Age | Commit message (Expand) | Author |
2004-01-04 | Adapted LavosSpawn's idea for more efficient screen updating. It still | Torbjörn Andersson |
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init i... | Max Horn |
2003-12-31 | Don't allow the credits to be displayed while in conversation mode. | Torbjörn Andersson |
2003-12-31 | Enable the line that increases _gameCycle. There's a debugger command that | Torbjörn Andersson |
2003-12-29 | The game sets its own DEMO variable, so we might as well check that one as | Torbjörn Andersson |
2003-12-28 | Hopefully the last big renaming. Now the datatypes have names like | Torbjörn Andersson |
2003-12-24 | o Added SoundMixer::isReady() | Max Horn |
2003-12-21 | Make it possible for game detection functions to detect language/platform (no... | Max Horn |
2003-12-13 | removed GameSettings::detectname and GameSettings::midi; renamed GameSettings... | Max Horn |
2003-12-10 | Cleaned up keyboard handling. The old code would misinterpret some keys, | Torbjörn Andersson |
2003-12-01 | Removed semi-colon after REGISTER_PLUGIN() to be consistent with the other | Torbjörn Andersson |
2003-12-01 | Removed some unnecessary / commented out code, and initialized the debug | Torbjörn Andersson |
2003-11-25 | cleanup | Torbjörn Andersson |
2003-11-16 | More cleanup. I've eliminated all the temporary global variables I've added | Torbjörn Andersson |
2003-11-15 | Mostly cleanup. Also prevented what would probably have been an infinite | Torbjörn Andersson |
2003-11-13 | Re-enabled the CD swapping code, after rewriting it a bit. | Torbjörn Andersson |
2003-11-11 | Removed SVM_timeGetTime(). We may as well call get_msecs() directly. | Torbjörn Andersson |
2003-11-11 | Moved low-level keyboard and mouse handling to a new Input class, and | Torbjörn Andersson |
2003-11-10 | cut down on unnecessary GameDetector references | Max Horn |
2003-11-08 | cleanup whitespaces | Paweł Kołodziejski |
2003-11-08 | Removed some now redundant header files. | Torbjörn Andersson |
2003-11-08 | Moved more stuff into classes, changed some static allocation to dynamic, | Torbjörn Andersson |
2003-11-04 | Create g_logic dynamically. More moving of stuff into classes. | Torbjörn Andersson |
2003-11-04 | More moving of stuff into classes. | Torbjörn Andersson |
2003-11-03 | The resource and memory managers are now created dynamically. | Torbjörn Andersson |
2003-11-02 | Even more stuff moving into Sword2Engine. I'm tempted to make a new class | Torbjörn Andersson |
2003-11-02 | Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I | Torbjörn Andersson |
2003-11-02 | More moving of stuff into classes. I had to make a few changes/cleanups to | Torbjörn Andersson |
2003-11-02 | turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Wi... | Max Horn |
2003-11-01 | Create the gui object dynamically | Torbjörn Andersson |
2003-11-01 | More moving of stuff into classes | Torbjörn Andersson |
2003-11-01 | cleanup of game detector functions | Max Horn |
2003-10-28 | bs2 -> sword2 | Max Horn |
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn |
2003-10-26 | cleanup | Max Horn |
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson |
2003-10-22 | Moved a few remaining pieces of the script interpreter into the Logic class | Torbjörn Andersson |
2003-10-21 | Moved some more stuff into the Logic class. | Torbjörn Andersson |
2003-10-18 | Moved the opcode functions into the Logic class. | Torbjörn Andersson |
2003-10-17 | moved game detection code out to the plugins | Max Horn |
2003-10-15 | Dumped most of the remaining "driver" code into a new "Display" class. This | Torbjörn Andersson |
2003-10-12 | some more target<->game cleanup | Max Horn |
2003-10-12 | some renaming for more consistent terminology (although we might want to reev... | Max Horn |
2003-10-12 | Moved the "router" code into a new Router class. I'm hoping this is | Torbjörn Andersson |
2003-10-11 | Moved the text drawing stuff into a class of its own. (Adding another | Torbjörn Andersson |
2003-10-10 | cleanup | Torbjörn Andersson |
2003-10-10 | some cleanup | Max Horn |
2003-10-08 | new config manager. not everything is completed, and some things will still b... | Max Horn |
2003-10-05 | Made a separate class for the cutscene functions, removed some unused code | Torbjörn Andersson |
2003-10-05 | factor out common gfx_mode/fullscreen setup code from the game engines into t... | Max Horn |