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2006-02-11Moved engines to the new engines/ directoryMax Horn
svn-id: r20582
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20512
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-10changed cd checking code, gives warnings about everything now.Robert Göffringmann
svn-id: r16024
2004-12-08moved the bootparam code out of sword1.cppRobert Göffringmann
svn-id: r16001
2004-12-05added support for an international BS1 cutscene pack (which we didn't ↵Robert Göffringmann
release yet) svn-id: r15983
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
svn-id: r15865
2004-11-19a little cleanupRobert Göffringmann
svn-id: r15832
2004-11-15BS1 demo's speech and logic work now.Robert Göffringmann
But there's something wrong with the SFX, which can lead to crashes. svn-id: r15813
2004-11-09free memory on quit.Robert Göffringmann
Still leaks some, though svn-id: r15735
2004-10-21Make PalmOS happyChris Apers
svn-id: r15632
2004-08-31Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ↵Travis Howell
sound regressions in full game. svn-id: r14846
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2003-12-30cd changing code and checking for savegames on startupRobert Göffringmann
svn-id: r12043
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-22added fnSetPaletteToFade/fnSetPaletteToCutRobert Göffringmann
svn-id: r11851
2003-12-22changed the way the control panel is startedRobert Göffringmann
svn-id: r11844
2003-12-20fixed crashes after restoring a savegame, added fnSetPaletteToFade and ↵Robert Göffringmann
changed speech code to distinguish between CD1 and CD2. (now needs SPEECH1.CLU and SPEECH2.CLU) svn-id: r11789
2003-12-20added SwordControl (the control panel). Not yet finished.Robert Göffringmann
svn-id: r11775
2003-12-19Whitespace changesTorbjörn Andersson
svn-id: r11760
2003-12-17initial boot param support, will do the rest of the bootparams nextJonathan Gray
svn-id: r11712
2003-12-16newlinesTravis Howell
svn-id: r11668
2003-12-16Broken Sword 1: initial importRobert Göffringmann
svn-id: r11664