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2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20512
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-03-11Renamed variables in the MPEG animation classes to better conform withTorbjörn Andersson
ScummVM standard. It seems the 8-bit version of the code had decayed slightly, but I believe it's working again now. svn-id: r17081
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-09free memory on quit.Robert Göffringmann
Still leaks some, though svn-id: r15735
2004-10-21Make PalmOS happyChris Apers
svn-id: r15632
2004-01-18BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)James Brown
svn-id: r12465
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
2004-01-07implemented drawing of additional scrolling framesRobert Göffringmann
svn-id: r12223
2004-01-07Tried to make the menus behave a bit more like the original. Perhaps mostTorbjörn Andersson
noticeably: * It no longer matters where you release the mouse button when talking to someone. It uses whatever topic you selected on mouse-down. * The inventory menu doesn't vanish if you're holding an object, even if you move the pointer away from it. * When using an object on a character (to talk to him about it), the top menu fades away, rather than vanishing instantly. Ok, that last change is rather non-obvious, but it does obsolete the clearMenu() function, which has therefore been removed. svn-id: r12222
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04removed speed button from control panel and made the game do a full screen ↵Robert Göffringmann
refresh after leaving the control panel svn-id: r12127
2004-01-03changed screen drawing code to only redraw blocks that changed.Robert Göffringmann
svn-id: r12109
2003-12-22changed the way the control panel is startedRobert Göffringmann
svn-id: r11844
2003-12-21Highlight the correct (I hope!) menu icon during conversation, and do theTorbjörn Andersson
cheesy menu fade-in/fade-out. svn-id: r11831
2003-12-21fixed parallax drawing for room 54Robert Göffringmann
svn-id: r11828
2003-12-20fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵Robert Göffringmann
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789
2003-12-19Whitespace changesTorbjörn Andersson
svn-id: r11760
2003-12-17fixed text output and logic bug. changed scrolling code.Robert Göffringmann
hey, sword is running really nice already. :) svn-id: r11703
2003-12-17fixed resMan bug about closing of sections and started adding menu supportRobert Göffringmann
svn-id: r11695
2003-12-16copied the SwordRouter from the original BS1 sources.Robert Göffringmann
It doesn't fit to our coding guidelines but at least it's working, so please bear with it for now. :) svn-id: r11687
2003-12-16Broken Sword 1: initial importRobert Göffringmann
svn-id: r11664