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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2003-07-08
again some code transformation (no functionality change; the V1 specific modi...
Max Horn
2003-07-08
ok, thanks erik for pointing out to me where this occurs :-)
Max Horn
2003-07-08
some more cleanup / C64 tweaks
Max Horn
2003-07-08
make more explicit :-)
Max Horn
2003-07-08
costume code cleanup & some more C64 tweaks
Max Horn
2003-07-08
clarified comment
Max Horn
2003-07-08
move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee...
Max Horn
2003-07-08
Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).
Torbjörn Andersson
2003-07-07
fix for bug #766119: help screen: '.' is listed incorrectly
Max Horn
2003-07-07
only move charset mask upon scrolling if tex is displayed in the game graphic...
Max Horn
2003-07-07
fix for bug #766532: MI2: look at coffin to Mojo
Max Horn
2003-07-07
don't say 'saved/loaded' when the message is only displayed on saves anyway
Max Horn
2003-07-07
Add missing bit of code, still hopelessly broken.
James Brown
2003-07-07
Fix for bug [761637] FOA: Music problems in endgame/credits.
Jamieson Christian
2003-07-06
implemented missing puttputt actor opcode 218. this opcode is strange (based ...
Paweł Kołodziejski
2003-07-06
added comment for missing puttputt actor opcode
Paweł Kołodziejski
2003-07-06
added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks
Paweł Kołodziejski
2003-07-06
added stub opcode 218 for o6_actorOps()
Paweł Kołodziejski
2003-07-06
add support for MRAW/dmu files in 3DO humongous games, has the overlapping mu...
Jonathan Gray
2003-07-06
recognise FMUS blcoks from 3DO humongous games and print out some debug info ...
Jonathan Gray
2003-07-06
the amiga check should be separate since the big FIXME comment does not apply...
Max Horn
2003-07-06
correct palette on amiga version of mi, from Hibernatus
Jonathan Gray
2003-07-06
Add back change that got lost on last two commits
Travis Howell
2003-07-06
zak256 sound updates from Hibernatus
Travis Howell
2003-07-06
More fixes from Hibernatus
Travis Howell
2003-07-06
Add support for Amiga version of Monkey Island 1
Travis Howell
2003-07-06
Add change from Hibernatus
Travis Howell
2003-07-06
increased SmushMixer stream size to 500K, this seems to help in Fullthrottle....
Max Horn
2003-07-05
updated code to use type MutexRef; added class StackLock (from sdl backend, n...
Max Horn
2003-07-05
Attempt some more V1 costume work. Not that it helps yet.
James Brown
2003-07-05
Note spare strings in the custom string resource table.
James Brown
2003-07-05
Update about dialog. Will somebody please move the About dialog to Common so ...
James Brown
2003-07-05
Put check it right place
Travis Howell
2003-07-05
make f5 menu work in > v2 16 colour games
Jonathan Gray
2003-07-05
Don
Travis Howell
2003-07-04
Insert preliminary Zak256 sound looping support. It's not perfect, as some Za...
James Brown
2003-07-04
fixed two leaks
Max Horn
2003-07-04
oops
Max Horn
2003-07-04
added some very limited support for Mac Loom (text is now properly centered a...
Max Horn
2003-07-04
fixed warning regarding overloaded virtual methods
Max Horn
2003-07-03
rewrote desaturatePalette using integer arithmetics only
Max Horn
2003-07-03
const
Max Horn
2003-07-03
const correctness
Max Horn
2003-07-03
code transformation on setScaleItem: this shows that rtScaleTable's are actua...
Max Horn
2003-07-02
fix for bug #753840 (actor placement in V2 games)
Max Horn
2003-07-02
fix o2_loadRoomWithEgo regression (this bug was uncovered by my previous adju...
Max Horn
2003-07-02
removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definiti...
Max Horn
2003-07-02
cleaned up the actor ordering code a bit - it should be now somewhat clearer ...
Max Horn
2003-07-02
fix for bug #752865: MM: Man-Eating Plant is invisible
Max Horn
2003-07-02
more cleanup
Max Horn
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