index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
Age
Commit message (
Expand
)
Author
2004-11-27
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...
Max Horn
2004-11-26
paranoia
Max Horn
2004-11-26
The Adlib MidiDriver is now initialised immediately when it is determined tha...
Jerome Fisher
2004-11-26
renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a dup...
Gregory Montoir
2004-11-25
Turn the v1 member in the costume renderers into a function local object (use...
Max Horn
2004-11-25
Initialize variable to avoid warning and possibly undefined behaviour.
Torbjörn Andersson
2004-11-24
(Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of performan...
Max Horn
2004-11-24
Some code transformations (no functional change)
Max Horn
2004-11-24
Fix a`ll engines. They work, though current fix is just temporary.
Eugene Sandulenko
2004-11-23
renamed some HE opcodes
Gregory Montoir
2004-11-23
Moved bootscript loading into go(), where it belongs
Max Horn
2004-11-23
Revert small part of recent WizImage changes, caused regressions.
Travis Howell
2004-11-23
Added Engine::init() method; added return value to Engine::go()
Max Horn
2004-11-22
Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he....
Max Horn
2004-11-22
HE wiz update, o90_unknown29 fully implemented.
Gregory Montoir
2004-11-21
as the comment suggested, I rearranged the 3DO strip decoding function. Pleas...
Gregory Montoir
2004-11-21
HE wiz stuff update
Gregory Montoir
2004-11-21
o90_unknown24 implementation
Gregory Montoir
2004-11-21
Applied one of my suggested fixes for bug #1060568. Let's see if it causes
Torbjörn Andersson
2004-11-21
Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack en...
Max Horn
2004-11-20
Removing walkthrough stuff again (talked to aquadran about this, he had no ob...
Max Horn
2004-11-19
added walkthrough
Paweł Kołodziejski
2004-11-15
Move most heavy initialization from engine constructor to mainInit()
Eugene Sandulenko
2004-11-13
minor Wiz stuff update
Gregory Montoir
2004-11-10
This is really an IMA codec...
Max Horn
2004-11-09
Cleanup
Chris Apers
2004-11-09
Cleanup
Chris Apers
2004-11-09
Cleanup
Chris Apers
2004-11-06
Major MT-32 emu overhaul based on KingGuppy's code.
Eugene Sandulenko
2004-11-05
Typo
Travis Howell
2004-11-05
Add patch #1060453 - MIVGA: Actor Scale Patch
Travis Howell
2004-10-24
Fun shops start.
Travis Howell
2004-10-24
Revert, in order to be backwards compatbile with saved games.
Travis Howell
2004-10-24
Add correct actor number values for a few HE games.
Travis Howell
2004-10-24
*** empty log message ***
Travis Howell
2004-10-24
Ooops
Travis Howell
2004-10-24
Move number of actors to scumm settings.
Travis Howell
2004-10-24
Only 20 actors in Sam & Max.
Travis Howell
2004-10-23
Patch #1048283 (Improved CJK / FM-TOWNS support & some documention)
Max Horn
2004-10-23
Still needed for RU freddicove
Travis Howell
2004-10-22
Whitespace
Torbjörn Andersson
2004-10-21
Patch #1048326 Better MT-32 support
Eugene Sandulenko
2004-10-19
Help PalmOS (and more ?) to save memory
Chris Apers
2004-10-18
_images not required.
Travis Howell
2004-10-18
Add keyboard control for HE80+ games.
Travis Howell
2004-10-18
Typos
Travis Howell
2004-10-18
Leftover
Travis Howell
2004-10-18
Cleanup
Travis Howell
2004-10-18
Correction/cleanup.
Travis Howell
2004-10-18
Extra case used in fbear introduction, no purpose.
Travis Howell
[next]