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2003-08-26Revert v1 zak face costume color nack to 8, since palette is fixed.Travis Howell
svn-id: r9870
2003-08-26Fix room colors in v1 zakTravis Howell
svn-id: r9869
2003-08-26Actually, we used to draw blast text after blast objects. I changed theTorbjörn Andersson
order to fix the Full Throttle end credits. I guess I should have added a comment about that. :-) svn-id: r9866
2003-08-25cleanupMax Horn
svn-id: r9865
2003-08-25fix actor position in V1 games (by eyeballing the original in dosbox); still ↵Max Horn
seems to be off 1 pixel vertically (?), and actors still leave dirt svn-id: r9864
2003-08-25v1 masking fixesMax Horn
svn-id: r9863
2003-08-25fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' ↵Max Horn
_imgBufOffs entries always contain the value of the last valid one) svn-id: r9862
2003-08-25check for costume format, not engine versionMax Horn
svn-id: r9860
2003-08-25implemented V1/C64 object masking, and simplified drawStripC64Mask a bitMax Horn
svn-id: r9859
2003-08-25This fix should be v2 onlyTravis Howell
Update comment svn-id: r9858
2003-08-25enable V1/C64 maskingMax Horn
svn-id: r9857
2003-08-25fixed and cleaned up V1 actor maskingMax Horn
svn-id: r9856
2003-08-24fix for bug #782727 (COMI: no sentence line while inventory is shown) by ↵Max Horn
drawing blast text after blast objects svn-id: r9853
2003-08-24commented my hackMax Horn
svn-id: r9851
2003-08-24fix for bug #786994 (DOTT: no custom cursor)Max Horn
svn-id: r9850
2003-08-24Ooops, inventory still needs to be clear when moving through inventory.Travis Howell
svn-id: r9840
2003-08-24Minor cleanupTravis Howell
svn-id: r9839
2003-08-24Update commentTravis Howell
svn-id: r9838
2003-08-24Handle hiding of verbs/inventory in v1-v2 games correctly.Travis Howell
According to diasm. the verbs areas is only enabled and shown when (_userState & 128) is true and verbs/inventory area is cleared/redrawn on each state change. svn-id: r9837
2003-08-23Added comment keyword, per FingolfinJamieson Christian
svn-id: r9831
2003-08-23Add commentTravis Howell
svn-id: r9830
2003-08-23TypoTravis Howell
svn-id: r9827
2003-08-23Added explicit 'ASFX' awareness for clarityJamieson Christian
svn-id: r9826
2003-08-23Work around for sound resource in ST versions.Travis Howell
svn-id: r9824
2003-08-22Fixed tempo value for Indy3 AD resources. DespiteJamieson Christian
the comment in the source, the disasm value DOES sound closer to the original than the alternative value that came from who-knows-where. The value being used rendered too slow a tempo. svn-id: r9823
2003-08-22loom towns needs this as well you can now learn fJonathan Gray
svn-id: r9814
2003-08-22More tweaks to the PPQN and tempo of AD resources.Jamieson Christian
Loom, Indy3 and monkeyvga are now all running at the right tempo and returning appropriate quarter note counts for the script timers. Fixes a sync regression with the Indy3 opening sequence under -eadlib. Ask me if I care that these numbers may not precisely match the disasm. svn-id: r9813
2003-08-22change sound queue overflow error to warning as error was supposed to be ↵Jonathan Gray
temporarily apparently... svn-id: r9812
2003-08-21Fix for Bug [792178] MI1: Intro asynchronity regressionJamieson Christian
Reverted Hoenicke's change. Why was this change made anyway? Do not reinstate the "tempo tweak" before talking to me about why it was needed. svn-id: r9810
2003-08-21crude fix for bug #786995 stop arrow keys being sent to scripts as they are ↵Jonathan Gray
currently stolen by the keyboard cursor control stuff. I will soon either gut the keyboard cursor stuff or make it non default as it breaks several things svn-id: r9809
2003-08-21patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵Jonathan Gray
bits in my tree svn-id: r9807
2003-08-20Fix speedy music regression in monkeyega/vga/pass.Travis Howell
Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga. svn-id: r9801
2003-08-20Change Amiga palette option to Amiga versionTravis Howell
svn-id: r9800
2003-08-20Remove my junkTravis Howell
svn-id: r9797
2003-08-20v1 zak costume colors should be perfect nowTravis Howell
svn-id: r9796
2003-08-20Ooops that would have broken v2Travis Howell
svn-id: r9795
2003-08-20v1 zak costume color almost all right.Travis Howell
svn-id: r9794
2003-08-20Leave masking disable for now, until it works well.Travis Howell
svn-id: r9789
2003-08-19This is only require for v1 maniacTravis Howell
svn-id: r9781
2003-08-19small changes to v1 maskPaweł Kołodziejski
svn-id: r9779
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
svn-id: r9778
2003-08-19Remove fixmeTravis Howell
svn-id: r9777
2003-08-19Fix for v1 maniac demo mode not setting text color before displaying textTravis Howell
svn-id: r9776
2003-08-19Fix cursor cycle color for v1 gamesTravis Howell
svn-id: r9775
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
Add highlight color for v1 maniac svn-id: r9774
2003-08-19Correction for v1 zak facesTravis Howell
svn-id: r9773
2003-08-18opsPaweł Kołodziejski
svn-id: r9769
2003-08-18fixed debug mode for mask mapsPaweł Kołodziejski
svn-id: r9768
2003-08-18fixed y position of mask in v1 costume renderingPaweł Kołodziejski
svn-id: r9767
2003-08-18some changes for smush codec 1 and 3, handled by bomp decompressionPaweł Kołodziejski
svn-id: r9766