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path: root/sword2/sword2.cpp
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2005-01-17Updated copyright header, as discussed on the mailing list.Torbjörn Andersson
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-01Updated copyright year.Torbjörn Andersson
2004-12-27Use the mixer to handle sound volumesMax Horn
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), SF...Max Horn
2004-12-09Pass subdirectories to gamedetector functionsRobert Göffringmann
2004-12-05Clean up OSystem::EventMax Horn
2004-11-29Fix music volumeEugene Sandulenko
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ob...Max Horn
2004-11-19added walkthroughPaweł Kołodziejski
2004-11-16CleanupTorbjörn Andersson
2004-11-15I think this is the kind of constructor/go changes _sev was talking aboutTorbjörn Andersson
2004-11-14CleanupTorbjörn Andersson
2004-10-12Migration to the newer form of setupPremix().Torbjörn Andersson
2004-10-08Prevent double slash in pathChris Apers
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-09-08Fixed evil regression #2. Restarting the game, or using the "start" debugTorbjörn Andersson
2004-06-28Enhanced default directory support in the File class; now one can specify arb...Max Horn
2004-05-09Removed the buffering of mouse and keyboard events. I don't think any ofTorbjörn Andersson
2004-05-05Cleanup.Torbjörn Andersson
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
2004-03-29Cleanup.Torbjörn Andersson
2004-03-28Don't show the restart/restore dialog if a boot parameter has been given.Torbjörn Andersson
2004-03-27Make sure looping music is restarted after loading a savegame, regardlessTorbjörn Andersson
2004-03-17Use the same syntax for accessing script variables as BS1 does, i.e. nowTorbjörn Andersson
2004-03-04If the user has previous savegames, display a restart/restore dialog whenTorbjörn Andersson
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
2004-01-08Allow quitting during cutscenes and credits again. This is getting a bitTorbjörn Andersson
2004-01-06Never call _system->quit() directly. Let ScummVM handle that so that theTorbjörn Andersson
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-04Adapted LavosSpawn's idea for more efficient screen updating. It stillTorbjörn Andersson
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2003-12-31Don't allow the credits to be displayed while in conversation mode.Torbjörn Andersson
2003-12-31Enable the line that increases _gameCycle. There's a debugger command thatTorbjörn Andersson
2003-12-29The game sets its own DEMO variable, so we might as well check that one asTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-12-24o Added SoundMixer::isReady()Max Horn
2003-12-21Make it possible for game detection functions to detect language/platform (no...Max Horn
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...Max Horn
2003-12-10Cleaned up keyboard handling. The old code would misinterpret some keys,Torbjörn Andersson
2003-12-01Removed semi-colon after REGISTER_PLUGIN() to be consistent with the otherTorbjörn Andersson
2003-12-01Removed some unnecessary / commented out code, and initialized the debugTorbjörn Andersson
2003-11-25cleanupTorbjörn Andersson
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-15Mostly cleanup. Also prevented what would probably have been an infiniteTorbjörn Andersson
2003-11-13Re-enabled the CD swapping code, after rewriting it a bit.Torbjörn Andersson
2003-11-11Removed SVM_timeGetTime(). We may as well call get_msecs() directly.Torbjörn Andersson