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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2003-05-15
bounds check; made data static
Max Horn
2003-05-14
cleanup
Max Horn
2003-05-14
opcodes are just one byte
Max Horn
2003-05-14
additional readArray protection (might cause regression in FT, but then we sh...
Max Horn
2003-05-14
new V2 font (taken from german zak.exe)
Max Horn
2003-05-14
fixed V2 decodeParseString
Max Horn
2003-05-14
fixed light blue EGA palette entry
Max Horn
2003-05-14
default text color light blue instead of pink
Max Horn
2003-05-14
v2 text output tweak
Max Horn
2003-05-14
always draw walkboxes into virtScreen 0
Max Horn
2003-05-14
cleanup
Max Horn
2003-05-14
V2 text drawing
Max Horn
2003-05-14
make gcc with extra extra warnings happy
Jonathan Gray
2003-05-14
fixed v2 verb handling
Max Horn
2003-05-14
force fixed width font in V2 games (our font data is proportional, hence this...
Max Horn
2003-05-14
Some Zak input stuff
James Brown
2003-05-14
added opcode 0xf7 (getActorZPlane)
Max Horn
2003-05-14
V8 fix
Max Horn
2003-05-14
Patch #737497 / Bug #737387
Max Horn
2003-05-14
various V8 tweaks
Max Horn
2003-05-14
handle EOF (Ctrl-D) a little bit better
Max Horn
2003-05-14
added box drawing code from the old debugger to the new debugger (and cleaned...
Max Horn
2003-05-13
make it possible to use stdio for the debugger, instead of the console dialog...
Max Horn
2003-05-13
NUM_ACTORS -> _numActors (for consistency)
Max Horn
2003-05-13
cleanup
Max Horn
2003-05-13
cleanup
Max Horn
2003-05-13
fixed more illegal var access in COMI
Max Horn
2003-05-13
renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known)...
Max Horn
2003-05-12
swapped talkPosX and talkPosY (they were misnamed); factored out some duplica...
Max Horn
2003-05-12
cleanup (fixes another VC warning, too ;-)
Max Horn
2003-05-12
fixed another VC warning
Max Horn
2003-05-12
made hasCharsetMask return a bool (fixes VC compilation warnings)
Max Horn
2003-05-12
added a hack to draw z masks onto the screen (useful to debug potential z mas...
Max Horn
2003-05-12
fixed illegal var access in V7/V8 games
Max Horn
2003-05-12
modified akos / 'old' costume (charset) masking code to a) match each other; ...
Max Horn
2003-05-12
fix regression in MI1 (and possibly others)
Max Horn
2003-05-11
correction: V2 mask decompression works 100% correct. We just ignore it.
Max Horn
2003-05-11
cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work properly...
Max Horn
2003-05-11
cleanup
Max Horn
2003-05-11
more V2 'char coord' fixes
Max Horn
2003-05-10
walkbox & putActor coords in V2 are in 'character coordinates' - x has to mul...
Max Horn
2003-05-10
work around some illegal var access' in COMI/V8 - there are more, but I am no...
Max Horn
2003-05-10
fixed object drawing state handling for V2 games (this shouldn't cause any re...
Max Horn
2003-05-10
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...
Max Horn
2003-05-10
cleaned up / fixed some V2 state stuff
Max Horn
2003-05-10
fixed the way redrawBGStrip invokes drawBitmap -> this makes the office scene...
Max Horn
2003-05-10
fixed operator precedence (thanks MadMoose)
Max Horn
2003-05-10
fixed script dumping for flobject script in V6/V7 games
Max Horn
2003-05-10
removed obsolete check
Max Horn
2003-05-10
oops
Max Horn
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