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2003-08-26Actually, we used to draw blast text after blast objects. I changed theTorbjörn Andersson
2003-08-25cleanupMax Horn
2003-08-25fix actor position in V1 games (by eyeballing the original in dosbox); still ...Max Horn
2003-08-25v1 masking fixesMax Horn
2003-08-25fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu...Max Horn
2003-08-25check for costume format, not engine versionMax Horn
2003-08-25implemented V1/C64 object masking, and simplified drawStripC64Mask a bitMax Horn
2003-08-25This fix should be v2 onlyTravis Howell
2003-08-25enable V1/C64 maskingMax Horn
2003-08-25fixed and cleaned up V1 actor maskingMax Horn
2003-08-24fix for bug #782727 (COMI: no sentence line while inventory is shown) by draw...Max Horn
2003-08-24commented my hackMax Horn
2003-08-24fix for bug #786994 (DOTT: no custom cursor)Max Horn
2003-08-24Ooops, inventory still needs to be clear when moving through inventory.Travis Howell
2003-08-24Minor cleanupTravis Howell
2003-08-24Update commentTravis Howell
2003-08-24Handle hiding of verbs/inventory in v1-v2 games correctly.Travis Howell
2003-08-23Added comment keyword, per FingolfinJamieson Christian
2003-08-23Add commentTravis Howell
2003-08-23TypoTravis Howell
2003-08-23Added explicit 'ASFX' awareness for clarityJamieson Christian
2003-08-23Work around for sound resource in ST versions.Travis Howell
2003-08-22Fixed tempo value for Indy3 AD resources. DespiteJamieson Christian
2003-08-22loom towns needs this as well you can now learn fJonathan Gray
2003-08-22More tweaks to the PPQN and tempo of AD resources.Jamieson Christian
2003-08-22change sound queue overflow error to warning as error was supposed to be temp...Jonathan Gray
2003-08-21Fix for Bug [792178] MI1: Intro asynchronity regressionJamieson Christian
2003-08-21crude fix for bug #786995 stop arrow keys being sent to scripts as they are c...Jonathan Gray
2003-08-21patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local b...Jonathan Gray
2003-08-20Fix speedy music regression in monkeyega/vga/pass.Travis Howell
2003-08-20Change Amiga palette option to Amiga versionTravis Howell
2003-08-20Remove my junkTravis Howell
2003-08-20v1 zak costume colors should be perfect nowTravis Howell
2003-08-20Ooops that would have broken v2Travis Howell
2003-08-20v1 zak costume color almost all right.Travis Howell
2003-08-20Leave masking disable for now, until it works well.Travis Howell
2003-08-19This is only require for v1 maniacTravis Howell
2003-08-19small changes to v1 maskPaweł Kołodziejski
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
2003-08-19Remove fixmeTravis Howell
2003-08-19Fix for v1 maniac demo mode not setting text color before displaying textTravis Howell
2003-08-19Fix cursor cycle color for v1 gamesTravis Howell
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
2003-08-19Correction for v1 zak facesTravis Howell
2003-08-18opsPaweł Kołodziejski
2003-08-18fixed debug mode for mask mapsPaweł Kołodziejski
2003-08-18fixed y position of mask in v1 costume renderingPaweł Kołodziejski
2003-08-18some changes for smush codec 1 and 3, handled by bomp decompressionPaweł Kołodziejski
2003-08-18fixed mask conversion for v1 games, still need properly handledPaweł Kołodziejski
2003-08-18Commented MI1 Demo fix.Jamieson Christian