Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-10 | changed cd checking code, gives warnings about everything now. | Robert Göffringmann | |
svn-id: r16024 | |||
2004-12-08 | moved the bootparam code out of sword1.cpp | Robert Göffringmann | |
svn-id: r16001 | |||
2004-12-05 | added support for an international BS1 cutscene pack (which we didn't ↵ | Robert Göffringmann | |
release yet) svn-id: r15983 | |||
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko | |
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873 | |||
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn | |
svn-id: r15865 | |||
2004-11-19 | a little cleanup | Robert Göffringmann | |
svn-id: r15832 | |||
2004-11-15 | BS1 demo's speech and logic work now. | Robert Göffringmann | |
But there's something wrong with the SFX, which can lead to crashes. svn-id: r15813 | |||
2004-11-09 | free memory on quit. | Robert Göffringmann | |
Still leaks some, though svn-id: r15735 | |||
2004-10-21 | Make PalmOS happy | Chris Apers | |
svn-id: r15632 | |||
2004-08-31 | Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ↵ | Travis Howell | |
sound regressions in full game. svn-id: r14846 | |||
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson | |
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵ | Max Horn | |
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134 | |||
2003-12-30 | cd changing code and checking for savegames on startup | Robert Göffringmann | |
svn-id: r12043 | |||
2003-12-24 | turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵ | Max Horn | |
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881 | |||
2003-12-22 | added fnSetPaletteToFade/fnSetPaletteToCut | Robert Göffringmann | |
svn-id: r11851 | |||
2003-12-22 | changed the way the control panel is started | Robert Göffringmann | |
svn-id: r11844 | |||
2003-12-20 | fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵ | Robert Göffringmann | |
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789 | |||
2003-12-20 | added SwordControl (the control panel). Not yet finished. | Robert Göffringmann | |
svn-id: r11775 | |||
2003-12-19 | Whitespace changes | Torbjörn Andersson | |
svn-id: r11760 | |||
2003-12-17 | initial boot param support, will do the rest of the bootparams next | Jonathan Gray | |
svn-id: r11712 | |||
2003-12-16 | newlines | Travis Howell | |
svn-id: r11668 | |||
2003-12-16 | Broken Sword 1: initial import | Robert Göffringmann | |
svn-id: r11664 |