Age | Commit message (Expand) | Author |
2004-01-15 | use Rect in struct VerbSlot | Max Horn |
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to markObjectR... | Max Horn |
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn |
2004-01-06 | updated copyright notice | Max Horn |
2004-01-05 | more cleanup | Max Horn |
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a b... | Max Horn |
2004-01-03 | added & renamed some constants; fixed & added some doxygen comments; cleaned ... | Max Horn |
2003-12-26 | got rid of those _maxFOO macros, replaced them by access to the equivalent _n... | Max Horn |
2003-12-17 | Fix for bug #860823 (ZAK: Actors not updating) | Max Horn |
2003-12-15 | Add extra color table entry for v1 games, for inventory/sentence color. | Travis Howell |
2003-12-15 | Small color table correction for demo mode of v1 maniac | Travis Howell |
2003-12-13 | Fix regressions. | Travis Howell |
2003-12-11 | Add option to enable copy protection in SCUMM games, which ScummVM disable it... | Travis Howell |
2003-11-26 | Update commeny | Travis Howell |
2003-11-26 | This is how original version handled bypass. | Travis Howell |
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski |
2003-11-16 | replaced constans with names | Paweł Kołodziejski |
2003-11-14 | Another try at zak copy protection bypass. | Travis Howell |
2003-11-10 | added subopcode comments | Paweł Kołodziejski |
2003-11-10 | changed opcode name to actorOps | Paweł Kołodziejski |
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski |
2003-10-29 | Hopefully right this time, last change caused a cheat (Free air travel) | Travis Howell |
2003-10-29 | Add copy protection bypass for Zak McKracken (EGA) since there was no check i... | Travis Howell |
2003-10-20 | cumm V1-2 doesn't use textslots, checked against V1 Maniac, V2 Zak disasm. | Travis Howell |
2003-10-05 | cleanup | Max Horn |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-09-24 | Whitespace changes | Torbjörn Andersson |
2003-09-19 | cleanup | Max Horn |
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc... | Max Horn |
2003-09-12 | my TODO was correct ;-) fixes regression in Zak | Max Horn |
2003-09-11 | hum, why was this not commited by CVS? | Max Horn |
2003-09-11 | Should redraw in both cases. | Travis Howell |
2003-09-11 | cleanup | Max Horn |
2003-09-10 | fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation sho... | Max Horn |
2003-09-10 | instead of abusing the 'recursive' attribute to flag V2 background scripts, u... | Max Horn |
2003-09-06 | OOps | Travis Howell |
2003-09-06 | Other v1/v2 resources are invalid, checked again v1 maniac and v1/v2 zak. | Travis Howell |
2003-09-05 | updated commented out to work again | Max Horn |
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray |
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in room... | Travis Howell |
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell |
2003-08-26 | Fix room colors in v1 zak | Travis Howell |
2003-08-25 | This fix should be v2 only | Travis Howell |
2003-08-24 | Update comment | Travis Howell |
2003-08-24 | Handle hiding of verbs/inventory in v1-v2 games correctly. | Travis Howell |
2003-08-20 | Ooops that would have broken v2 | Travis Howell |
2003-08-20 | v1 zak costume color almost all right. | Travis Howell |
2003-08-19 | This is only require for v1 maniac | Travis Howell |