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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sword1
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sword1.cpp
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Author
2004-11-24
Fix a`ll engines. They work, though current fix is just temporary.
Eugene Sandulenko
2004-11-23
Added Engine::init() method; added return value to Engine::go()
Max Horn
2004-11-20
Removing walkthrough stuff again (talked to aquadran about this, he had no ob...
Max Horn
2004-11-19
added walkthrough
Paweł Kołodziejski
2004-11-19
a little cleanup
Robert Göffringmann
2004-11-15
BS1 demo is basically fully supported now.
Robert Göffringmann
2004-11-15
BS1 demo's speech and logic work now.
Robert Göffringmann
2004-11-09
oops
Robert Göffringmann
2004-11-09
free memory on quit.
Robert Göffringmann
2004-10-21
Make PalmOS happy
Chris Apers
2004-10-14
The checkCdFiles() function still looked only for SPEECH1.CLU and
Torbjörn Andersson
2004-10-12
added mp3 and ogg vorbis playback for music and speech.
Robert Göffringmann
2004-10-08
Prevent double slash in path
Chris Apers
2004-09-28
Rename remaining OSystem methods to match our coding guidelines
Max Horn
2004-08-31
Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ...
Travis Howell
2004-08-11
Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ...
Max Horn
2004-07-27
Add support for speech in demo.
Travis Howell
2004-07-16
Open the control panel on both F5 and ESC, like the original did.
Torbjörn Andersson
2004-07-11
Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to go...
James Brown
2004-06-28
Added "MUSIC" / "music" to the list of default directories.
Torbjörn Andersson
2004-06-28
Enhanced default directory support in the File class; now one can specify arb...
Max Horn
2004-06-25
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
Max Horn
2004-03-31
be tolerant against abuse of ConfMan.getInt(); add missing default value for ...
Max Horn
2004-03-28
Renamed more OSystem methods
Max Horn
2004-03-03
Set the wantFade variable in initialize() as well. Otherwise it'll be false
Torbjörn Andersson
2004-02-24
the OSystem changes we discussed on the ML (note: renaming of the existing OS...
Max Horn
2004-02-05
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
Max Horn
2004-01-18
BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)
James Brown
2004-01-11
Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
Torbjörn Andersson
2004-01-08
Changed spaces to tabs.
Torbjörn Andersson
2004-01-07
implemented drawing of additional scrolling frames
Robert Göffringmann
2004-01-07
implemented volume control panel
Robert Göffringmann
2004-01-06
updated copyright notice
Max Horn
2004-01-06
start work on czech subtitle support, not finished
Jonathan Gray
2004-01-06
fixed cd changing code
Robert Göffringmann
2004-01-06
get volume from gamedetector
Robert Göffringmann
2004-01-04
fixed cd changing code
Robert Göffringmann
2004-01-04
renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...
Max Horn
2004-01-04
removed speed button from control panel and made the game do a full screen re...
Robert Göffringmann
2004-01-01
Rewrote the music code. It now follows the same basic idea as the one in
Torbjörn Andersson
2003-12-30
cd changing code and checking for savegames on startup
Robert Göffringmann
2003-12-28
this fixes the remaining glitches
Robert Göffringmann
2003-12-28
Indentation fixes: changed spaces to tabs. (These tend to really stick out
Torbjörn Andersson
2003-12-24
o Added SoundMixer::isReady()
Max Horn
2003-12-22
fixed screen and music fading
Robert Göffringmann
2003-12-22
added fnSetPaletteToFade/fnSetPaletteToCut
Robert Göffringmann
2003-12-22
changed the way the control panel is started
Robert Göffringmann
2003-12-21
fixed parallax drawing for room 54
Robert Göffringmann
2003-12-21
now two inventory items can be combined
Robert Göffringmann
2003-12-21
Make it possible for game detection functions to detect language/platform (no...
Max Horn
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