Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-26 | Revert v1 zak face costume color nack to 8, since palette is fixed. | Travis Howell | |
svn-id: r9870 | |||
2003-08-26 | Fix room colors in v1 zak | Travis Howell | |
svn-id: r9869 | |||
2003-08-26 | Actually, we used to draw blast text after blast objects. I changed the | Torbjörn Andersson | |
order to fix the Full Throttle end credits. I guess I should have added a comment about that. :-) svn-id: r9866 | |||
2003-08-25 | cleanup | Max Horn | |
svn-id: r9865 | |||
2003-08-25 | fix actor position in V1 games (by eyeballing the original in dosbox); still ↵ | Max Horn | |
seems to be off 1 pixel vertically (?), and actors still leave dirt svn-id: r9864 | |||
2003-08-25 | v1 masking fixes | Max Horn | |
svn-id: r9863 | |||
2003-08-25 | fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' ↵ | Max Horn | |
_imgBufOffs entries always contain the value of the last valid one) svn-id: r9862 | |||
2003-08-25 | check for costume format, not engine version | Max Horn | |
svn-id: r9860 | |||
2003-08-25 | implemented V1/C64 object masking, and simplified drawStripC64Mask a bit | Max Horn | |
svn-id: r9859 | |||
2003-08-25 | This fix should be v2 only | Travis Howell | |
Update comment svn-id: r9858 | |||
2003-08-25 | enable V1/C64 masking | Max Horn | |
svn-id: r9857 | |||
2003-08-25 | fixed and cleaned up V1 actor masking | Max Horn | |
svn-id: r9856 | |||
2003-08-24 | fix for bug #782727 (COMI: no sentence line while inventory is shown) by ↵ | Max Horn | |
drawing blast text after blast objects svn-id: r9853 | |||
2003-08-24 | commented my hack | Max Horn | |
svn-id: r9851 | |||
2003-08-24 | fix for bug #786994 (DOTT: no custom cursor) | Max Horn | |
svn-id: r9850 | |||
2003-08-24 | Ooops, inventory still needs to be clear when moving through inventory. | Travis Howell | |
svn-id: r9840 | |||
2003-08-24 | Minor cleanup | Travis Howell | |
svn-id: r9839 | |||
2003-08-24 | Update comment | Travis Howell | |
svn-id: r9838 | |||
2003-08-24 | Handle hiding of verbs/inventory in v1-v2 games correctly. | Travis Howell | |
According to diasm. the verbs areas is only enabled and shown when (_userState & 128) is true and verbs/inventory area is cleared/redrawn on each state change. svn-id: r9837 | |||
2003-08-23 | Added comment keyword, per Fingolfin | Jamieson Christian | |
svn-id: r9831 | |||
2003-08-23 | Add comment | Travis Howell | |
svn-id: r9830 | |||
2003-08-23 | Typo | Travis Howell | |
svn-id: r9827 | |||
2003-08-23 | Added explicit 'ASFX' awareness for clarity | Jamieson Christian | |
svn-id: r9826 | |||
2003-08-23 | Work around for sound resource in ST versions. | Travis Howell | |
svn-id: r9824 | |||
2003-08-22 | Fixed tempo value for Indy3 AD resources. Despite | Jamieson Christian | |
the comment in the source, the disasm value DOES sound closer to the original than the alternative value that came from who-knows-where. The value being used rendered too slow a tempo. svn-id: r9823 | |||
2003-08-22 | loom towns needs this as well you can now learn f | Jonathan Gray | |
svn-id: r9814 | |||
2003-08-22 | More tweaks to the PPQN and tempo of AD resources. | Jamieson Christian | |
Loom, Indy3 and monkeyvga are now all running at the right tempo and returning appropriate quarter note counts for the script timers. Fixes a sync regression with the Indy3 opening sequence under -eadlib. Ask me if I care that these numbers may not precisely match the disasm. svn-id: r9813 | |||
2003-08-22 | change sound queue overflow error to warning as error was supposed to be ↵ | Jonathan Gray | |
temporarily apparently... svn-id: r9812 | |||
2003-08-21 | Fix for Bug [792178] MI1: Intro asynchronity regression | Jamieson Christian | |
Reverted Hoenicke's change. Why was this change made anyway? Do not reinstate the "tempo tweak" before talking to me about why it was needed. svn-id: r9810 | |||
2003-08-21 | crude fix for bug #786995 stop arrow keys being sent to scripts as they are ↵ | Jonathan Gray | |
currently stolen by the keyboard cursor control stuff. I will soon either gut the keyboard cursor stuff or make it non default as it breaks several things svn-id: r9809 | |||
2003-08-21 | patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local ↵ | Jonathan Gray | |
bits in my tree svn-id: r9807 | |||
2003-08-20 | Fix speedy music regression in monkeyega/vga/pass. | Travis Howell | |
Add unique tag to sfx when converting AD resources, to solve sfx cutting off music issue in monkeyega/vga. svn-id: r9801 | |||
2003-08-20 | Change Amiga palette option to Amiga version | Travis Howell | |
svn-id: r9800 | |||
2003-08-20 | Remove my junk | Travis Howell | |
svn-id: r9797 | |||
2003-08-20 | v1 zak costume colors should be perfect now | Travis Howell | |
svn-id: r9796 | |||
2003-08-20 | Ooops that would have broken v2 | Travis Howell | |
svn-id: r9795 | |||
2003-08-20 | v1 zak costume color almost all right. | Travis Howell | |
svn-id: r9794 | |||
2003-08-20 | Leave masking disable for now, until it works well. | Travis Howell | |
svn-id: r9789 | |||
2003-08-19 | This is only require for v1 maniac | Travis Howell | |
svn-id: r9781 | |||
2003-08-19 | small changes to v1 mask | Paweł Kołodziejski | |
svn-id: r9779 | |||
2003-08-19 | Revert color change for v1 maniac, which actually used in pool room. | Travis Howell | |
svn-id: r9778 | |||
2003-08-19 | Remove fixme | Travis Howell | |
svn-id: r9777 | |||
2003-08-19 | Fix for v1 maniac demo mode not setting text color before displaying text | Travis Howell | |
svn-id: r9776 | |||
2003-08-19 | Fix cursor cycle color for v1 games | Travis Howell | |
svn-id: r9775 | |||
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell | |
Add highlight color for v1 maniac svn-id: r9774 | |||
2003-08-19 | Correction for v1 zak faces | Travis Howell | |
svn-id: r9773 | |||
2003-08-18 | ops | Paweł Kołodziejski | |
svn-id: r9769 | |||
2003-08-18 | fixed debug mode for mask maps | Paweł Kołodziejski | |
svn-id: r9768 | |||
2003-08-18 | fixed y position of mask in v1 costume rendering | Paweł Kołodziejski | |
svn-id: r9767 | |||
2003-08-18 | some changes for smush codec 1 and 3, handled by bomp decompression | Paweł Kołodziejski | |
svn-id: r9766 |