Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-06-27 | Reversed param order of File::open() -- this allowed me to get rid of a few ↵ | Max Horn | |
more getGameDataPath() calls svn-id: r14090 | |||
2004-06-25 | Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again | Max Horn | |
svn-id: r14058 | |||
2004-06-25 | Use auto_ptr to avoid leaks | Max Horn | |
svn-id: r14057 | |||
2004-05-06 | Get rid of mouse transparancy hack | Joost Peters | |
svn-id: r13795 | |||
2004-03-28 | Renamed more OSystem methods | Max Horn | |
svn-id: r13410 | |||
2004-03-13 | some cleanup | Joost Peters | |
svn-id: r13263 | |||
2004-03-05 | Yearly CE BASS intro synch fix | Nicolas Bacca | |
svn-id: r13199 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-16 | Workaround for BASS bug #897775. As far as I can tell there is no proper | Torbjörn Andersson | |
fix for this bug, but please prove me wrong. svn-id: r12916 | |||
2004-02-13 | Add Change --floppy-intro to --alt-intro patch (#896311) | Travis Howell | |
svn-id: r12844 | |||
2004-02-11 | Fixed bug #870890. | Torbjörn Andersson | |
svn-id: r12825 | |||
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn | |
svn-id: r12722 | |||
2004-01-30 | Various changes to the build system which allow building ScummVM in an ↵ | Max Horn | |
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680 | |||
2004-01-26 | Remove old CE tweak | Nicolas Bacca | |
svn-id: r12626 | |||
2004-01-18 | fix warning | Paweł Kołodziejski | |
svn-id: r12498 | |||
2004-01-17 | Implements TOGGLE_VIRTUAL_KEYBOARD | Nicolas Bacca | |
svn-id: r12459 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵ | Max Horn | |
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134 | |||
2004-01-03 | remove 'Sky' name prefix for most stuff (not needed anymore since we are in ↵ | Max Horn | |
namespace 'Sky' now) svn-id: r12114 | |||
2004-01-03 | Introduce namespace 'Sky' | Max Horn | |
svn-id: r12099 | |||
2003-12-24 | o Added SoundMixer::isReady() | Max Horn | |
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893 | |||
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵ | Max Horn | |
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881 | |||
2003-12-21 | Make it possible for game detection functions to detect language/platform ↵ | Max Horn | |
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811 | |||
2003-12-21 | incorrect use of pauseChannel (replaced by correct pauseID) | Max Horn | |
svn-id: r11800 | |||
2003-12-21 | cleanup | Max Horn | |
svn-id: r11792 | |||
2003-12-19 | unregister the premix proc when you go away | Max Horn | |
svn-id: r11755 | |||
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed ↵ | Max Horn | |
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603 | |||
2003-12-12 | cleanup: no need to access detector->_game.midi, since the value is fixed anyway | Max Horn | |
svn-id: r11596 | |||
2003-12-02 | Backwards compatbility | Travis Howell | |
svn-id: r11459 | |||
2003-12-02 | Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵ | Travis Howell | |
issue. svn-id: r11458 | |||
2003-12-01 | Patch #847464: Remove spurious semicolons | Max Horn | |
svn-id: r11445 | |||
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn | |
svn-id: r11239 | |||
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski | |
svn-id: r11213 | |||
2003-11-07 | spelling fixes | Jonathan Gray | |
svn-id: r11178 | |||
2003-11-03 | stdafx.h needs to be included first. | Marcus Comstedt | |
svn-id: r11117 | |||
2003-11-01 | cleanup of game detector functions | Max Horn | |
svn-id: r11024 | |||
2003-11-01 | avoid using detectname | Max Horn | |
svn-id: r11021 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-25 | fix bug #828222: Adlib music stops during browsing the inventory | Robert Göffringmann | |
svn-id: r10963 | |||
2003-10-25 | Changed the behaviour of the page up/down buttons in the save/load dialog. | Torbjörn Andersson | |
LavosSpawn tells me that the previous behaviour was, in fact, what the original did, but agreed that it was confusing. The new behaviour is consistent with how BS2 does it, by the way. svn-id: r10962 | |||
2003-10-18 | We proudly present the latest installment of our hit series 'Untangle the ↵ | Max Horn | |
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883 | |||
2003-10-17 | moved game detection code out to the plugins | Max Horn | |
svn-id: r10882 | |||
2003-10-17 | renamed some Timer methods | Max Horn | |
svn-id: r10868 | |||
2003-10-17 | moved platform/language constants to common/util.* | Max Horn | |
svn-id: r10862 | |||
2003-10-14 | fix debug mode 0 | Max Horn | |
svn-id: r10791 | |||
2003-10-12 | some renaming for more consistent terminology (although we might want to ↵ | Max Horn | |
reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game svn-id: r10766 | |||
2003-10-12 | Fix for Bug [817286] MT-32 execution checksum errors | Jamieson Christian | |
logicdeluxe's patch to avoid MT-32 processing overflows when sending large amounts of SysEx data. svn-id: r10755 | |||
2003-10-12 | EVC is happy now | Nicolas Bacca | |
svn-id: r10745 | |||
2003-10-10 | some cleanup | Max Horn | |
svn-id: r10720 |