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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-07-06
recognise FMUS blcoks from 3DO humongous games and print out some debug info ...
Jonathan Gray
2003-07-06
the amiga check should be separate since the big FIXME comment does not apply...
Max Horn
2003-07-06
correct palette on amiga version of mi, from Hibernatus
Jonathan Gray
2003-07-06
Add back change that got lost on last two commits
Travis Howell
2003-07-06
zak256 sound updates from Hibernatus
Travis Howell
2003-07-06
More fixes from Hibernatus
Travis Howell
2003-07-06
Add support for Amiga version of Monkey Island 1
Travis Howell
2003-07-06
Add change from Hibernatus
Travis Howell
2003-07-06
increased SmushMixer stream size to 500K, this seems to help in Fullthrottle....
Max Horn
2003-07-05
updated code to use type MutexRef; added class StackLock (from sdl backend, n...
Max Horn
2003-07-05
Attempt some more V1 costume work. Not that it helps yet.
James Brown
2003-07-05
Note spare strings in the custom string resource table.
James Brown
2003-07-05
Update about dialog. Will somebody please move the About dialog to Common so ...
James Brown
2003-07-05
Put check it right place
Travis Howell
2003-07-05
make f5 menu work in > v2 16 colour games
Jonathan Gray
2003-07-05
Don
Travis Howell
2003-07-04
Insert preliminary Zak256 sound looping support. It's not perfect, as some Za...
James Brown
2003-07-04
fixed two leaks
Max Horn
2003-07-04
oops
Max Horn
2003-07-04
added some very limited support for Mac Loom (text is now properly centered a...
Max Horn
2003-07-04
fixed warning regarding overloaded virtual methods
Max Horn
2003-07-03
rewrote desaturatePalette using integer arithmetics only
Max Horn
2003-07-03
const
Max Horn
2003-07-03
const correctness
Max Horn
2003-07-03
code transformation on setScaleItem: this shows that rtScaleTable's are actua...
Max Horn
2003-07-02
fix for bug #753840 (actor placement in V2 games)
Max Horn
2003-07-02
fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous adju...
Max Horn
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-07-02
cleaned up the actor ordering code a bit - it should be now somewhat clearer ...
Max Horn
2003-07-02
fix for bug #752865: MM: Man-Eating Plant is invisible
Max Horn
2003-07-02
more cleanup
Max Horn
2003-07-02
100 KB instead of 2 MB audio buffer should be sufficient
Max Horn
2003-07-02
oops
Max Horn
2003-07-02
cleanup
Max Horn
2003-07-02
possible fix for bug #763714: DIG: 'Trying to append to a nonexistant stream 0'
Max Horn
2003-07-02
_talkChannel can legally be 0, too
Max Horn
2003-07-01
fix for the 'invalid seeks' that sometimes occured at the end of smush playba...
Max Horn
2003-07-01
only adjust gdi._mask if _charset->_hasMask is set to true
Max Horn
2003-07-01
fix for when we scroll while text is being displayed (text used to leave trac...
Max Horn
2003-07-01
Fix for bug #763709: DIG: Recent walk regression
Max Horn
2003-07-01
Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibern...
Max Horn
2003-07-01
Add a few more actor debugger subcommands, and correct V2 coordinate translat...
James Brown
2003-06-30
partially implemented the Audio CD query opcode in Zak256 (see bug #762589); ...
Max Horn
2003-06-30
Fixes as per bug #762593 (Zak256 Audio CD handling); some cleanup (e.g. renam...
Max Horn
2003-06-30
this FIXME is obsoleted by my recent fix for getMaskFromBox
Max Horn
2003-06-30
fix for bug #755899 (thanks Hibernatus)
Max Horn
2003-06-30
fix for #740244 and #755863. This appears to have been a long standing bug in...
Max Horn
2003-06-30
fix for bug #743049; might cause regressions, but might also fix e.g. walk sc...
Max Horn
2003-06-27
sync implementation with interface
Max Horn
2003-06-27
fixed warning
Paweł Kołodziejski
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