Age | Commit message (Expand) | Author |
2005-05-02 | Cleanup. Most of is simply moves the credits code out of Logic and into | Torbjörn Andersson |
2005-04-24 | Moved conversation stuff from Logic to Mouse. | Torbjörn Andersson |
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn |
2005-03-09 | changing AudioDataType -> SoundType, so now the constant names match the name... | Max Horn |
2005-02-27 | Got rid of all the .h files but one in the 'driver' directory. They were | Torbjörn Andersson |
2005-02-21 | Some cleanup and renaming. (It was confusing to see "load" sometimes and | Torbjörn Andersson |
2005-02-21 | removed lots of unnecessary seek()s and read()s by keeping the datafiles' ind... | Robert Göffringmann |
2005-02-20 | More BS2 restructuring. | Torbjörn Andersson |
2005-02-19 | This is the second part of the BS2 restructuring. There are two new | Torbjörn Andersson |
2005-01-28 | Began what I hope is the final major restructuring of the BS2 engine. | Torbjörn Andersson |
2005-01-17 | Updated copyright header, as discussed on the mailing list. | Torbjörn Andersson |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-01 | Updated copyright year. | Torbjörn Andersson |
2004-12-27 | Use the mixer to handle sound volumes | Max Horn |
2004-12-27 | Added 'sound types' to the mixer - for now, only plain (for the premixer), SF... | Max Horn |
2004-12-09 | Pass subdirectories to gamedetector functions | Robert Göffringmann |
2004-12-05 | Clean up OSystem::Event | Max Horn |
2004-11-29 | Fix music volume | Eugene Sandulenko |
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko |
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn |
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ob... | Max Horn |
2004-11-19 | added walkthrough | Paweł Kołodziejski |
2004-11-16 | Cleanup | Torbjörn Andersson |
2004-11-15 | I think this is the kind of constructor/go changes _sev was talking about | Torbjörn Andersson |
2004-11-14 | Cleanup | Torbjörn Andersson |
2004-10-12 | Migration to the newer form of setupPremix(). | Torbjörn Andersson |
2004-10-08 | Prevent double slash in path | Chris Apers |
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn |
2004-09-08 | Fixed evil regression #2. Restarting the game, or using the "start" debug | Torbjörn Andersson |
2004-06-28 | Enhanced default directory support in the File class; now one can specify arb... | Max Horn |
2004-05-09 | Removed the buffering of mouse and keyboard events. I don't think any of | Torbjörn Andersson |
2004-05-05 | Cleanup. | Torbjörn Andersson |
2004-04-23 | Major revamping of the BS2 memory manager and, some small changes to the | Torbjörn Andersson |
2004-03-29 | Cleanup. | Torbjörn Andersson |
2004-03-28 | Don't show the restart/restore dialog if a boot parameter has been given. | Torbjörn Andersson |
2004-03-27 | Make sure looping music is restarted after loading a savegame, regardless | Torbjörn Andersson |
2004-03-17 | Use the same syntax for accessing script variables as BS1 does, i.e. now | Torbjörn Andersson |
2004-03-04 | If the user has previous savegames, display a restart/restore dialog when | Torbjörn Andersson |
2004-02-05 | Removed some of the #includes from sword2.h | Torbjörn Andersson |
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn |
2004-01-08 | Allow quitting during cutscenes and credits again. This is getting a bit | Torbjörn Andersson |
2004-01-06 | Never call _system->quit() directly. Let ScummVM handle that so that the | Torbjörn Andersson |
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson |
2004-01-04 | Adapted LavosSpawn's idea for more efficient screen updating. It still | Torbjörn Andersson |
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init i... | Max Horn |
2003-12-31 | Don't allow the credits to be displayed while in conversation mode. | Torbjörn Andersson |
2003-12-31 | Enable the line that increases _gameCycle. There's a debugger command that | Torbjörn Andersson |
2003-12-29 | The game sets its own DEMO variable, so we might as well check that one as | Torbjörn Andersson |
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson |
2003-12-24 | o Added SoundMixer::isReady() | Max Horn |