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AgeCommit message (Expand)Author
2003-09-20make console height/width based on a float percentage of the overlay size -> ...Max Horn
2003-09-19fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64)Max Horn
2003-09-19cleanup; some more fixed need afnow that the premix proc is expected to gener...Max Horn
2003-09-19cleanupMax Horn
2003-09-19This change was made to player_v2.cpp recently, and seems to fix bugTorbjörn Andersson
2003-09-19changed scumm/object.cpp for V1/V2 once again - this time it really should ma...Max Horn
2003-09-18unify legal headers a bit hereMax Horn
2003-09-18added initial support for building our 4 adventure engines as loadable module...Max Horn
2003-09-18just generate the data as stereo, instead of munging the buffer at the endMax Horn
2003-09-18changed & documented the premixer semanticsMax Horn
2003-09-18plugin work: right now, only with build rules for OS X. Once I can get it to ...Max Horn
2003-09-18moved engine.* to base; this fixes some linking issues when building a barebo...Max Horn
2003-09-17new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t...Max Horn
2003-09-17some tweaks to the build system (work toward plugin support)Max Horn
2003-09-16Removed redundant presets storage.Jamieson Christian
2003-09-16Partial fix for Bug [636985] ZAK256: No kazoo tuneJamieson Christian
2003-09-15Feature Request [806641] Increase MIDIJamieson Christian
2003-09-15cleanupMax Horn
2003-09-14add putttime targetJonathan Gray
2003-09-14Fix for Bug [805593] MI2: Music stops in LeChuck's fortressJamieson Christian
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-14A hack for bug #770581. This makes the sound much closer to theJochen Hoenicke
2003-09-14clarified some TODOsMax Horn
2003-09-14reverse my fix for the sarcophagus problem (I reopened that bug report, as th...Max Horn
2003-09-14use old method to decide on text colouring for loom towns, I think the pink d...Jonathan Gray
2003-09-13disabled a stone old hack; Ender, maybe you remember some details about this ...Max Horn
2003-09-13fixed badly commitPaweł Kołodziejski
2003-09-13fix for bug #732414 (ZAK256: Some verbs do not highlight correctly)Max Horn
2003-09-13implemented fileWrite opcodePaweł Kołodziejski
2003-09-13remove path in filename at delete func tooPaweł Kołodziejski
2003-09-13fixed size logic in readFileToArray()Paweł Kołodziejski
2003-09-13implemented fileread opcodePaweł Kołodziejski
2003-09-13Add a new hull curve entry needed by Indy3. This fixes bug #770698.Jochen Hoenicke
2003-09-13Revert change, was not needed after all.Travis Howell
2003-09-13since _hFileTable is only used by Scumm_v6, there is no reason to put it into...Max Horn
2003-09-13implemented opcodes: openfile and closefilePaweł Kołodziejski
2003-09-13a little updated opcode: openFile and deleteFilePaweł Kołodziejski
2003-09-13Another fm towns sound fix from HibernatusTravis Howell
2003-09-13clarified Loom related commentsMax Horn
2003-09-13Add comments from HibernatusTravis Howell
2003-09-13Another fm towns sound fix from HibernatusTravis Howell
2003-09-13Update commentTravis Howell
2003-09-13More Amiga V3 sound updates from unused.Travis Howell
2003-09-12Fix COMI regression for now, seems to require x min/max values for camera to ...Travis Howell
2003-09-12fix/workaround for bug #770717 (ZAK: Zak walking on spot)Max Horn
2003-09-12my TODO was correct ;-) fixes regression in ZakMax Horn
2003-09-11no need to manually call update_screen after a warp_mouse - if the backend ne...Max Horn
2003-09-11changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie ...Max Horn
2003-09-11let getObjActToObjActDist round up when dividing the distance by 8 for V1/V2 ...Max Horn
2003-09-11yet another tiny cleanup.... yeah yeah, I know I am annoyingMax Horn