Age | Commit message (Expand) | Author |
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray |
2003-08-31 | some things needed for supporting original save/load screens in v3 games, doe... | Jonathan Gray |
2003-08-30 | Very basic sfx support for Amiga version of maniac/zak | Travis Howell |
2003-08-30 | Alter last commit, since looping would never be stopped on Mac version. | Travis Howell |
2003-08-30 | *** empty log message *** | Travis Howell |
2003-08-30 | indy3ega [mac] use same sound effects format as indy3ega [amiga] | Travis Howell |
2003-08-30 | Update comment | Travis Howell |
2003-08-30 | Fixed bad AND operator. May invalidate savegames from the last 24 hours | Jamieson Christian |
2003-08-30 | Adjust music timer for game with no music support. | Travis Howell |
2003-08-29 | Opcode change to load/save screen in original loom | Travis Howell |
2003-08-29 | Adjust music timer | Travis Howell |
2003-08-29 | fix dottdemo by checking that room exists before trying to set a custom curso... | Jonathan Gray |
2003-08-29 | My last commit was wrong, this is correct solution. | Travis Howell |
2003-08-29 | Fix verbs been shown in cutscenes in v1-v2 games if loading/saving during cut... | Travis Howell |
2003-08-29 | Change zak room color remapping, so it work correctly after load/save in room... | Travis Howell |
2003-08-29 | Only needed for versions 1 - 4 | Travis Howell |
2003-08-29 | Replaced VER_V* notation for savegames with | Jamieson Christian |
2003-08-29 | Added _roomPalette to savegame. | Jamieson Christian |
2003-08-29 | Fix for bug [770687] MI1: palette effect missing | Jamieson Christian |
2003-08-29 | don't try to read objectRoomTable for HEv7 games right now | Jonathan Gray |
2003-08-29 | make the 2nd gen windows based humongous games that have things like a differ... | Jonathan Gray |
2003-08-28 | double cursor animation speed (see bug #757191) | Max Horn |
2003-08-28 | add readINI stub (a HEv7 op) | Jonathan Gray |
2003-08-28 | clean up humongous v7 index file block handling | Jonathan Gray |
2003-08-28 | Remove junk | Travis Howell |
2003-08-28 | Update warnings in mingw makefile. | Travis Howell |
2003-08-28 | revert previous broken commit which didn't logically make sense as it was che... | Jonathan Gray |
2003-08-28 | Fix regression that caused subtitles to always be shown in loomcd | Travis Howell |
2003-08-28 | Leave small_header color cycle resource disabled for now, since it needs addi... | Travis Howell |
2003-08-28 | Load older Color Cycling resource. | Travis Howell |
2003-08-27 | Force redraw so copy protection screen in monkeyega/vga is shown correctly. | Travis Howell |
2003-08-27 | Ooops | Travis Howell |
2003-08-27 | Add change ot fix pallete issue in 256 color small_header games | Travis Howell |
2003-08-27 | Fix room palette issues in small_header games. | Travis Howell |
2003-08-26 | Revert v1 zak face costume color nack to 8, since palette is fixed. | Travis Howell |
2003-08-26 | Fix room colors in v1 zak | Travis Howell |
2003-08-26 | Actually, we used to draw blast text after blast objects. I changed the | Torbjörn Andersson |
2003-08-25 | cleanup | Max Horn |
2003-08-25 | fix actor position in V1 games (by eyeballing the original in dosbox); still ... | Max Horn |
2003-08-25 | v1 masking fixes | Max Horn |
2003-08-25 | fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu... | Max Horn |
2003-08-25 | check for costume format, not engine version | Max Horn |
2003-08-25 | implemented V1/C64 object masking, and simplified drawStripC64Mask a bit | Max Horn |
2003-08-25 | This fix should be v2 only | Travis Howell |
2003-08-25 | enable V1/C64 masking | Max Horn |
2003-08-25 | fixed and cleaned up V1 actor masking | Max Horn |
2003-08-24 | fix for bug #782727 (COMI: no sentence line while inventory is shown) by draw... | Max Horn |
2003-08-24 | commented my hack | Max Horn |
2003-08-24 | fix for bug #786994 (DOTT: no custom cursor) | Max Horn |
2003-08-24 | Ooops, inventory still needs to be clear when moving through inventory. | Travis Howell |