by making sure all actor walkdata is saved svn-id: r15455 | |||
2004-10-02 | Increase Actor animVariable for HE80+ games. | Travis Howell | |
svn-id: r15382 | |||
2004-09-14 | Save polygons | Travis Howell | |
Move findObject changes to HE72 svn-id: r15118 | |||
2004-09-10 | Store SCUMM md5s in save game. Save format bump. | James Brown | |
svn-id: r14996 | |||
2004-09-10 | Save game changes for HE80+ games. | Travis Howell | |
svn-id: r14985 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-08-09 | Add patch #999887 - Possible fix for bug #998276 | Travis Howell | |
Also saves _currentMusic svn-id: r14525 | |||
2004-07-28 | Add patch from madm00se for: | Travis Howell | |
#869003 MIVGA: Guybrush shrinks & grows near end of game svn-id: r14355 | |||
2004-07-16 | Set new VARS for older save games. | Travis Howell | |
svn-id: r14227 | |||
2004-07-11 | Bump save game version for HE 7.0 changes | Travis Howell | |
Remove mention of talkspeed default, since it no longer applies. svn-id: r14191 | |||
2004-05-02 | enabled save/load code for imuse digital | Paweł Kołodziejski | |
svn-id: r13746 | |||
2004-02-21 | Correct VAR_CHARINC in old saves. | Travis Howell | |
svn-id: r12955 | |||
2004-02-17 | save talkVolume | Max Horn | |
svn-id: r12919 | |||
2004-01-11 | fix loading of old COMI savegames (which are based on the bad old camera var ↵ | Max Horn | |
locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-) svn-id: r12324 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-06 | no need to save information which we can (and do) recompute | Max Horn | |
svn-id: r12167 | |||
2003-12-27 | more robust resource saving; also save resources with idx 0; renamed ↵ | Max Horn | |
Serializer::saveWord/loadWord to saveUint16/loadUint16 svn-id: r11955 | |||
2003-12-25 | Fix for bug #734154 (DIG: Savegame/Island names) | Max Horn | |
svn-id: r11928 | |||
2003-11-29 | new savegame version: store actor pan data; store Audio CD playback status ↵ | Max Horn | |
(and when loading, resume playing of tracks which are meant to loop forever) svn-id: r11423 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-09-19 | fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64) | Max Horn | |
svn-id: r10315 | |||
2003-09-14 | Fix for Bug [805593] MI2: Music stops in LeChuck's fortress | Jamieson Christian | |
Implemented _cmd_queue save/load. In addition to requiring _cmd_queue information, this bug arises from a rare assumption that sound resources are loaded in memory even though they aren't currently playing. Therefore, a list of sound resources loaded in memory is included in the savegame, so that all relevant sound resources are reloaded when the savegame is loaded. This also fixes an unreported music bug in S&M when saving a game while outside the Bumpusville mansion. As a result of savegame format modifications, we are now at savegame version 23. svn-id: r10254 | |||
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ↵ | Max Horn | |
of two big FIXME's, and might fix other scaling bugs in FT/DIG svn-id: r10140 |