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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2004-08-02
Fix regression in HE. It cries for proper fix, though
Eugene Sandulenko
2004-08-02
Opcode BD is stopObjectCode() in HE games.
Travis Howell
2004-08-02
Missed a line
Travis Howell
2004-08-02
init _arraySlot
Travis Howell
2004-08-02
Should have limited that to HE games only.
Travis Howell
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-08-01
Correct default settings used by COMI
Travis Howell
2004-08-01
Even more array code cleanup
Max Horn
2004-08-01
More array code cleanup
Max Horn
2004-08-01
Add symbolic names for the array types, which makes the code easier to read/u...
Max Horn
2004-08-01
Cleanup & enhanced error messages
Max Horn
2004-08-01
Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first opo...
Max Horn
2004-07-31
Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry Stat...
Max Horn
2004-07-31
isGlobInMemory == isResourceLoaded
Max Horn
2004-07-28
Ooops
Travis Howell
2004-07-28
Add patch from madm00se for:
Travis Howell
2004-07-27
Not needed, invalid in Loom[ega]
Travis Howell
2004-07-26
Fixed leak in Insane::readFileToMem
Max Horn
2004-07-26
Load SMUSH files and NUT fonts from mac container files, too (done that by ad...
Max Horn
2004-07-26
Add game detector support for the Mac SCUMM container file format; add suppor...
Max Horn
2004-07-26
Add support for the mac (rescumm) container file format used by Sam&Max and D...
Max Horn
2004-07-26
Keep compatbility with older saved games.
Travis Howell
2004-07-26
Ooops, adjust for start value.
Travis Howell
2004-07-26
Ooops, adjust for start value.
Travis Howell
2004-07-26
Cleanup
Travis Howell
2004-07-26
One last hack to allow demo script in V2 Maniac Mansion.
Travis Howell
2004-07-26
Amiga versions of FOA/MI2 should use a VAR_VIDEOMODE value of 82.
Travis Howell
2004-07-26
Fix darkness issues in Amiga verisons of FOA/MI2.
Travis Howell
2004-07-26
VAR_ROOM_FLAG should always be set after load of saved game.
Travis Howell
2004-07-26
Not quite right spot.
Travis Howell
2004-07-26
VAR_SOUND_RESULT should be reset.
Travis Howell
2004-07-25
smush codec37 sub1 (FT demo)
Gregory Montoir
2004-07-25
Fix love sign missing when black light turned on, in Sam & Max regression.
Travis Howell
2004-07-25
Merge palette functions.
Travis Howell
2004-07-25
Sam & Max doesn't need separate palette, just uses _shadowPalette.
Travis Howell
2004-07-24
Remove lefts overs of old hack
Travis Howell
2004-07-24
Corrtection from disasm., mouth sync uses speech timing.
Travis Howell
2004-07-24
Rename VAR
Travis Howell
2004-07-24
Ooops commited wrong branch.
Travis Howell
2004-07-24
A few HE games are supported now.
Travis Howell
2004-07-24
Enable VAR_FADE_DELAY
Travis Howell
2004-07-24
Ooops
Travis Howell
2004-07-24
Add another var used by Loom [ega].
Travis Howell
2004-07-24
heap space is used by loom too.
Travis Howell
2004-07-23
Add more details
Travis Howell
2004-07-23
Mention method used to skip copy protection in original Loom
Travis Howell
2004-07-23
Only needed for Zak [ega]
Travis Howell
2004-07-22
Ooops
Travis Howell
2004-07-22
Only used in scumm5 and later.
Travis Howell
2004-07-22
Should not be set for any scumm3 games.
Travis Howell
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