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path: root/sword2/function.cpp
AgeCommit message (Expand)Author
2005-01-01Updated copyright year.Torbjörn Andersson
2004-11-16CleanupTorbjörn Andersson
2004-11-14CleanupTorbjörn Andersson
2004-10-19Cleanup of the credits code. Use the new gets() function.Torbjörn Andersson
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-04Rewrote the code that loads credits.clu into memory. The new code isTorbjörn Andersson
2004-09-04Added support for compressed music. I'm sure there are some glitches stillTorbjörn Andersson
2004-06-10If the 'time' parameter to displayMsg() is 0, wait until the user clicksTorbjörn Andersson
2004-06-09Cleaned up the palette handling a bit. Renamed _palCopy to _palette since ITorbjörn Andersson
2004-05-09Removed the buffering of mouse and keyboard events. I don't think any ofTorbjörn Andersson
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
2004-04-16CleanupTorbjörn Andersson
2004-03-30CleanupTorbjörn Andersson
2004-03-17Use the same syntax for accessing script variables as BS1 does, i.e. nowTorbjörn Andersson
2004-03-01Add fix for error at end of sword2demo (From eriktorbjorn)Travis Howell
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-17Yet Another EVC fixNicolas Bacca
2004-01-12- whitespacesPaweł Kołodziejski
2004-01-12Sync the credits so that the text scroll and music will last for about theTorbjörn Andersson
2004-01-11cleanupTorbjörn Andersson
2004-01-09Removed redundant comments.Torbjörn Andersson
2004-01-08Allow quitting during cutscenes and credits again. This is getting a bitTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-06Made sure the screen is really cleared when drawing a dialog window, plusTorbjörn Andersson
2004-01-05Slowed down the credits slightly. With the recent optimizations, the musicTorbjörn Andersson
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
2003-12-31Some tweaking of the new credits code. It is no longer necessary to haveTorbjörn Andersson
2003-12-31I still don't know how to draw the credits like the original did, but atTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-11-25cleanupTorbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
2003-11-10The script engine frequently needs to pass pointers to various structuresTorbjörn Andersson
2003-11-08Removed some now redundant header files.Torbjörn Andersson
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
2003-11-02fixed warningPaweł Kołodziejski
2003-11-02Moved some more "homeless" functions into Sword2Engine. (Don't worry -- ITorbjörn Andersson
2003-11-02More moving of stuff into classes. I had to make a few changes/cleanups toTorbjörn Andersson
2003-11-01More moving of stuff into classesTorbjörn Andersson
2003-10-29Use the ScummVM config manager instead of a separate BS2-specific configTorbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
2003-10-08Use RandomSource instead of rand().Torbjörn Andersson
2003-10-07Some cleanup, some code removal and some unstubbing. Nothing important.Torbjörn Andersson
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
2003-10-04added namespace Sword2Max Horn