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AgeCommit message (Expand)Author
2003-07-09Fix compilation, V1 verb positionsJames Brown
2003-07-09Patch #768217: Apply Mankeli's 'object state' debugger commandJames Brown
2003-07-08not sure which of the two variants is correct (but I am pretty sure the old o...Max Horn
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also Gdi::drawSt...Max Horn
2003-07-08fix warningMax Horn
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my u...Max Horn
2003-07-08made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ...Max Horn
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ...Max Horn
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches bet...Max Horn
2003-07-08the 'mask' value is now also right; data at 'r' seems to match, too, and fina...Max Horn
2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated off...Max Horn
2003-07-08again some code transformation (no functionality change; the V1 specific modi...Max Horn
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
2003-07-08some more cleanup / C64 tweaksMax Horn
2003-07-08make more explicit :-)Max Horn
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
2003-07-08clarified commentMax Horn
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee...Max Horn
2003-07-08Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).Torbjörn Andersson
2003-07-07fix for bug #766119: help screen: '.' is listed incorrectlyMax Horn
2003-07-07only move charset mask upon scrolling if tex is displayed in the game graphic...Max Horn
2003-07-07fix for bug #766532: MI2: look at coffin to MojoMax Horn
2003-07-07don't say 'saved/loaded' when the message is only displayed on saves anywayMax Horn
2003-07-07Add missing bit of code, still hopelessly broken.James Brown
2003-07-07Fix for bug [761637] FOA: Music problems in endgame/credits.Jamieson Christian
2003-07-06implemented missing puttputt actor opcode 218. this opcode is strange (based ...Paweł Kołodziejski
2003-07-06added comment for missing puttputt actor opcodePaweł Kołodziejski
2003-07-06added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacksPaweł Kołodziejski
2003-07-06added stub opcode 218 for o6_actorOps()Paweł Kołodziejski
2003-07-06add support for MRAW/dmu files in 3DO humongous games, has the overlapping mu...Jonathan Gray
2003-07-06recognise FMUS blcoks from 3DO humongous games and print out some debug info ...Jonathan Gray
2003-07-06the amiga check should be separate since the big FIXME comment does not apply...Max Horn
2003-07-06correct palette on amiga version of mi, from HibernatusJonathan Gray
2003-07-06Add back change that got lost on last two commitsTravis Howell
2003-07-06zak256 sound updates from HibernatusTravis Howell
2003-07-06More fixes from HibernatusTravis Howell
2003-07-06Add support for Amiga version of Monkey Island 1Travis Howell
2003-07-06Add change from HibernatusTravis Howell
2003-07-06increased SmushMixer stream size to 500K, this seems to help in Fullthrottle....Max Horn
2003-07-05updated code to use type MutexRef; added class StackLock (from sdl backend, n...Max Horn
2003-07-05Attempt some more V1 costume work. Not that it helps yet.James Brown
2003-07-05Note spare strings in the custom string resource table.James Brown
2003-07-05Update about dialog. Will somebody please move the About dialog to Common so ...James Brown
2003-07-05Put check it right placeTravis Howell
2003-07-05make f5 menu work in > v2 16 colour gamesJonathan Gray
2003-07-05DonTravis Howell
2003-07-04Insert preliminary Zak256 sound looping support. It's not perfect, as some Za...James Brown
2003-07-04fixed two leaksMax Horn
2003-07-04oopsMax Horn
2003-07-04added some very limited support for Mac Loom (text is now properly centered a...Max Horn