Age | Commit message (Expand) | Author |
2003-09-19 | This change was made to player_v2.cpp recently, and seems to fix bug | Torbjörn Andersson |
2003-09-19 | changed scumm/object.cpp for V1/V2 once again - this time it really should ma... | Max Horn |
2003-09-18 | unify legal headers a bit here | Max Horn |
2003-09-18 | added initial support for building our 4 adventure engines as loadable module... | Max Horn |
2003-09-18 | just generate the data as stereo, instead of munging the buffer at the end | Max Horn |
2003-09-18 | changed & documented the premixer semantics | Max Horn |
2003-09-18 | plugin work: right now, only with build rules for OS X. Once I can get it to ... | Max Horn |
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a barebo... | Max Horn |
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (t... | Max Horn |
2003-09-17 | some tweaks to the build system (work toward plugin support) | Max Horn |
2003-09-16 | Removed redundant presets storage. | Jamieson Christian |
2003-09-16 | Partial fix for Bug [636985] ZAK256: No kazoo tune | Jamieson Christian |
2003-09-15 | Feature Request [806641] Increase MIDI | Jamieson Christian |
2003-09-15 | cleanup | Max Horn |
2003-09-14 | add putttime target | Jonathan Gray |
2003-09-14 | Fix for Bug [805593] MI2: Music stops in LeChuck's fortress | Jamieson Christian |
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc... | Max Horn |
2003-09-14 | A hack for bug #770581. This makes the sound much closer to the | Jochen Hoenicke |
2003-09-14 | clarified some TODOs | Max Horn |
2003-09-14 | reverse my fix for the sarcophagus problem (I reopened that bug report, as th... | Max Horn |
2003-09-14 | use old method to decide on text colouring for loom towns, I think the pink d... | Jonathan Gray |
2003-09-13 | disabled a stone old hack; Ender, maybe you remember some details about this ... | Max Horn |
2003-09-13 | fixed badly commit | Paweł Kołodziejski |
2003-09-13 | fix for bug #732414 (ZAK256: Some verbs do not highlight correctly) | Max Horn |
2003-09-13 | implemented fileWrite opcode | Paweł Kołodziejski |
2003-09-13 | remove path in filename at delete func too | Paweł Kołodziejski |
2003-09-13 | fixed size logic in readFileToArray() | Paweł Kołodziejski |
2003-09-13 | implemented fileread opcode | Paweł Kołodziejski |
2003-09-13 | Add a new hull curve entry needed by Indy3. This fixes bug #770698. | Jochen Hoenicke |
2003-09-13 | Revert change, was not needed after all. | Travis Howell |
2003-09-13 | since _hFileTable is only used by Scumm_v6, there is no reason to put it into... | Max Horn |
2003-09-13 | implemented opcodes: openfile and closefile | Paweł Kołodziejski |
2003-09-13 | a little updated opcode: openFile and deleteFile | Paweł Kołodziejski |
2003-09-13 | Another fm towns sound fix from Hibernatus | Travis Howell |
2003-09-13 | clarified Loom related comments | Max Horn |
2003-09-13 | Add comments from Hibernatus | Travis Howell |
2003-09-13 | Another fm towns sound fix from Hibernatus | Travis Howell |
2003-09-13 | Update comment | Travis Howell |
2003-09-13 | More Amiga V3 sound updates from unused. | Travis Howell |
2003-09-12 | Fix COMI regression for now, seems to require x min/max values for camera to ... | Travis Howell |
2003-09-12 | fix/workaround for bug #770717 (ZAK: Zak walking on spot) | Max Horn |
2003-09-12 | my TODO was correct ;-) fixes regression in Zak | Max Horn |
2003-09-11 | no need to manually call update_screen after a warp_mouse - if the backend ne... | Max Horn |
2003-09-11 | changed actor walking for V2 games a bit; this fixes bug #774529 (Zak: Annie ... | Max Horn |
2003-09-11 | let getObjActToObjActDist round up when dividing the distance by 8 for V1/V2 ... | Max Horn |
2003-09-11 | yet another tiny cleanup.... yeah yeah, I know I am annoying | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-11 | fix long standing bug in walkActorOld() (though I have no idea if it affects ... | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-11 | nicer box matrix output in V3-V8 games | Max Horn |