aboutsummaryrefslogtreecommitdiff
path: root/sword2
AgeCommit message (Collapse)Author
2003-09-13simplified codeMax Horn
svn-id: r10245
2003-09-13and another endian fixOliver Kiehl
svn-id: r10241
2003-09-13I am not happy at all with the slack our team has shown recently! I barely ↵Max Horn
concealed these obvious mistakes, to check who's paying attention. And only one person (olki) did notice, and even he only got 50%... tsk tsk tsk, how shall this go on. What will happen if I make real mistakes instead of purposeful ones? *cough cough* yeah, right svn-id: r10240
2003-09-13fix global vars storingMax Horn
svn-id: r10237
2003-09-13cleanupMax Horn
svn-id: r10236
2003-09-13cleanupMax Horn
svn-id: r10235
2003-09-13pack _parallax to be on the safe sideOliver Kiehl
svn-id: r10234
2003-09-13convert run lists in the res managerMax Horn
svn-id: r10233
2003-09-13fix speech on BEOliver Kiehl
svn-id: r10229
2003-09-13fix g_header -> header in commentsMax Horn
svn-id: r10225
2003-09-13some more endian fixesOliver Kiehl
svn-id: r10224
2003-09-13endian conversion in save/restore code (may not be complete, beware!)Max Horn
svn-id: r10223
2003-09-13cleanupMax Horn
svn-id: r10222
2003-09-13should have been an int32Oliver Kiehl
svn-id: r10220
2003-09-13endian fixOliver Kiehl
svn-id: r10219
2003-09-13cleanupMax Horn
svn-id: r10218
2003-09-13let the interpreter use native endianess for variables -> this allows us to ↵Max Horn
get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load svn-id: r10216
2003-09-13fix LE bugOliver Kiehl
svn-id: r10215
2003-09-13hack isn't needed anymoreOliver Kiehl
svn-id: r10212
2003-09-13improved heuristic, fixes crash when clicking on the fenceMax Horn
svn-id: r10207
2003-09-13wow - now I can walk around in the BS2 demo!Max Horn
svn-id: r10206
2003-09-13YAEBMax Horn
svn-id: r10205
2003-09-13cleanupMax Horn
svn-id: r10204
2003-09-13yet another endian fixMax Horn
svn-id: r10203
2003-09-13<joostp> *Fingolfin does +5 damage to endian bug.Max Horn
svn-id: r10199
2003-09-13endian fix for walk dataMax Horn
svn-id: r10198
2003-09-12cleanupMax Horn
svn-id: r10197
2003-09-12cleanup / fix WALK_GRID_FILE case in convertEndianMax Horn
svn-id: r10196
2003-09-12move convertEndian aroundMax Horn
svn-id: r10195
2003-09-12No need to have convertEndian member of class resManMax Horn
svn-id: r10194
2003-09-12properly fixed parallax layers in BE systemsMax Horn
svn-id: r10193
2003-09-12endian fixesOliver Kiehl
svn-id: r10192
2003-09-10disable code because it crashesOliver Kiehl
svn-id: r10160
2003-09-10added refCon parameter to timer classMax Horn
svn-id: r10156
2003-09-09HACK: Display instructions during the cutscenes, so that the user won'tTorbjörn Andersson
think ScummVM has hung or something. svn-id: r10138
2003-09-09Reworked the last commit a bit, so that PlaySmacker() doesn't need to knowTorbjörn Andersson
as much about the text handling functions. svn-id: r10137
2003-09-09In PlaySmacker(), make sure there really is a text sprite to draw.Torbjörn Andersson
svn-id: r10136
2003-09-09Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave asTorbjörn Andersson
if we have the focus, so there's no need to check. svn-id: r10130
2003-09-09Added a WaitForFade() function, to replace numerous while-loops scatteredTorbjörn Andersson
througout the code. svn-id: r10127
2003-09-09CleanupTorbjörn Andersson
svn-id: r10126
2003-09-09Clarified some comments in PlaySmacker(). At this point it should be fairlyTorbjörn Andersson
trivial to actually play the Smacker voice-overs, but I think the sound code needs a bit more cleaning up first. (I'm pretty sure it isn't alignment-safe, and it might not be endian-safe either.) svn-id: r10123
2003-09-09Read Smacker voice-overs from the correct file, same way as speech.cpp doesTorbjörn Andersson
svn-id: r10122
2003-09-09Simplified the code to decide whether to use speech1.clu or speech2.cluTorbjörn Andersson
since res_man.WhichCd() appears to be working now. svn-id: r10121
2003-09-08Cleanup.Torbjörn Andersson
svn-id: r10104
2003-09-08Updated comment.Torbjörn Andersson
svn-id: r10100
2003-09-08Added some code to display the subtitles for the Smacker movies, whenTorbjörn Andersson
available, since they are separate from the Smacker files themselves. Next step will be to play the voice-over sounds as well, and to make sure subtitles settings etc. are taken into account (if they aren't already). svn-id: r10099
2003-09-08renamed VersionSettings -> TargetSettings and also renamed some of its ↵Max Horn
members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code svn-id: r10092
2003-09-08Complete rewrite of the in-game dialogs (quit, restart, settings, save andTorbjörn Andersson
load). The new code is smaller, hopefully a bit easier to read and doesn't use up all the CPU time. Of course, it may some new and exciting bugs too. ;-) svn-id: r10079
2003-09-08Hide the menus when displaying full-screen messages, e.g. error messagesTorbjörn Andersson
from the save/load dialog. (This probably happened automagically in the original, but we handle screen updates a bit differently now.) svn-id: r10078
2003-09-07more endian fixesMax Horn
svn-id: r10058