Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-11-09 | free memory on quit. | Robert Göffringmann | |
Still leaks some, though svn-id: r15735 | |||
2004-10-21 | Make PalmOS happy | Chris Apers | |
svn-id: r15632 | |||
2004-01-18 | BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable) | James Brown | |
svn-id: r12465 | |||
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson | |
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320 | |||
2004-01-07 | implemented drawing of additional scrolling frames | Robert Göffringmann | |
svn-id: r12223 | |||
2004-01-07 | Tried to make the menus behave a bit more like the original. Perhaps most | Torbjörn Andersson | |
noticeably: * It no longer matters where you release the mouse button when talking to someone. It uses whatever topic you selected on mouse-down. * The inventory menu doesn't vanish if you're holding an object, even if you move the pointer away from it. * When using an object on a character (to talk to him about it), the top menu fades away, rather than vanishing instantly. Ok, that last change is rather non-obvious, but it does obsolete the clearMenu() function, which has therefore been removed. svn-id: r12222 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | removed speed button from control panel and made the game do a full screen ↵ | Robert Göffringmann | |
refresh after leaving the control panel svn-id: r12127 | |||
2004-01-03 | changed screen drawing code to only redraw blocks that changed. | Robert Göffringmann | |
svn-id: r12109 | |||
2003-12-22 | changed the way the control panel is started | Robert Göffringmann | |
svn-id: r11844 | |||
2003-12-21 | Highlight the correct (I hope!) menu icon during conversation, and do the | Torbjörn Andersson | |
cheesy menu fade-in/fade-out. svn-id: r11831 | |||
2003-12-21 | fixed parallax drawing for room 54 | Robert Göffringmann | |
svn-id: r11828 | |||
2003-12-20 | fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵ | Robert Göffringmann | |
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789 | |||
2003-12-19 | Whitespace changes | Torbjörn Andersson | |
svn-id: r11760 | |||
2003-12-17 | fixed text output and logic bug. changed scrolling code. | Robert Göffringmann | |
hey, sword is running really nice already. :) svn-id: r11703 | |||
2003-12-17 | fixed resMan bug about closing of sections and started adding menu support | Robert Göffringmann | |
svn-id: r11695 | |||
2003-12-16 | copied the SwordRouter from the original BS1 sources. | Robert Göffringmann | |
It doesn't fit to our coding guidelines but at least it's working, so please bear with it for now. :) svn-id: r11687 | |||
2003-12-16 | Broken Sword 1: initial import | Robert Göffringmann | |
svn-id: r11664 |