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AgeCommit message (Expand)Author
2003-05-14opcodes are just one byteMax Horn
2003-05-14additional readArray protection (might cause regression in FT, but then we sh...Max Horn
2003-05-14new V2 font (taken from german zak.exe)Max Horn
2003-05-14fixed V2 decodeParseStringMax Horn
2003-05-14fixed light blue EGA palette entryMax Horn
2003-05-14default text color light blue instead of pinkMax Horn
2003-05-14v2 text output tweakMax Horn
2003-05-14always draw walkboxes into virtScreen 0Max Horn
2003-05-14cleanupMax Horn
2003-05-14V2 text drawingMax Horn
2003-05-14make gcc with extra extra warnings happyJonathan Gray
2003-05-14fixed v2 verb handlingMax Horn
2003-05-14force fixed width font in V2 games (our font data is proportional, hence this...Max Horn
2003-05-14Some Zak input stuffJames Brown
2003-05-14added opcode 0xf7 (getActorZPlane)Max Horn
2003-05-14V8 fixMax Horn
2003-05-14Patch #737497 / Bug #737387Max Horn
2003-05-14various V8 tweaksMax Horn
2003-05-14handle EOF (Ctrl-D) a little bit betterMax Horn
2003-05-14added box drawing code from the old debugger to the new debugger (and cleaned...Max Horn
2003-05-13make it possible to use stdio for the debugger, instead of the console dialog...Max Horn
2003-05-13NUM_ACTORS -> _numActors (for consistency)Max Horn
2003-05-13cleanupMax Horn
2003-05-13cleanupMax Horn
2003-05-13fixed more illegal var access in COMIMax Horn
2003-05-13renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known)...Max Horn
2003-05-12swapped talkPosX and talkPosY (they were misnamed); factored out some duplica...Max Horn
2003-05-12cleanup (fixes another VC warning, too ;-)Max Horn
2003-05-12fixed another VC warningMax Horn
2003-05-12made hasCharsetMask return a bool (fixes VC compilation warnings)Max Horn
2003-05-12added a hack to draw z masks onto the screen (useful to debug potential z mas...Max Horn
2003-05-12fixed illegal var access in V7/V8 gamesMax Horn
2003-05-12modified akos / 'old' costume (charset) masking code to a) match each other; ...Max Horn
2003-05-12fix regression in MI1 (and possibly others)Max Horn
2003-05-11correction: V2 mask decompression works 100% correct. We just ignore it.Max Horn
2003-05-11cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work properly...Max Horn
2003-05-11cleanupMax Horn
2003-05-11more V2 'char coord' fixesMax Horn
2003-05-10walkbox & putActor coords in V2 are in 'character coordinates' - x has to mul...Max Horn
2003-05-10work around some illegal var access' in COMI/V8 - there are more, but I am no...Max Horn
2003-05-10fixed object drawing state handling for V2 games (this shouldn't cause any re...Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-10cleaned up / fixed some V2 state stuffMax Horn
2003-05-10fixed the way redrawBGStrip invokes drawBitmap -> this makes the office scene...Max Horn
2003-05-10fixed operator precedence (thanks MadMoose)Max Horn
2003-05-10fixed script dumping for flobject script in V6/V7 gamesMax Horn
2003-05-10removed obsolete checkMax Horn
2003-05-10oopsMax Horn
2003-05-10removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ...Max Horn
2003-05-10implemented v2 masking (at least I get no negative effects, but anybody feel ...Max Horn