Age | Commit message (Expand) | Author |
2003-08-26 | Revert v1 zak face costume color nack to 8, since palette is fixed. | Travis Howell |
2003-08-26 | Fix room colors in v1 zak | Travis Howell |
2003-08-26 | Actually, we used to draw blast text after blast objects. I changed the | Torbjörn Andersson |
2003-08-25 | cleanup | Max Horn |
2003-08-25 | fix actor position in V1 games (by eyeballing the original in dosbox); still ... | Max Horn |
2003-08-25 | v1 masking fixes | Max Horn |
2003-08-25 | fixing off-by-one buglet (harmless in 99% of cases since the 'invalid' _imgBu... | Max Horn |
2003-08-25 | check for costume format, not engine version | Max Horn |
2003-08-25 | implemented V1/C64 object masking, and simplified drawStripC64Mask a bit | Max Horn |
2003-08-25 | This fix should be v2 only | Travis Howell |
2003-08-25 | enable V1/C64 masking | Max Horn |
2003-08-25 | fixed and cleaned up V1 actor masking | Max Horn |
2003-08-24 | fix for bug #782727 (COMI: no sentence line while inventory is shown) by draw... | Max Horn |
2003-08-24 | commented my hack | Max Horn |
2003-08-24 | fix for bug #786994 (DOTT: no custom cursor) | Max Horn |
2003-08-24 | Ooops, inventory still needs to be clear when moving through inventory. | Travis Howell |
2003-08-24 | Minor cleanup | Travis Howell |
2003-08-24 | Update comment | Travis Howell |
2003-08-24 | Handle hiding of verbs/inventory in v1-v2 games correctly. | Travis Howell |
2003-08-23 | Added comment keyword, per Fingolfin | Jamieson Christian |
2003-08-23 | Add comment | Travis Howell |
2003-08-23 | Typo | Travis Howell |
2003-08-23 | Added explicit 'ASFX' awareness for clarity | Jamieson Christian |
2003-08-23 | Work around for sound resource in ST versions. | Travis Howell |
2003-08-22 | Fixed tempo value for Indy3 AD resources. Despite | Jamieson Christian |
2003-08-22 | loom towns needs this as well you can now learn f | Jonathan Gray |
2003-08-22 | More tweaks to the PPQN and tempo of AD resources. | Jamieson Christian |
2003-08-22 | change sound queue overflow error to warning as error was supposed to be temp... | Jonathan Gray |
2003-08-21 | Fix for Bug [792178] MI1: Intro asynchronity regression | Jamieson Christian |
2003-08-21 | crude fix for bug #786995 stop arrow keys being sent to scripts as they are c... | Jonathan Gray |
2003-08-21 | patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local b... | Jonathan Gray |
2003-08-20 | Fix speedy music regression in monkeyega/vga/pass. | Travis Howell |
2003-08-20 | Change Amiga palette option to Amiga version | Travis Howell |
2003-08-20 | Remove my junk | Travis Howell |
2003-08-20 | v1 zak costume colors should be perfect now | Travis Howell |
2003-08-20 | Ooops that would have broken v2 | Travis Howell |
2003-08-20 | v1 zak costume color almost all right. | Travis Howell |
2003-08-20 | Leave masking disable for now, until it works well. | Travis Howell |
2003-08-19 | This is only require for v1 maniac | Travis Howell |
2003-08-19 | small changes to v1 mask | Paweł Kołodziejski |
2003-08-19 | Revert color change for v1 maniac, which actually used in pool room. | Travis Howell |
2003-08-19 | Remove fixme | Travis Howell |
2003-08-19 | Fix for v1 maniac demo mode not setting text color before displaying text | Travis Howell |
2003-08-19 | Fix cursor cycle color for v1 games | Travis Howell |
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell |
2003-08-19 | Correction for v1 zak faces | Travis Howell |
2003-08-18 | ops | Paweł Kołodziejski |
2003-08-18 | fixed debug mode for mask maps | Paweł Kołodziejski |
2003-08-18 | fixed y position of mask in v1 costume rendering | Paweł Kołodziejski |
2003-08-18 | some changes for smush codec 1 and 3, handled by bomp decompression | Paweł Kołodziejski |