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2003-10-29Use the ScummVM config manager instead of a separate BS2-specific configTorbjörn Andersson
file, plus some other cleanup. I don't know how the config manager decides if/when to save the settings to file, but we can worry about that later. svn-id: r11001
2003-10-28bs2 -> sword2Max Horn
svn-id: r10997
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
console from the SCUMM engine. I decided that would be easier than to clean up the original console code. Unfortunately there's a bunch of code that I just copied - a pretty lousy form of code-reusal. It'd be nice if the console could be made part of the Engine class, or something like that. Most of the debug commands seem to be working. Some aren't relevant for ScummVM, and some are a bit obscure so I'm not quite sure what they're supposed to be doing. svn-id: r10978
2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson
svn-id: r10885
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
touches a lot of the code, of course, and adds yet another global variable (temporarily, I hope), but everything still seems to work. Knock on wood. svn-id: r10806
2003-10-12Alignment fix in debug messageNicolas Bacca
svn-id: r10742
2003-10-11Moved the text drawing stuff into a class of its own. (Adding anotherTorbjörn Andersson
global variable which will hopefully be dealt with later.) svn-id: r10734
2003-10-10cleanupTorbjörn Andersson
svn-id: r10728
2003-10-08Use RandomSource instead of rand().Torbjörn Andersson
svn-id: r10682
2003-10-06Removed obsolete FIXME commentTorbjörn Andersson
svn-id: r10631
2003-10-05Made a separate class for the cutscene functions, removed some unused codeTorbjörn Andersson
and made some other minor cleanups. svn-id: r10614
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
2003-10-04added namespace Sword2Max Horn
svn-id: r10581
2003-10-03Some renaming (ironic in the light of Fingolfin's recent namespaceTorbjörn Andersson
suggestion, but I prepared the patch long before reading the mail :-). Also, the remaining parts of the control panel etc. have been moved into a class of their own. This is still work in progress. I'm well aware that some of the classes aren't as well separated as they ought to be, and that using global variables to keep track of the different classes probably isn't pretty. svn-id: r10561
2003-10-01ScummVM naming conventions and cleanup in the Sword2Sound class.Torbjörn Andersson
svn-id: r10514
2003-09-30Moved the memory manager functions into an object of its own (and enabledTorbjörn Andersson
debugging levels). This needs further cleanups, but I believe I have reached a stable point where I can commit it without too much anxiety. svn-id: r10502
2003-09-30Changed the resource manager object to use more ScummVM-like naming.Torbjörn Andersson
svn-id: r10499
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
but say who added what when. (No disrespect intended, but this information means very little to us.) svn-id: r10413
2003-09-22Cleaned up the sound code enough to add cutscene voice-overs. I haven't hadTorbjörn Andersson
the time to do much testing yet, but it seems to work for me. svn-id: r10361
2003-09-19Cleanup. Apart from reformatting, I've also removed the #ifdef blocks toTorbjörn Andersson
skip or mute cutscenes. At the very least, we want to show the subtitles like we do now. svn-id: r10307
2003-09-17added a static method setDefaultDirectory to class File; used this to ↵Max Horn
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes svn-id: r10278
2003-09-13some more endian fixesOliver Kiehl
svn-id: r10224
2003-09-09Read Smacker voice-overs from the correct file, same way as speech.cpp doesTorbjörn Andersson
svn-id: r10122
2003-09-08Added some code to display the subtitles for the Smacker movies, whenTorbjörn Andersson
available, since they are separate from the Smacker files themselves. Next step will be to play the voice-over sounds as well, and to make sure subtitles settings etc. are taken into account (if they aren't already). svn-id: r10099
2003-08-24be more tolerant of files being in different spots, and living on case ↵Jonathan Gray
sensitive filesystems svn-id: r9846
2003-08-24correct slashes in pathsJonathan Gray
svn-id: r9844
2003-08-23SetPalette conflicts with an OS symbol on OS XMax Horn
svn-id: r9829
2003-08-19Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵James Brown
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
besides this way all our engines start with an "s" ;) svn-id: r9301
2003-07-29turn d_sound.cpp into class BS2SoundJonathan Gray
svn-id: r9280
2003-07-28fix some VC7 warningsJonathan Gray
svn-id: r9240
2003-07-28rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VCJonathan Gray
svn-id: r9237
2003-07-28add bs2demo target for broken sword 2 demoJonathan Gray
svn-id: r9229
2003-07-28Compiles on mingw nowTravis Howell
svn-id: r9222
2003-07-28bs2Jonathan Gray
svn-id: r9211