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path: root/scumm/script_v72he.cpp
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2005-04-25Add misisng r.Travis Howell
svn-id: r17795
2005-04-24Remove out dated comment.Travis Howell
svn-id: r17784
2005-04-23Always set file path separately in o72_openFile() so upper and lower case ↵Travis Howell
filenames are checked. svn-id: r17761
2005-04-22Add support for reading/writing to external config file in HE games.Travis Howell
svn-id: r17746
2005-04-21There are Macintosh specific versions of HE72 games.Travis Howell
svn-id: r17733
2005-04-21Correct argument order.Travis Howell
Fixes glitches in freddi4/spyozon. svn-id: r17728
2005-04-20Fix cut and paste rror.Travis Howell
svn-id: r17704
2005-04-19HACK no longer required.Travis Howell
svn-id: r17686
2005-04-18Adjust again, for sound header differences.Travis Howell
svn-id: r17668
2005-04-18Sound size should only include sound data.Travis Howell
svn-id: r17667
2005-04-18Use correct music offsets for HE games, only a few demos use wrong tunes now.Travis Howell
Get all music details for HE games from one function only. svn-id: r17662
2005-04-17Debug no longer needed.Travis Howell
svn-id: r17655
2005-04-17Fix buffer overflow regression.Travis Howell
Use same buffer sizes as original. svn-id: r17654
2005-04-17Add separate function for loading palette from choosen room.Travis Howell
Avoid pointer problems. svn-id: r17653
2005-04-16OoopsTravis Howell
svn-id: r17633
2005-04-16VAR78 needs to be set in HE80+ gamesTravis Howell
Active sound channels VAR exists in HE80 too. svn-id: r17632
2005-04-16Filter out extra path setting and useless setting when writing INIs details ↵Travis Howell
in HE games. svn-id: r17629
2005-04-16Adjust for footdemo, which triggers assert.Travis Howell
svn-id: r17612
2005-04-14Add HE7.2 difference in o_getResourceSize().Travis Howell
Add support for checking size of music resource. svn-id: r17595
2005-04-13Off by one.Travis Howell
svn-id: r17583
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
Add safety check for buffer size. svn-id: r17581
2005-04-13Read/write INI entries from config file in HE games.Travis Howell
svn-id: r17580
2005-04-12CleanupTravis Howell
svn-id: r17564
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
Cleanup. svn-id: r17560
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-09Switch back to warning, since it is used in mazeTravis Howell
svn-id: r17481
2005-04-09Correct stack list order.Travis Howell
chase/lost/smaller use correct level numbers now. svn-id: r17480
2005-04-09Fixed typo in comment.Torbjörn Andersson
svn-id: r17476
2005-04-09Simplify the substResFileName system a bitMax Horn
svn-id: r17475
2005-04-09Add comment to TODOTravis Howell
Check that string pointer exists, before reading data. Don't attempt to play speech in soccer2004, since it uses compression. svn-id: r17470
2005-04-09Correct arguments order, works now.Travis Howell
svn-id: r17466
2005-04-08Actor layering only matches in freddicoveTravis Howell
svn-id: r17461
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
svn-id: r17450
2005-04-08OoopsTravis Howell
svn-id: r17449
2005-04-08A few off by 1's.Travis Howell
svn-id: r17448
2005-04-08Set array dataTravis Howell
svn-id: r17446
2005-04-08HE99+ games store the base name is array 129, which is set on startup.Travis Howell
svn-id: r17444
2005-04-07The reverse actor layering only applies to pajama3Travis Howell
svn-id: r17432
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
svn-id: r17420
2005-04-06itoa is not ANSI C and not portable. TODO: Implement the %b caseMax Horn
svn-id: r17419
2005-04-06Add missing code for decodeScriptString cases.Travis Howell
svn-id: r17416
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372
2005-04-03More sprite renamesTravis Howell
svn-id: r17342
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
svn-id: r17337
2005-04-01Add support for clipping of wizImages.Travis Howell
Add support for altering wizImages. Various renames. svn-id: r17322
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319
2005-03-31Return correct object x/y positionTravis Howell
svn-id: r17308
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300
2005-03-30CleanupTravis Howell
svn-id: r17292
2005-03-28Check class of object number, not loop.Travis Howell
Cleanup. svn-id: r17272