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AgeCommit message (Expand)Author
2003-09-13simplified codeMax Horn
2003-09-13and another endian fixOliver Kiehl
2003-09-13I am not happy at all with the slack our team has shown recently! I barely co...Max Horn
2003-09-13fix global vars storingMax Horn
2003-09-13cleanupMax Horn
2003-09-13cleanupMax Horn
2003-09-13pack _parallax to be on the safe sideOliver Kiehl
2003-09-13convert run lists in the res managerMax Horn
2003-09-13fix speech on BEOliver Kiehl
2003-09-13fix g_header -> header in commentsMax Horn
2003-09-13some more endian fixesOliver Kiehl
2003-09-13endian conversion in save/restore code (may not be complete, beware!)Max Horn
2003-09-13cleanupMax Horn
2003-09-13should have been an int32Oliver Kiehl
2003-09-13endian fixOliver Kiehl
2003-09-13cleanupMax Horn
2003-09-13let the interpreter use native endianess for variables -> this allows us to g...Max Horn
2003-09-13fix LE bugOliver Kiehl
2003-09-13hack isn't needed anymoreOliver Kiehl
2003-09-13improved heuristic, fixes crash when clicking on the fenceMax Horn
2003-09-13wow - now I can walk around in the BS2 demo!Max Horn
2003-09-13YAEBMax Horn
2003-09-13cleanupMax Horn
2003-09-13yet another endian fixMax Horn
2003-09-13<joostp> *Fingolfin does +5 damage to endian bug.Max Horn
2003-09-13endian fix for walk dataMax Horn
2003-09-12cleanupMax Horn
2003-09-12cleanup / fix WALK_GRID_FILE case in convertEndianMax Horn
2003-09-12move convertEndian aroundMax Horn
2003-09-12No need to have convertEndian member of class resManMax Horn
2003-09-12properly fixed parallax layers in BE systemsMax Horn
2003-09-12endian fixesOliver Kiehl
2003-09-10disable code because it crashesOliver Kiehl
2003-09-10added refCon parameter to timer classMax Horn
2003-09-09HACK: Display instructions during the cutscenes, so that the user won'tTorbjörn Andersson
2003-09-09Reworked the last commit a bit, so that PlaySmacker() doesn't need to knowTorbjörn Andersson
2003-09-09In PlaySmacker(), make sure there really is a text sprite to draw.Torbjörn Andersson
2003-09-09Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave asTorbjörn Andersson
2003-09-09Added a WaitForFade() function, to replace numerous while-loops scatteredTorbjörn Andersson
2003-09-09CleanupTorbjörn Andersson
2003-09-09Clarified some comments in PlaySmacker(). At this point it should be fairlyTorbjörn Andersson
2003-09-09Read Smacker voice-overs from the correct file, same way as speech.cpp doesTorbjörn Andersson
2003-09-09Simplified the code to decide whether to use speech1.clu or speech2.cluTorbjörn Andersson
2003-09-08Cleanup.Torbjörn Andersson
2003-09-08Updated comment.Torbjörn Andersson
2003-09-08Added some code to display the subtitles for the Smacker movies, whenTorbjörn Andersson
2003-09-08renamed VersionSettings -> TargetSettings and also renamed some of its member...Max Horn
2003-09-08Complete rewrite of the in-game dialogs (quit, restart, settings, save andTorbjörn Andersson
2003-09-08Hide the menus when displaying full-screen messages, e.g. error messagesTorbjörn Andersson
2003-09-07more endian fixesMax Horn