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authorPaul Gilbert2011-10-22 20:44:26 +1100
committerPaul Gilbert2011-10-22 20:44:26 +1100
commitd3193687a73b92213095db6b8bbf6b6b4614af12 (patch)
tree4390c932f05c3005705a83138dce22f5e522eeeb /engines/tsage/blue_force
parent583b8278950a56be3b061ecf9cb2b57125d30dbe (diff)
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TSAGE: Beginnings of support for Return to Ringworld
Diffstat (limited to 'engines/tsage/blue_force')
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp40
-rw-r--r--engines/tsage/blue_force/blueforce_logic.h2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes0.cpp42
-rw-r--r--engines/tsage/blue_force/blueforce_scenes1.cpp12
-rw-r--r--engines/tsage/blue_force/blueforce_scenes2.cpp2
-rw-r--r--engines/tsage/blue_force/blueforce_scenes3.cpp70
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.cpp34
-rw-r--r--engines/tsage/blue_force/blueforce_scenes5.cpp48
-rw-r--r--engines/tsage/blue_force/blueforce_scenes6.cpp4
-rw-r--r--engines/tsage/blue_force/blueforce_scenes8.cpp40
-rw-r--r--engines/tsage/blue_force/blueforce_scenes9.cpp62
-rw-r--r--engines/tsage/blue_force/blueforce_ui.cpp522
-rw-r--r--engines/tsage/blue_force/blueforce_ui.h156
13 files changed, 188 insertions, 846 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 958690a564..70b0a5802f 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -714,8 +714,8 @@ void SceneExt::postInit(SceneObjectList *OwnerList) {
}
void SceneExt::remove() {
- BF_GLOBALS._uiElements.hide();
- BF_GLOBALS._uiElements.resetClear();
+ T2_GLOBALS._uiElements.hide();
+ T2_GLOBALS._uiElements.resetClear();
// Below code originally in Blue Force Scene::remove(). Placed here to avoid contaminating
// core class with Blue Force specific code
@@ -739,8 +739,8 @@ void SceneExt::dispatch() {
if (_field37A) {
if ((--_field37A == 0) && BF_GLOBALS._dayNumber) {
- if (BF_GLOBALS._uiElements._active && BF_GLOBALS._player._enabled) {
- BF_GLOBALS._uiElements.show();
+ if (T2_GLOBALS._uiElements._active && BF_GLOBALS._player._enabled) {
+ T2_GLOBALS._uiElements.show();
}
_field37A = 0;
@@ -829,8 +829,8 @@ void SceneExt::startStrip() {
scene->_savedCanWalk = BF_GLOBALS._player._canWalk;
BF_GLOBALS._player.disableControl();
- if (!BF_GLOBALS._v50696 && BF_GLOBALS._uiElements._active)
- BF_GLOBALS._uiElements.hide();
+ if (!BF_GLOBALS._v50696 && T2_GLOBALS._uiElements._active)
+ T2_GLOBALS._uiElements.hide();
}
}
@@ -843,8 +843,8 @@ void SceneExt::endStrip() {
BF_GLOBALS._player._uiEnabled = scene->_savedUiEnabled;
BF_GLOBALS._player._canWalk = scene->_savedCanWalk;
- if (!BF_GLOBALS._v50696 && BF_GLOBALS._uiElements._active)
- BF_GLOBALS._uiElements.show();
+ if (!BF_GLOBALS._v50696 && T2_GLOBALS._uiElements._active)
+ T2_GLOBALS._uiElements.show();
}
}
@@ -941,8 +941,8 @@ void SceneHandlerExt::process(Event &event) {
if (scene && scene->_focusObject)
scene->_focusObject->process(event);
- if (BF_GLOBALS._uiElements._active) {
- BF_GLOBALS._uiElements.process(event);
+ if (T2_GLOBALS._uiElements._active) {
+ T2_GLOBALS._uiElements.process(event);
if (event.handled)
return;
}
@@ -1199,6 +1199,9 @@ void BlueForceInvObjectList::reset() {
setObjectScene(INV_DOG_WHISTLE, 880);
setObjectScene(INV_YELLOW_CORD, 910);
setObjectScene(INV_BLACK_CORD, 910);
+
+ // Set up the select item handler method
+ T2_GLOBALS._onSelectItem = SelectItem;
}
void BlueForceInvObjectList::setObjectScene(int objectNum, int sceneNumber) {
@@ -1213,7 +1216,7 @@ void BlueForceInvObjectList::setObjectScene(int objectNum, int sceneNumber) {
BF_GLOBALS._events.setCursor(CURSOR_USE);
// Update the user interface if necessary
- BF_GLOBALS._uiElements.updateInventory();
+ T2_GLOBALS._uiElements.updateInventory();
}
void BlueForceInvObjectList::alterInventory(int mode) {
@@ -1305,6 +1308,21 @@ void BlueForceInvObjectList::alterInventory(int mode) {
}
}
+/**
+ * When an inventory item is selected, check if it's the gun belt, since that has a specific dialog
+ */
+bool BlueForceInvObjectList::SelectItem(int objectNumber) {
+ if (objectNumber == INV_AMMO_BELT) {
+ AmmoBeltDialog *dlg = new AmmoBeltDialog();
+ dlg->execute();
+ delete dlg;
+
+ return true;
+ }
+
+ return false;
+}
+
/*--------------------------------------------------------------------------*/
NamedHotspot::NamedHotspot() : SceneHotspot() {
diff --git a/engines/tsage/blue_force/blueforce_logic.h b/engines/tsage/blue_force/blueforce_logic.h
index 021483c645..1b161bce06 100644
--- a/engines/tsage/blue_force/blueforce_logic.h
+++ b/engines/tsage/blue_force/blueforce_logic.h
@@ -252,6 +252,8 @@ public:
};
class BlueForceInvObjectList : public InvObjectList {
+private:
+ static bool SelectItem(int objectNumber);
public:
InvObject _none;
InvObject _colt45;
diff --git a/engines/tsage/blue_force/blueforce_scenes0.cpp b/engines/tsage/blue_force/blueforce_scenes0.cpp
index bf4f74d519..bb283d051e 100644
--- a/engines/tsage/blue_force/blueforce_scenes0.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes0.cpp
@@ -332,7 +332,7 @@ void Scene50::postInit(SceneObjectList *OwnerList) {
SceneExt::postInit();
BF_GLOBALS._interfaceY = 200;
- BF_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements._active = false;
BF_GLOBALS._player.postInit();
BF_GLOBALS._player.setVisage(830);
BF_GLOBALS._player.setStrip(3);
@@ -424,7 +424,7 @@ void Scene50::remove() {
BF_GLOBALS._scrollFollower = &BF_GLOBALS._player;
SceneExt::remove();
- BF_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements._active = true;
}
void Scene50::signal() {
@@ -683,7 +683,7 @@ bool Scene60::MirandaCard::startAction(CursorType action, Event &event) {
SceneItem::display2(60, 6);
BF_INVENTORY.setObjectScene(INV_MIRANDA_CARD, 1);
if (!BF_GLOBALS.getFlag(fGotPointsForTktBook)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_GLOBALS.setFlag(fGotPointsForTktBook);
}
@@ -714,7 +714,7 @@ bool Scene60::TicketBook::startAction(CursorType action, Event &event) {
SceneItem::display2(60, 3);
BF_INVENTORY.setObjectScene(INV_TICKET_BOOK, 1);
if (!BF_GLOBALS.getFlag(fShotNicoIn910)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_GLOBALS.setFlag(fShotNicoIn910);
}
}
@@ -779,10 +779,10 @@ void Scene60::Action1::signal() {
switch (_state) {
case 1:
if (BF_GLOBALS.removeFlag(fCan1004Marina)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_state = 606;
} else if (BF_GLOBALS.removeFlag(fCan1004Drunk)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_state = 606;
} else {
_state = 611;
@@ -793,13 +793,13 @@ void Scene60::Action1::signal() {
break;
case 3:
if (BF_GLOBALS.removeFlag(f1015Marina)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_state = 613;
} else if (BF_GLOBALS.removeFlag(f1015Frankie)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_state = 614;
} else if (BF_GLOBALS.removeFlag(f1015Drunk)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_state = 615;
} else {
_state = 616;
@@ -807,15 +807,15 @@ void Scene60::Action1::signal() {
break;
case 4:
if (BF_GLOBALS.removeFlag(f1027Marina)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_actionIndex = 5;
_state = 617;
} else if (BF_GLOBALS.removeFlag(f1027Frankie)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_actionIndex = 5;
_state = 618;
} else if (BF_GLOBALS.removeFlag(f1015Drunk)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_actionIndex = 5;
_state = 619;
} else {
@@ -825,15 +825,15 @@ void Scene60::Action1::signal() {
case 5:
if (BF_GLOBALS.removeFlag(f1035Marina)) {
BF_GLOBALS.setFlag(fCalledBackup);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
_state = 621;
} else if (BF_GLOBALS.removeFlag(f1035Frankie)) {
BF_GLOBALS.setFlag(fCalledBackup);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
_actionIndex = 5;
_state = 622;
} else if (BF_GLOBALS.removeFlag(f1035Drunk)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_state = 623;
} else {
_state = 624;
@@ -841,14 +841,14 @@ void Scene60::Action1::signal() {
break;
case 6:
if (BF_GLOBALS.removeFlag(f1097Marina)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_state = 625;
} else if (BF_GLOBALS.removeFlag(f1097Frankie)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_actionIndex = 5;
_state = 626;
} else if (BF_GLOBALS.removeFlag(f1097Drunk)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_state = 627;
} else {
_state = 628;
@@ -856,13 +856,13 @@ void Scene60::Action1::signal() {
break;
case 7:
if (BF_GLOBALS.removeFlag(f1098Marina)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_state = 629;
} else if (BF_GLOBALS.removeFlag(f1098Frankie)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_state = 630;
} else if (BF_GLOBALS.removeFlag(f1098Drunk)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
_state = 631;
} else {
_state = 632;
diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp
index 6c5951a427..b1123cba6b 100644
--- a/engines/tsage/blue_force/blueforce_scenes1.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes1.cpp
@@ -1130,7 +1130,7 @@ bool Scene115::Object2::startAction(CursorType action, Event &event) {
scene->_sceneMode = 1151;
scene->setAction(&scene->_action9);
} else {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fTalkedToTony);
if (BF_GLOBALS._v4CEAA == 0) {
scene->_sceneMode = 1150;
@@ -1354,7 +1354,7 @@ void Scene115::Action2::signal() {
if (BF_GLOBALS.getFlag(fTalkedToTony)) {
switch (BF_GLOBALS._v4CEAA) {
case 1:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_stripManager.start(1181, this);
break;
case 2:
@@ -1371,7 +1371,7 @@ void Scene115::Action2::signal() {
if (BF_GLOBALS.getFlag(fTalkedToTony)) {
switch (BF_GLOBALS._v4CEAA) {
case 1:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_stripManager.start(1153, this);
break;
case 2:
@@ -1531,7 +1531,7 @@ void Scene115::Action8::signal() {
setAction(&scene->_sequenceManager1, this, 2115, &scene->_object1, &BF_GLOBALS._player, NULL);
break;
case 1:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
setAction(&scene->_sequenceManager1, this, 4115, &scene->_object1, &BF_GLOBALS._player, NULL);
break;
case 2:
@@ -1546,7 +1546,7 @@ void Scene115::Action8::signal() {
break;
case 5:
BF_INVENTORY.setObjectScene(INV_NAPKIN, 1);
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
scene->_object1.setVisage(131);
scene->_object1.setStrip(1);
scene->_object1.setFrame(1);
@@ -3298,7 +3298,7 @@ void Scene190::postInit(SceneObjectList *OwnerList) {
default:
BF_GLOBALS.setFlag(onBike);
BF_GLOBALS._player.disableControl();
- BF_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements._active = true;
_sceneMode = BF_GLOBALS.getFlag(onDuty) ? 192 : 190;
setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL);
break;
diff --git a/engines/tsage/blue_force/blueforce_scenes2.cpp b/engines/tsage/blue_force/blueforce_scenes2.cpp
index bf9661cebd..8dbbe7ca24 100644
--- a/engines/tsage/blue_force/blueforce_scenes2.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes2.cpp
@@ -1104,7 +1104,7 @@ void Scene270::signal() {
SceneItem::display2(270, 37);
BF_GLOBALS._player.enableControl();
} else {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(shownLyleCrate1Day1);
_sceneMode = 12;
ADD_PLAYER_MOVER(192, 135);
diff --git a/engines/tsage/blue_force/blueforce_scenes3.cpp b/engines/tsage/blue_force/blueforce_scenes3.cpp
index 90f2ccdb52..d04f1256cb 100644
--- a/engines/tsage/blue_force/blueforce_scenes3.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes3.cpp
@@ -862,7 +862,7 @@ bool Scene315::BulletinMemo::startAction(CursorType action, Event &event) {
return true;
case CURSOR_USE:
if (!BF_GLOBALS.getFlag(fGotPointsForCleaningGun)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_GLOBALS.setFlag(fGotPointsForCleaningGun);
}
BF_GLOBALS._player.addMover(NULL);
@@ -906,7 +906,7 @@ bool Scene315::ATFMemo::startAction(CursorType action, Event &event) {
return true;
case CURSOR_USE:
if (!BF_GLOBALS.getFlag(fGotPointsForMemo)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForMemo);
}
@@ -937,7 +937,7 @@ void Scene315::Action1::signal() {
break;
case 3:
if (scene->_sceneMode == 3169) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_MUG_SHOT, 1);
}
@@ -1088,7 +1088,7 @@ void Scene315::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager, this, _sceneMode, &BF_GLOBALS._player, NULL);
break;
case 325:
- BF_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements._active = false;
_object6.postInit();
_object7.postInit();
_object8.setFrame(8);
@@ -1192,7 +1192,7 @@ void Scene315::signal() {
}
break;
case 12:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene((int)_currentCursor, 315);
if (!_field1B64 || (_field1B66 != _field1B64))
@@ -1221,11 +1221,11 @@ void Scene315::signal() {
BF_GLOBALS._player.enableControl();
_field1B68 = false;
BF_GLOBALS._walkRegions.proc1(4);
- BF_GLOBALS._uiElements._active = true;
- BF_GLOBALS._uiElements.show();
+ T2_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements.show();
break;
case 3153:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene((int)_currentCursor, 315);
if (_stripNumber != 0)
@@ -1242,11 +1242,11 @@ void Scene315::signal() {
BF_GLOBALS._player.enableControl();
_field1B68 = false;
BF_GLOBALS._walkRegions.proc1(4);
- BF_GLOBALS._uiElements._active = true;
- BF_GLOBALS._uiElements.show();
+ T2_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements.show();
break;
case 3156:
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_INVENTORY.setObjectScene(INV_DA_NOTE, 1);
_object2.remove();
BF_GLOBALS._player.enableControl();
@@ -1257,12 +1257,12 @@ void Scene315::signal() {
break;
case 3158:
BF_GLOBALS._player.enableControl();
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_INVENTORY.setObjectScene(INV_FOREST_RAP, 1);
break;
case 3159:
if (!BF_GLOBALS.getFlag(fBookedGreenEvidence)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fBookedGreenEvidence);
}
BF_GLOBALS.setFlag(gunClean);
@@ -2562,7 +2562,7 @@ bool Scene350::Hook::startAction(CursorType action, Event &event) {
BF_INVENTORY.setObjectScene(INV_HOOK, 1);
if (!BF_GLOBALS.getFlag(hookPoints)) {
BF_GLOBALS.setFlag(hookPoints);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
}
remove();
return true;
@@ -2684,8 +2684,8 @@ void Scene350::postInit(SceneObjectList *OwnerList) {
switch (BF_GLOBALS._sceneManager._previousScene) {
case 370:
BF_GLOBALS._player.enableControl();
- BF_GLOBALS._uiElements._active = true;
- BF_GLOBALS._uiElements.show();
+ T2_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements.show();
// Deliberate fall-through
case 355:
if (BF_GLOBALS.getFlag(onDuty) && BF_GLOBALS.getFlag(gunDrawn))
@@ -2988,7 +2988,7 @@ bool Scene355::Object5::startAction(CursorType action, Event &event) {
return true;
case CURSOR_USE:
BF_INVENTORY.setObjectScene(INV_FLARE, 1);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_object9.remove();
remove();
@@ -3073,7 +3073,7 @@ bool Scene355::Green::startAction(CursorType action, Event &event) {
scene->_sceneMode = 9979;
scene->setAction(&scene->_sequenceManager, scene, 4551, &BF_GLOBALS._player, this, NULL);
BF_INVENTORY.setObjectScene(INV_HANDCUFFS, 355);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
_flag = 1;
BF_GLOBALS._bookmark = bInvestigateBoat;
}
@@ -3748,14 +3748,14 @@ void Scene355::signal() {
case 3562:
if (!BF_GLOBALS.getFlag(unlockBoat)) {
BF_GLOBALS.setFlag(unlockBoat);
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
}
SceneItem::display2(355, !_doorway._v3 ? 24 : 25);
BF_GLOBALS._player.enableControl();
break;
case 4550:
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
_object10.remove();
BF_GLOBALS._sound1.play(90);
BF_GLOBALS._player._regionBitList |= 0x10;
@@ -3871,7 +3871,7 @@ void Scene355::signal() {
_sceneMode = 0;
_stripManager.start(3569, this);
BF_INVENTORY.setObjectScene(INV_GRENADES, 1);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS._player._regionBitList |= 0x10;
break;
case 9986:
@@ -3898,7 +3898,7 @@ void Scene355::signal() {
}
break;
case 9988:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
if ((BF_INVENTORY.getObjectScene(INV_RAGS) == 0) && (BF_INVENTORY.getObjectScene(INV_JAR) == 0) &&
(BF_INVENTORY.getObjectScene(INV_FLARE) == 0)) {
_green.postInit();
@@ -3962,7 +3962,7 @@ void Scene355::signal() {
case 9993:
BF_INVENTORY.setObjectScene(INV_SCREWDRIVER, 1);
SceneItem::display2(355, 29);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
_sceneMode = 0;
signal();
break;
@@ -4304,7 +4304,7 @@ void Scene360::Action1::signal() {
if (BF_INVENTORY.getObjectScene(INV_WAREHOUSE_KEYS) == 360) {
SceneItem::display2(360, 20);
BF_INVENTORY.setObjectScene(INV_WAREHOUSE_KEYS, 1);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
} else {
SceneItem::display2(360, 5);
}
@@ -4671,7 +4671,7 @@ bool Scene370::Green::startAction(CursorType action, Event &event) {
if (_v2 != 3)
SceneItem::display2(370, 2);
else {
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 3704;
scene->setAction(&scene->_sequenceManager, scene, 3704, &BF_GLOBALS._player, this, &scene->_harrison, NULL);
@@ -4954,7 +4954,7 @@ void Scene370::signal() {
_sound1.play(6);
BF_GLOBALS._sound1.changeSound(35);
BF_INVENTORY.setObjectScene(INV_GREENS_GUN, 370);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS._sceneItems.push_front(&_greensGun);
BF_GLOBALS._player.enableControl();
@@ -4980,13 +4980,13 @@ void Scene370::signal() {
case 3711:
BF_GLOBALS._walkRegions.proc1(3);
BF_INVENTORY.setObjectScene(INV_GREENS_GUN, 1);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
_greensGun.remove();
BF_GLOBALS._player.enableControl();
break;
case 3712:
- BF_GLOBALS._uiElements._active = false;
- BF_GLOBALS._uiElements.hide();
+ T2_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements.hide();
if (BF_GLOBALS._sceneObjects->contains(&_greensGun))
_greensGun.remove();
@@ -4998,7 +4998,7 @@ void Scene370::signal() {
BF_GLOBALS._player._canWalk = false;
break;
case 3715:
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_INVENTORY.setObjectScene(INV_GREEN_ID, 1);
BF_INVENTORY.setObjectScene(INV_GREENS_KNIFE, 1);
BF_GLOBALS._walkRegions.proc1(3);
@@ -5316,7 +5316,7 @@ bool Scene385::Jim::startAction(CursorType action, Event &event) {
return true;
case INV_PRINT_OUT:
if (!BF_GLOBALS.getFlag(fGotPointsForMCard)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.getFlag(fGotPointsForMCard);
scene->setAction(&scene->_action2);
@@ -5612,7 +5612,7 @@ bool Scene390::Green::startAction(CursorType action, Event &event) {
if (BF_GLOBALS.getFlag(readGreenRights)) {
SceneItem::display2(390, 15);
} else {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(readGreenRights);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 3904;
@@ -5738,7 +5738,7 @@ bool Scene390::GangMember1::startAction(CursorType action, Event &event) {
SceneItem::display2(390, 15);
} else {
BF_GLOBALS.setFlag(readFrankRights);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 3904;
@@ -5762,7 +5762,7 @@ bool Scene390::GangMember2::startAction(CursorType action, Event &event) {
if (BF_GLOBALS.getFlag(readFrankRights)) {
SceneItem::display2(390, 15);
} else {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(readFrankRights);
BF_GLOBALS._player.disableControl();
@@ -5913,7 +5913,7 @@ void Scene390::signal() {
BF_GLOBALS._player.enableControl();
break;
case 3905:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
_object2.remove();
BF_INVENTORY.setObjectScene(INV_HANDCUFFS, 1);
BF_GLOBALS._player.enableControl();
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp
index 338b180c2c..6ed4e8af02 100644
--- a/engines/tsage/blue_force/blueforce_scenes4.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes4.cpp
@@ -226,7 +226,7 @@ void Scene410::Action7::signal() {
&scene->_harrison, NULL);
break;
case 5:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
setAction(&scene->_sequenceManager1, this, 4118, &BF_GLOBALS._player, NULL);
BF_GLOBALS._player.disableControl();
break;
@@ -274,7 +274,7 @@ bool Scene410::TruckFront::startAction(CursorType action, Event &event) {
else if (BF_GLOBALS.getFlag(fSearchedTruck))
SceneItem::display2(410, 13);
else if (BF_GLOBALS.getFlag(fGangInCar)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 4118;
scene->signal();
} else {
@@ -307,7 +307,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) {
} else if (!scene->_field1FC0) {
scene->_sceneMode = 4124;
scene->_field1FC0 = 1;
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->signal();
} else {
break;
@@ -325,7 +325,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) {
scene->_sceneMode = 4123;
scene->_stripManager.start(4125, scene);
scene->_field1FBC = 1;
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
} else {
if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) {
scene->setAction(&scene->_action4);
@@ -345,7 +345,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) {
break;
} else {
scene->_field1FC2 = 1;
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 4127;
scene->setAction(&scene->_sequenceManager1, scene, 4127, &BF_GLOBALS._player, &scene->_driver, NULL);
@@ -359,7 +359,7 @@ bool Scene410::Driver::startAction(CursorType action, Event &event) {
SceneItem::display2(390, 15);
} else {
BF_GLOBALS.setFlag(readFrankRights);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
@@ -390,7 +390,7 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) {
} else if (!scene->_field1FBE) {
scene->_sceneMode = 4121;
scene->_field1FBE = 1;
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
scene->signal();
} else {
break;
@@ -423,7 +423,7 @@ bool Scene410::Passenger::startAction(CursorType action, Event &event) {
SceneItem::display2(390, 15);
} else {
BF_GLOBALS.setFlag(readFrankRights);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
@@ -729,7 +729,7 @@ void Scene410::signal() {
_stripManager.start(4111, this);
_field1FBA = 1;
BF_GLOBALS.setFlag(fCuffedFrankie);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
break;
case 10:
BF_GLOBALS._player.updateAngle(_harrison._position);
@@ -932,7 +932,7 @@ bool Scene415::GunAndWig::startAction(CursorType action, Event &event) {
BF_INVENTORY.setObjectScene(INV_AUTO_RIFLE, 1);
BF_INVENTORY.setObjectScene(INV_WIG, 1);
BF_GLOBALS.setFlag(fGotAutoWeapon);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
remove();
return true;
@@ -943,7 +943,7 @@ bool Scene415::GunAndWig::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
scene->_stripManager.start(4126, scene);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
scene->_fieldE14 = true;
return true;
default:
@@ -988,7 +988,7 @@ bool Scene415::TheBullets::startAction(CursorType action, Event &event) {
NamedObject::startAction(action, event);
BF_INVENTORY.setObjectScene(INV_22_BULLET, 1);
BF_GLOBALS.setFlag(fGotBulletsFromDash);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
remove();
scene->_dashDrawer.remove();
@@ -1001,7 +1001,7 @@ bool Scene415::TheBullets::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 0;
scene->_stripManager.start(4122, scene);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
scene->_fieldE16 = true;
}
break;
@@ -1350,7 +1350,7 @@ bool Scene450::Weasel::startAction(CursorType action, Event &event) {
case INV_FOREST_RAP:
BF_INVENTORY.setObjectScene(INV_FOREST_RAP, 450);
BF_GLOBALS._player.disableControl();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 4505;
scene->setAction(&scene->_sequenceManager, scene, 4505, &BF_GLOBALS._player, this,
@@ -1450,7 +1450,7 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) {
SceneItem::display2(450, 16);
BF_GLOBALS._player.enableControl();
} else {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 4510;
BF_INVENTORY.setObjectScene(INV_NAPKIN, 450);
scene->setAction(&scene->_sequenceManager, scene, 4510, &BF_GLOBALS._player, this, NULL);
@@ -1465,12 +1465,12 @@ bool Scene450::Manager::startAction(CursorType action, Event &event) {
BF_GLOBALS._player.disableControl();
if (!BF_GLOBALS.getFlag(showEugeneID))
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(showEugeneID);
if ((BF_GLOBALS.getFlag(showRapEugene) || BF_GLOBALS.getFlag(showEugeneNapkin)) &&
!BF_GLOBALS.getFlag(fMgrCallsWeasel)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 4511;
scene->setAction(&scene->_sequenceManager, scene, 4511, &BF_GLOBALS._player, this, NULL);
} else {
diff --git a/engines/tsage/blue_force/blueforce_scenes5.cpp b/engines/tsage/blue_force/blueforce_scenes5.cpp
index d89dd24ecb..7d11e782a5 100644
--- a/engines/tsage/blue_force/blueforce_scenes5.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes5.cpp
@@ -465,7 +465,7 @@ bool Scene551::Drunk::startAction(CursorType action, Event &event) {
BF_GLOBALS.set2Flags(f1098Drunk);
BF_GLOBALS.setFlag(didDrunk);
_flag = 1;
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS._player.disableControl();
scene->_sceneMode = 5506;
@@ -560,7 +560,7 @@ bool Scene551::TrunkKits::startAction(CursorType action, Event &event) {
break;
case 2:
if (!BF_GLOBALS.getFlag(fShowedBluePrint)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fShowedBluePrint);
}
@@ -1175,7 +1175,7 @@ void Scene560::SafeInset::signal() {
BF_GLOBALS._sceneObjects->draw();
if (!BF_GLOBALS.getFlag(fGotPointsForBank)) {
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS.setFlag(fGotPointsForBank);
}
@@ -1305,7 +1305,7 @@ bool Scene560::SafeInset::Item::startAction(CursorType action, Event &event) {
bool Scene560::Nickel::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
BF_INVENTORY.setObjectScene(INV_NICKEL, 1);
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
remove();
return true;
} else {
@@ -1335,7 +1335,7 @@ bool Scene560::BoxInset::Item1::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
if (!BF_GLOBALS.getFlag(fGotPointsForBox)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_GLOBALS.setFlag(fGotPointsForBox);
}
@@ -1513,7 +1513,7 @@ void Scene560::signal() {
}
} else if ((_sceneMode != 3) && (_sceneMode != 4)) {
if (!BF_GLOBALS.getFlag(fGotPointsForPunch)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_GLOBALS.setFlag(fGotPointsForPunch);
}
@@ -1664,12 +1664,12 @@ void Scene570::PasswordEntry::checkPassword() {
if (!_entryBuffer.compareTo("JACKIE") || !_entryBuffer.compareTo("SCUMMVM")) {
// Password was correct
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS._player.disableControl();
scene->_sound1.play(73);
- BF_GLOBALS._uiElements.hide();
- BF_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements.hide();
+ T2_GLOBALS._uiElements._active = false;
scene->_sceneMode = 5701;
scene->setAction(&scene->_sequenceManager, scene, 5701, &scene->_object3, NULL);
} else {
@@ -1846,20 +1846,20 @@ bool Scene570::Icon::startAction(CursorType action, Event &event) {
scene->_iconManager.hideList();
switch (_folderId) {
case 8:
- BF_GLOBALS._uiElements.hide();
- BF_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements.hide();
+ T2_GLOBALS._uiElements._active = false;
scene->_sceneMode = 5705;
scene->setAction(&scene->_sequenceManager, scene, 5705, &scene->_object3, NULL);
break;
case 10:
- BF_GLOBALS._uiElements.hide();
- BF_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements.hide();
+ T2_GLOBALS._uiElements._active = false;
scene->_sceneMode = 5706;
scene->setAction(&scene->_sequenceManager, scene, 5706, &scene->_object3, NULL);
break;
case 12:
- BF_GLOBALS._uiElements.hide();
- BF_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements.hide();
+ T2_GLOBALS._uiElements._active = false;
scene->_sceneMode = 5707;
scene->setAction(&scene->_sequenceManager, scene, 5707, &scene->_object3, NULL);
break;
@@ -1869,8 +1869,8 @@ bool Scene570::Icon::startAction(CursorType action, Event &event) {
break;
case 7:
scene->_iconManager.hideList();
- BF_GLOBALS._uiElements.hide();
- BF_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements.hide();
+ T2_GLOBALS._uiElements._active = false;
scene->_sceneMode = 5704;
scene->setAction(&scene->_sequenceManager, scene, 5704, &scene->_object3, NULL);
break;
@@ -1889,7 +1889,7 @@ bool Scene570::Icon::startAction(CursorType action, Event &event) {
scene->_sound1.play(74);
if (BF_INVENTORY.getObjectScene(INV_PRINT_OUT) == 570) {
SceneItem::display2(570, 6);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_PRINT_OUT, 1);
} else {
SceneItem::display2(570, 7);
@@ -1938,7 +1938,7 @@ bool Scene570::PowerSwitch::startAction(CursorType action, Event &event) {
scene->_object3.remove();
} else {
if (!BF_GLOBALS.getFlag(fGotPointsForCoin)) {
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_GLOBALS.setFlag(fGotPointsForCoin);
}
@@ -2106,16 +2106,16 @@ void Scene570::signal() {
_icon3.setDetails(7, 6, 0, 2, SCENE570_COBB);
_iconManager.refreshList();
- BF_GLOBALS._uiElements._active = true;
- BF_GLOBALS._uiElements.show();
+ T2_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements.show();
BF_GLOBALS._player.enableControl();
break;
case 5704:
case 5705:
case 5706:
case 5707:
- BF_GLOBALS._uiElements._active = true;
- BF_GLOBALS._uiElements.show();
+ T2_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements.show();
_object3.setPosition(Common::Point(220, 75));
_object3.setVisage(572);
_object3.setStrip(4);
@@ -2333,7 +2333,7 @@ bool Scene590::Skip::startAction(CursorType action, Event &event) {
return true;
case INV_BASEBALL_CARD:
scene->_field17DE = 1;
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_INVENTORY.setObjectScene(INV_BASEBALL_CARD, 2);
BF_GLOBALS._player.disableControl();
diff --git a/engines/tsage/blue_force/blueforce_scenes6.cpp b/engines/tsage/blue_force/blueforce_scenes6.cpp
index e8c9af5492..56fdec47cd 100644
--- a/engines/tsage/blue_force/blueforce_scenes6.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes6.cpp
@@ -281,7 +281,7 @@ void Scene666::postInit(SceneObjectList *OwnerList) {
}
BF_GLOBALS._scenePalette.loadPalette(BF_GLOBALS._sceneManager._previousScene);
- BF_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements._active = false;
_item1.setDetails(Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT), 666, -1, -1, -1, 1, NULL);
BF_GLOBALS._player.postInit();
@@ -350,7 +350,7 @@ void Scene666::remove() {
BF_GLOBALS._sound1.fadeOut2(NULL);
BF_GLOBALS._scrollFollower = &BF_GLOBALS._player;
SceneExt::remove();
- BF_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements._active = true;
}
void Scene666::signal() {
diff --git a/engines/tsage/blue_force/blueforce_scenes8.cpp b/engines/tsage/blue_force/blueforce_scenes8.cpp
index 12474b29d1..fd5eb068e0 100644
--- a/engines/tsage/blue_force/blueforce_scenes8.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes8.cpp
@@ -103,7 +103,7 @@ bool Scene800::Car1::startAction(CursorType action, Event &event) {
else {
BF_GLOBALS.setFlag(ticketVW);
BF_GLOBALS._player.disableControl();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_sceneMode = 8005;
scene->setAction(&scene->_action1);
}
@@ -398,7 +398,7 @@ void Scene810::Action2::signal() {
switch (_actionIndex++) {
case 0:
if (!BF_GLOBALS.getFlag(shownLyleCrate1Day1))
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
if (scene->_lyle._position.x == 115) {
ADD_PLAYER_MOVER(174, 142);
@@ -652,7 +652,7 @@ bool Scene810::FaxMachineInset::startAction(CursorType action, Event &event) {
case CURSOR_USE:
if (scene->_rect3.contains(event.mousePos)) {
if (BF_INVENTORY.getObjectScene(INV_PRINT_OUT) == 811) {
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
scene->_sound1.play(77);
BF_GLOBALS._player.disableControl();
@@ -1164,7 +1164,7 @@ void Scene810::signal() {
BF_GLOBALS._player.enableControl();
break;
case 8106:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_MICROFILM, 820);
BF_GLOBALS._sceneManager.changeScene(820);
break;
@@ -1194,7 +1194,7 @@ void Scene810::signal() {
BF_GLOBALS._sceneManager.changeScene(935);
break;
case 8114:
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
BF_INVENTORY.setObjectScene(INV_MICROFILM, 1);
BF_GLOBALS._player.enableControl();
break;
@@ -1853,13 +1853,13 @@ void Scene830::signal() {
BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
BF_GLOBALS._player._strip = 7;
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_CARTER_NOTE, 1);
break;
case 8307:
BF_GLOBALS._player.enableControl();
_object5.remove();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
break;
case 8309:
@@ -2013,7 +2013,7 @@ bool Scene840::BoatKeysInset::startAction(CursorType action, Event &event) {
if ((BF_GLOBALS._dayNumber != 4) || (BF_GLOBALS._bookmark != bEndDayThree))
SceneItem::display2(840, 47);
else {
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
if (BF_INVENTORY.getObjectScene(INV_RENTAL_KEYS) == 1) {
// Replace rental keys
@@ -2058,7 +2058,7 @@ bool Scene840::BoatKeysInset::RentalKeys::startAction(CursorType action, Event &
} else {
SceneItem::display2(840, 55);
BF_INVENTORY.setObjectScene(INV_RENTAL_KEYS, 1);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
scene->_boatKeysInset._v1B4 = 1;
remove();
@@ -2077,7 +2077,7 @@ bool Scene840::BoatKeysInset::WaveKeys::startAction(CursorType action, Event &ev
if (scene->_field1AC2) {
SceneItem::display2(840, 56);
BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 1);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
scene->_boatKeysInset._v1B6 = 1;
remove();
} else {
@@ -2150,7 +2150,7 @@ bool Scene840::Carter::startAction(CursorType action, Event &event) {
if (BF_INVENTORY.getObjectScene(INV_WAVE_KEYS) == 1) {
if (!BF_GLOBALS.getFlag(fGotPointsForCombo)) {
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS.setFlag(fGotPointsForCombo);
}
}
@@ -2409,13 +2409,13 @@ void Scene840::signal() {
break;
case 8402:
BF_GLOBALS._player.enableControl();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(INV_CARTER_NOTE, 3);
BF_INVENTORY.setObjectScene(INV_BASEBALL_CARD, 1);
BF_INVENTORY.setObjectScene(INV_RENTAL_COUPON, 1);
break;
case 8403:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
_sceneMode = 3;
_field1AC0 = 1;
_stripManager.start(8441, this);
@@ -2477,13 +2477,13 @@ void Scene840::signal() {
}
break;
case 8413:
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
_sceneMode = 8409;
setAction(&_sequenceManager1, this, 8409, &BF_GLOBALS._player, &_carter, &_doors, NULL);
break;
case 8417:
_field1ABA = 1;
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_INVENTORY.setObjectScene(INV_WAVE_KEYS, 0);
BF_INVENTORY.setObjectScene(INV_RENTAL_KEYS, 0);
BF_GLOBALS._player.enableControl();
@@ -2926,7 +2926,7 @@ bool Scene870::CrateInset::Jar::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
BF_INVENTORY.setObjectScene(INV_JAR, 1);
remove();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
return true;
} else {
return NamedObject::startAction(action, event);
@@ -2937,7 +2937,7 @@ bool Scene870::CrateInset::Rags::startAction(CursorType action, Event &event) {
if (action == CURSOR_USE) {
BF_INVENTORY.setObjectScene(INV_RAGS, 1);
remove();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
return true;
} else {
return NamedObject::startAction(action, event);
@@ -3443,14 +3443,14 @@ void Scene880::signal() {
BF_GLOBALS._sceneManager.changeScene(666);
break;
case 3:
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS.clearFlag(gunDrawn);
BF_INVENTORY.setObjectScene(INV_GRENADES, 880);
_sceneMode = 0;
signal();
break;
case 4:
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.clearFlag(gunDrawn);
_sceneMode = 0;
signal();
@@ -3489,7 +3489,7 @@ void Scene880::signal() {
case 8815:
if (BF_INVENTORY.getObjectScene(INV_DOG_WHISTLE) == 880) {
BF_INVENTORY.setObjectScene(INV_DOG_WHISTLE, 1);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
SceneItem::display2(880, 13);
} else {
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp
index ad0ac2f24f..74fd1214a1 100644
--- a/engines/tsage/blue_force/blueforce_scenes9.cpp
+++ b/engines/tsage/blue_force/blueforce_scenes9.cpp
@@ -90,14 +90,14 @@ bool Scene900::Gate::startAction(CursorType action, Event &event) {
if (BF_GLOBALS._v4CEC0 == 0) {
if (!BF_GLOBALS.getFlag(fGotPointsForUnlockGate)) {
BF_GLOBALS.setFlag(fGotPointsForUnlockGate);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
}
BF_GLOBALS._v4CEC0 = 1;
} else {
if (!BF_GLOBALS.getFlag(fGotPointsForLockGate)) {
if (BF_GLOBALS._bookmark == bEndDayThree) {
BF_GLOBALS.setFlag(fGotPointsForLockGate);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
}
}
BF_GLOBALS._v4CEC0 = 0;
@@ -324,7 +324,7 @@ void Scene900::Action2::signal() {
BF_GLOBALS._player._strip = 7;
if (!BF_GLOBALS.getFlag(fGotPointsForTrapDog)) {
BF_GLOBALS.setFlag(fGotPointsForTrapDog);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
}
SceneItem::display2(900, 10);
scene->_dog._flag = 1;
@@ -377,7 +377,7 @@ void Scene900::Action3::signal() {
SceneItem::display2(900, 24);
if (!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) {
BF_GLOBALS.setFlag(fGotPointsForLockWarehouse);
- BF_GLOBALS._uiElements.addScore(10);
+ T2_GLOBALS._uiElements.addScore(10);
}
BF_GLOBALS._player.enableControl();
remove();
@@ -427,7 +427,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._sound1.changeSound(91);
_field1974 = 0;
_field1976 = 0;
- BF_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements._active = true;
BF_GLOBALS.clearFlag(fCanDrawGun);
if (BF_GLOBALS._dayNumber == 0) {
BF_GLOBALS._dayNumber = 4;
@@ -634,7 +634,7 @@ void Scene900::signal() {
_dog.signal();
if ((!BF_GLOBALS.getFlag(fGotPointsForFreeDog)) && (BF_GLOBALS._bookmark == bEndDayThree)) {
BF_GLOBALS.setFlag(fGotPointsForFreeDog);
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
}
BF_INVENTORY.setObjectScene(INV_FISHING_NET, 1);
SceneItem::display2(900, 11);
@@ -647,14 +647,14 @@ void Scene900::signal() {
_door._flag = 1;
if ((!BF_GLOBALS.getFlag(fGotPointsForLockWarehouse)) && (BF_GLOBALS._bookmark == bEndDayThree)) {
BF_GLOBALS.setFlag(fGotPointsForLockWarehouse);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
}
} else {
SceneItem::display2(900, 13);
_door._flag = 0;
if (!BF_GLOBALS.getFlag(fGotPointsForUnlockWarehouse)) {
BF_GLOBALS.setFlag(fGotPointsForUnlockWarehouse);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
}
}
BF_GLOBALS._player.enableControl();
@@ -1292,7 +1292,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
if (BF_GLOBALS._v4CEE2 < 1) {
if (_frame == 2) {
if (!BF_GLOBALS.getFlag(81)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(81);
}
scene->_sceneMode = 0;
@@ -1333,7 +1333,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) {
} else {
if (BF_GLOBALS._v4CEC8 == 1) {
if (!BF_GLOBALS.getFlag(78)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(78);
}
BF_GLOBALS._player.disableControl();
@@ -1659,12 +1659,12 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
if (BF_GLOBALS._v4CECA == 0) {
if (_field90 == 1) {
if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForBlackCord);
}
} else {
if (!BF_GLOBALS.getFlag(fGotPointsForGeneratorPlug)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForGeneratorPlug);
}
}
@@ -1674,12 +1674,12 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) {
} else if (BF_GLOBALS._v4CECA == 1) {
if (_field90 == 1) {
if (!BF_GLOBALS.getFlag(fGotPointsForBlackCord)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForBlackCord);
}
} else {
if (!BF_GLOBALS.getFlag(fGotPointsForGeneratorPlug)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForGeneratorPlug);
}
}
@@ -1771,7 +1771,7 @@ bool Scene910::PowerButton::startAction(CursorType action, Event &event) {
scene->_sound1.play(100);
scene->_sound1.holdAt(1);
if (!BF_GLOBALS.getFlag(77)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(77);
}
setFrame(5);
@@ -1786,7 +1786,7 @@ bool Scene910::PowerButton::startAction(CursorType action, Event &event) {
scene->_sound1.release();
if (BF_GLOBALS._bookmark == 21) {
if (!BF_GLOBALS.getFlag(82)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(82);
}
}
@@ -2409,7 +2409,7 @@ void Scene910::signal() {
break;
case 9110:
if (!BF_GLOBALS.getFlag(fGotPointsForCrate)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCrate);
}
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 1);
@@ -2418,7 +2418,7 @@ void Scene910::signal() {
break;
case 9111:
if ((BF_GLOBALS._bookmark == bEndDayThree) && (!BF_GLOBALS.getFlag(fGotPointsForGeneratorOff))) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForGeneratorOff);
}
BF_INVENTORY.setObjectScene(INV_BLACK_CORD, 910);
@@ -2482,7 +2482,7 @@ void Scene910::signal() {
break;
case 9119:
if (!BF_GLOBALS.getFlag(fGotPointsForCordOnForklift)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCordOnForklift);
}
BF_INVENTORY.setObjectScene(INV_YELLOW_CORD, 0);
@@ -2640,7 +2640,7 @@ void Scene910::signal() {
break;
case 9136:
if (!BF_GLOBALS.getFlag(fGotPointsForCuffingNico)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCuffingNico);
}
_lyle.setAction(&_sequenceManager2, NULL, 9131, &_lyle, NULL);
@@ -2666,7 +2666,7 @@ void Scene910::signal() {
case 9141:
BF_INVENTORY.setObjectScene(INV_22_SNUB, 1);
if (!BF_GLOBALS.getFlag(fGotPointsForCuffingDA)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForCuffingDA);
}
BF_GLOBALS._player.enableControl();
@@ -2674,7 +2674,7 @@ void Scene910::signal() {
case 9142:
BF_GLOBALS._player.enableControl();
if (!BF_GLOBALS.getFlag(fGotPointsForSearchingNico)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForSearchingNico);
}
break;
@@ -2868,7 +2868,7 @@ void Scene910::subE82BD() {
return;
if (! BF_GLOBALS.getFlag(fGotPointsForLightsOn)) {
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_GLOBALS.setFlag(fGotPointsForLightsOn);
}
BF_GLOBALS._v4CEE0 = 1;
@@ -2886,7 +2886,7 @@ void Scene910::subE83E1() {
if (BF_GLOBALS._v4CEE0 != 0) {
_fakeWall.show();
if ((BF_GLOBALS._bookmark == 21) && (!BF_GLOBALS.getFlag(80))) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(80);
}
BF_GLOBALS._v4CEE0 = 0;
@@ -2929,7 +2929,7 @@ bool Scene920::Item1::startAction(CursorType action, Event &event) {
scene->_crateWindow.postInit();
scene->_sceneMode = 9204;
if (!BF_GLOBALS.getFlag(fGotPointsForBoots)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(fGotPointsForBoots);
}
scene->setAction(&scene->_sequenceManager1, scene, 9204, &BF_GLOBALS._player, &scene->_crateWindow, NULL);
@@ -3054,7 +3054,7 @@ void Scene920::signal() {
}
case 9207:
BF_GLOBALS._player.enableControl();
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(15, 1);
BF_GLOBALS._bookmark = bEndDayThree;
break;
@@ -3123,7 +3123,7 @@ bool Scene930::Object2::startAction(CursorType action, Event &event) {
return NamedObject::startAction(action, event);
NamedObject::startAction(action, event);
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_INVENTORY.setObjectScene(54, 1);
BF_GLOBALS.setFlag(93);
remove();
@@ -3203,7 +3203,7 @@ bool Scene930::Object5::startAction(CursorType action, Event &event) {
_lookLineNum = 76;
_useLineNum = 78;
} else {
- BF_GLOBALS._uiElements.addScore(50);
+ T2_GLOBALS._uiElements.addScore(50);
BF_INVENTORY.setObjectScene(55, 1);
setFrame2(getFrameCount());
_lookLineNum = 92;
@@ -3270,7 +3270,7 @@ void Scene930::Action1::signal() {
case 5:
scene->showBootWindow();
if (!BF_GLOBALS.getFlag(72)) {
- BF_GLOBALS._uiElements.addScore(30);
+ T2_GLOBALS._uiElements.addScore(30);
BF_GLOBALS.setFlag(72);
}
SceneItem::display(0, 312);
@@ -3803,7 +3803,7 @@ void Scene940::postInit(SceneObjectList *OwnerList) {
BF_GLOBALS._sound1.play(115);
BF_GLOBALS._dayNumber = 6;
BF_GLOBALS._interfaceY = 200;
- BF_GLOBALS._uiElements._active = false;
+ T2_GLOBALS._uiElements._active = false;
_gameTextSpeaker2._speakerName = "SENTTEXT";
_gameTextSpeaker2._color1 = 104;
@@ -3885,7 +3885,7 @@ void Scene940::remove() {
// clearScren();
BF_GLOBALS._scrollFollower = &BF_GLOBALS._player;
SceneExt::remove();
- BF_GLOBALS._uiElements._active = true;
+ T2_GLOBALS._uiElements._active = true;
}
} // End of namespace BlueForce
diff --git a/engines/tsage/blue_force/blueforce_ui.cpp b/engines/tsage/blue_force/blueforce_ui.cpp
deleted file mode 100644
index 9df5c93014..0000000000
--- a/engines/tsage/blue_force/blueforce_ui.cpp
+++ /dev/null
@@ -1,522 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "tsage/blue_force/blueforce_ui.h"
-#include "tsage/blue_force/blueforce_dialogs.h"
-#include "tsage/blue_force/blueforce_logic.h"
-#include "tsage/tsage.h"
-#include "tsage/core.h"
-
-namespace TsAGE {
-
-namespace BlueForce {
-
-void StripProxy::process(Event &event) {
- if (_action)
- _action->process(event);
-}
-
-/*--------------------------------------------------------------------------*/
-
-void UIElement::synchronize(Serializer &s) {
- BackgroundSceneObject::synchronize(s);
- s.syncAsSint16LE(_field88);
- s.syncAsSint16LE(_enabled);
- s.syncAsSint16LE(_frameNum);
-}
-
-void UIElement::setup(int visage, int stripNum, int frameNum, int posX, int posY, int priority) {
- _field88 = 0;
- _frameNum = frameNum;
- _enabled = true;
-
- SceneObject::setup(visage, stripNum, frameNum, posX, posY, priority);
-}
-
-void UIElement::setEnabled(bool flag) {
- if (_enabled != flag) {
- _enabled = flag;
- setFrame(_enabled ? _frameNum : _frameNum + 2);
- }
-}
-
-/*--------------------------------------------------------------------------*/
-
-void UIQuestion::process(Event &event) {
- if (event.eventType == EVENT_BUTTON_DOWN) {
- CursorType currentCursor = GLOBALS._events.getCursor();
- GLOBALS._events.hideCursor();
- showDescription(currentCursor);
-
- event.handled = true;
- }
-}
-
-void UIQuestion::showDescription(CursorType cursor) {
- if (cursor == INV_FOREST_RAP) {
- // Forest rap item has a graphical display
- showItem(5, 1, 1);
- } else {
- // Display object description
- SceneItem::display2(9001, (int)cursor);
- }
-}
-
-void UIQuestion::setEnabled(bool flag) {
- if (_enabled != flag) {
- UIElement::setEnabled(flag);
- BF_GLOBALS._uiElements.draw();
- }
-}
-
-void UIQuestion::showItem(int resNum, int rlbNum, int frameNum) {
- GfxDialog::setPalette();
-
- // Get the item to display
- GfxSurface objImage = surfaceFromRes(resNum, rlbNum, frameNum);
- Rect imgRect;
- imgRect.resize(objImage, 0, 0, 100);
- imgRect.center(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2);
-
- // Save the area behind where the image will be displayed
- GfxSurface *savedArea = Surface_getArea(BF_GLOBALS.gfxManager().getSurface(), imgRect);
-
- // Draw the image
- BF_GLOBALS.gfxManager().copyFrom(objImage, imgRect);
-
- // Wait for a press
- BF_GLOBALS._events.waitForPress();
-
- // Restore the old area
- BF_GLOBALS.gfxManager().copyFrom(*savedArea, imgRect);
- delete savedArea;
-}
-
-/*--------------------------------------------------------------------------*/
-
-void UIScore::postInit(SceneObjectList *OwnerList) {
- int xp = 266;
- _digit3.setup(1, 6, 1, xp, 180, 255);
- _digit3.reposition();
- xp += 7;
- _digit2.setup(1, 6, 1, xp, 180, 255);
- _digit2.reposition();
- xp += 7;
- _digit1.setup(1, 6, 1, xp, 180, 255);
- _digit1.reposition();
- xp += 7;
- _digit0.setup(1, 6, 1, xp, 180, 255);
- _digit0.reposition();
-}
-
-void UIScore::draw() {
- _digit3.draw();
- _digit2.draw();
- _digit1.draw();
- _digit0.draw();
-}
-
-void UIScore::updateScore() {
- int score = BF_GLOBALS._uiElements._scoreValue;
-
- _digit3.setFrame(score / 1000 + 1); score %= 1000;
- _digit2.setFrame(score / 100 + 1); score %= 100;
- _digit1.setFrame(score / 10 + 1); score %= 10;
- _digit0.setFrame(score + 1);
-}
-
-/*--------------------------------------------------------------------------*/
-
-UIInventorySlot::UIInventorySlot(): UIElement() {
- _objIndex = 0;
- _object = NULL;
-}
-
-void UIInventorySlot::synchronize(Serializer &s) {
- UIElement::synchronize(s);
- s.syncAsSint16LE(_objIndex);
- SYNC_POINTER(_object);
-}
-
-void UIInventorySlot::process(Event &event) {
- if (event.eventType == EVENT_BUTTON_DOWN) {
- event.handled = true;
-
- if (_objIndex == INV_AMMO_BELT) {
- // Handle showing ammo belt
- showAmmoBelt();
-
- } else if (_objIndex != INV_NONE) {
- _object->setCursor();
- }
- }
-}
-
-void UIInventorySlot::showAmmoBelt() {
- AmmoBeltDialog *dlg = new AmmoBeltDialog();
- dlg->execute();
- delete dlg;
-}
-
-/*--------------------------------------------------------------------------*/
-
-UIInventoryScroll::UIInventoryScroll() {
- _isLeft = false;
-}
-
-void UIInventoryScroll::synchronize(Serializer &s) {
- UIElement::synchronize(s);
- s.syncAsSint16LE(_isLeft);
-}
-
-void UIInventoryScroll::process(Event &event) {
- switch (event.eventType) {
- case EVENT_BUTTON_DOWN:
- // Draw the button as selected
- toggle(true);
-
- event.handled = true;
- break;
- case EVENT_BUTTON_UP:
- // Restore unselected version
- toggle(false);
-
- // Scroll the inventory as necessary
- BF_GLOBALS._uiElements.scrollInventory(_isLeft);
- event.handled = true;
- break;
- default:
- break;
- }
-}
-
-void UIInventoryScroll::toggle(bool pressed) {
- if (_enabled) {
- setFrame(pressed ? (_frameNum + 1) : _frameNum);
- BF_GLOBALS._uiElements.draw();
- }
-}
-
-/*--------------------------------------------------------------------------*/
-
-UICollection::UICollection(): EventHandler() {
- _clearScreen = false;
- _visible = false;
- _cursorChanged = false;
-}
-
-void UICollection::setup(const Common::Point &pt) {
- _position = pt;
- _bounds.left = _bounds.right = pt.x;
- _bounds.top = _bounds.bottom = pt.y;
-}
-
-void UICollection::hide() {
- erase();
- _visible = false;
-}
-
-void UICollection::show() {
- _visible = true;
- draw();
-}
-
-void UICollection::erase() {
- if (_clearScreen) {
- Rect tempRect(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT);
- BF_GLOBALS._screenSurface.fillRect(tempRect, 0);
- BF_GLOBALS._sceneManager._scene->_backSurface.fillRect(tempRect, 0);
- _clearScreen = false;
- }
-}
-
-void UICollection::resetClear() {
- _clearScreen = false;
-}
-
-void UICollection::draw() {
- if (_visible) {
- // Temporarily reset the sceneBounds when drawing UI elements to force them on-screen
- Rect savedBounds = g_globals->_sceneManager._scene->_sceneBounds;
- g_globals->_sceneManager._scene->_sceneBounds = Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
-
- // Draw the elements onto the background
- for (uint idx = 0; idx < _objList.size(); ++idx)
- _objList[idx]->draw();
-
- // Draw the resulting UI onto the screen
- BF_GLOBALS._screenSurface.copyFrom(BF_GLOBALS._sceneManager._scene->_backSurface,
- Rect(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT),
- Rect(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT));
-
- _clearScreen = 1;
- g_globals->_sceneManager._scene->_sceneBounds = savedBounds;
- }
-}
-
-/*--------------------------------------------------------------------------*/
-
-UIElements::UIElements(): UICollection() {
- _cursorVisage.setVisage(1, 5);
- g_saver->addLoadNotifier(&UIElements::loadNotifierProc);
-}
-
-void UIElements::synchronize(Serializer &s) {
- UICollection::synchronize(s);
-
- s.syncAsSint16LE(_slotStart);
- s.syncAsSint16LE(_scoreValue);
- s.syncAsByte(_active);
-
- int count = _itemList.size();
- s.syncAsSint16LE(count);
- if (s.isLoading()) {
- // Load in item list
- _itemList.clear();
-
- for (int idx = 0; idx < count; ++idx) {
- int itemId;
- s.syncAsSint16LE(itemId);
- _itemList.push_back(itemId);
- }
- } else {
- // Save item list
- for (int idx = 0; idx < count; ++idx) {
- int itemId = _itemList[idx];
- s.syncAsSint16LE(itemId);
- }
- }
-}
-
-void UIElements::process(Event &event) {
- if (_clearScreen && BF_GLOBALS._player._enabled && (BF_GLOBALS._sceneManager._sceneNumber != 50)) {
- if (_bounds.contains(event.mousePos)) {
- // Cursor inside UI area
- if (!_cursorChanged) {
- if (BF_GLOBALS._events.isInventoryIcon()) {
- // Inventory icon being displayed, so leave alone
- } else {
- // Change to the inventory use cursor
- GfxSurface surface = _cursorVisage.getFrame(6);
- BF_GLOBALS._events.setCursor(surface);
- }
- _cursorChanged = true;
- }
-
- // Pass event to any element that the cursor falls on
- for (int idx = (int)_objList.size() - 1; idx >= 0; --idx) {
- if (_objList[idx]->_bounds.contains(event.mousePos) && _objList[idx]->_enabled) {
- _objList[idx]->process(event);
- if (event.handled)
- break;
- }
- }
-
- if (event.eventType == EVENT_BUTTON_DOWN)
- event.handled = true;
-
- } else if (_cursorChanged) {
- // Cursor outside UI area, so reset as necessary
- BF_GLOBALS._events.setCursor(BF_GLOBALS._events.getCursor());
- _cursorChanged = false;
-
- SceneExt *scene = (SceneExt *)BF_GLOBALS._sceneManager._scene;
- if (scene->_focusObject) {
- GfxSurface surface = _cursorVisage.getFrame(7);
- BF_GLOBALS._events.setCursor(surface);
- }
- }
- }
-}
-
-void UIElements::setup(const Common::Point &pt) {
- _slotStart = 0;
- _itemList.clear();
- _scoreValue = 0;
- _active = true;
- UICollection::setup(pt);
- hide();
-
- _object1.setup(1, 3, 1, 0, 0, 255);
- add(&_object1);
-
- // Set up the inventory slots
- int xp = 0;
- for (int idx = 0; idx < 4; ++idx) {
- UIElement *item = NULL;
- switch (idx) {
- case 0:
- item = &_slot1;
- break;
- case 1:
- item = &_slot2;
- break;
- case 2:
- item = &_slot3;
- break;
- case 3:
- item = &_slot4;
- break;
- }
-
- xp = idx * 63 + 2;
- item->setup(9, 1, idx, xp, 4, 255);
- add(item);
- }
-
- // Setup bottom-right hand buttons
- xp += 62;
- _question.setup(1, 4, 7, xp, 16, 255);
- _question.setEnabled(false);
- add(&_question);
-
- xp += 21;
- _scrollLeft.setup(1, 4, 1, xp, 16, 255);
- add(&_scrollLeft);
- _scrollLeft._isLeft = true;
-
- xp += 22;
- _scrollRight.setup(1, 4, 4, xp, 16, 255);
- add(&_scrollRight);
- _scrollRight._isLeft = false;
-
- // Set up the score
- _score.postInit();
- add(&_score);
-
- // Set interface area
- _bounds = Rect(0, BF_INTERFACE_Y - 1, SCREEN_WIDTH, SCREEN_HEIGHT);
-
- updateInventory();
-}
-
-void UIElements::add(UIElement *obj) {
- // Add object
- assert(_objList.size() < 12);
- _objList.push_back(obj);
-
- obj->setPosition(Common::Point(_bounds.left + obj->_position.x, _bounds.top + obj->_position.y));
- obj->reposition();
-
- GfxSurface s = obj->getFrame();
- s.draw(obj->_position);
-}
-
-/**
- * Handles updating the visual inventory in the user interface
- */
-void UIElements::updateInventory() {
- _score.updateScore();
- updateInvList();
-
- // Enable scroll buttons if the player has more than four items
- if (_itemList.size() > 4) {
- _scrollLeft.setEnabled(true);
- _scrollRight.setEnabled(true);
- } else {
- _scrollLeft.setEnabled(false);
- _scrollRight.setEnabled(false);
- }
-
- // Handle cropping the slots start within inventory
- int lastPage = (_itemList.size() - 1) / 4 + 1;
- if (_slotStart < 0)
- _slotStart = lastPage - 1;
- else if (_slotStart > (lastPage - 1))
- _slotStart = 0;
-
- // Handle refreshing slot graphics
- UIInventorySlot *slotList[4] = { &_slot1, &_slot2, &_slot3, &_slot4 };
-
- // Loop through the inventory objects
- SynchronizedList<InvObject *>::iterator i;
- int objIndex = 0;
- for (i = BF_INVENTORY._itemList.begin(); i != BF_INVENTORY._itemList.end(); ++i, ++objIndex) {
- InvObject *obj = *i;
-
- // Check whether the object is in any of the four inventory slots
- for (int slotIndex = 0; slotIndex < 4; ++slotIndex) {
- int idx = _slotStart * 4 + slotIndex;
- int objectIdx = (idx < (int)_itemList.size()) ? _itemList[idx] : 0;
-
- if (objectIdx == objIndex) {
- UIInventorySlot *slot = slotList[slotIndex];
-
- slot->_objIndex = objIndex;
- slot->_object = obj;
- slot->setVisage(obj->_visage);
- slot->setStrip(obj->_strip);
- slot->setFrame(obj->_frame);
- }
- }
- }
-
- // Refresh the display if necessary
- if (_active)
- draw();
-}
-
-/**
- * Update the list of the indexes of items in the player's inventory
- */
-void UIElements::updateInvList() {
- // Update the index list of items in the player's inventory
- _itemList.clear();
-
- SynchronizedList<InvObject *>::iterator i;
- int itemIndex = 0;
- for (i = BF_GLOBALS._inventory->_itemList.begin(); i != BF_GLOBALS._inventory->_itemList.end(); ++i, ++itemIndex) {
- InvObject *invObject = *i;
- if (invObject->inInventory())
- _itemList.push_back(itemIndex);
- }
-}
-
-/**
- * Set the game score
- */
-void UIElements::addScore(int amount) {
- _scoreValue += amount;
- BF_GLOBALS._sound2.play(0);
- updateInventory();
-}
-
-/*
- * Scroll the inventory slots
- */
-void UIElements::scrollInventory(bool isLeft) {
- if (isLeft)
- --_slotStart;
- else
- ++_slotStart;
-
- updateInventory();
-}
-
-void UIElements::loadNotifierProc(bool postFlag) {
- if (postFlag && BF_GLOBALS._uiElements._active)
- BF_GLOBALS._uiElements.show();
-}
-
-} // End of namespace BlueForce
-
-} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_ui.h b/engines/tsage/blue_force/blueforce_ui.h
deleted file mode 100644
index 601b97a9fe..0000000000
--- a/engines/tsage/blue_force/blueforce_ui.h
+++ /dev/null
@@ -1,156 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#ifndef TSAGE_BLUEFORCE_UI_H
-#define TSAGE_BLUEFORCE_UI_H
-
-#include "common/scummsys.h"
-#include "tsage/core.h"
-#include "tsage/graphics.h"
-#include "tsage/sound.h"
-
-namespace TsAGE {
-
-namespace BlueForce {
-
-using namespace TsAGE;
-
-class StripProxy: public EventHandler {
-public:
- virtual void process(Event &event);
-};
-
-class UIElement: public BackgroundSceneObject {
-public:
- int _field88;
- bool _enabled;
- int _frameNum;
-
- virtual Common::String getClassName() { return "UIElement"; }
- virtual void synchronize(Serializer &s);
-
- void setup(int visage, int stripNum, int frameNum, int posX, int posY, int priority);
- void setEnabled(bool flag);
-};
-
-// This class implements the Question mark button
-class UIQuestion: public UIElement {
-private:
- void showDescription(CursorType item);
- void showItem(int resNum, int rlbNum, int frameNum);
-public:
- virtual void process(Event &event);
- void setEnabled(bool flag);
-};
-
-// This class implements the score counter
-class UIScore: public UIElement {
-private:
- void showDescription(int lineNum);
-public:
- UIElement _digit3, _digit2, _digit1, _digit0;
-
- virtual void postInit(SceneObjectList *OwnerList = NULL);
- virtual void draw();
-
- void updateScore();
-};
-
-class UIInventorySlot: public UIElement {
-private:
- void showAmmoBelt();
-public:
- int _objIndex;
- InvObject *_object;
-
- UIInventorySlot();
- virtual Common::String getClassName() { return "UIInventorySlot"; }
- virtual void synchronize(Serializer &s);
- virtual void process(Event &event);
-};
-
-class UIInventoryScroll: public UIElement {
-private:
- void toggle(bool pressed);
-public:
- bool _isLeft;
-
- UIInventoryScroll();
- virtual Common::String getClassName() { return "UIInventoryScroll"; }
- virtual void synchronize(Serializer &s);
- virtual void process(Event &event);
-};
-
-class UICollection: public EventHandler {
-protected:
- void erase();
-public:
- Common::Point _position;
- Rect _bounds;
- bool _visible;
- bool _clearScreen;
- bool _cursorChanged;
- Common::Array<UIElement *> _objList;
-
- UICollection();
- void setup(const Common::Point &pt);
- void hide();
- void show();
- void resetClear();
- void draw();
-};
-
-class UIElements: public UICollection {
-private:
- void add(UIElement *obj);
- void updateInvList();
-public:
- UIElement _object1;
- UIQuestion _question;
- UIScore _score;
- UIInventorySlot _slot1, _slot2, _slot3, _slot4;
- UIInventoryScroll _scrollLeft, _scrollRight;
- ASound _sound;
- int _slotStart, _scoreValue;
- bool _active;
- Common::Array<int> _itemList;
- Visage _cursorVisage;
-
- UIElements();
- virtual Common::String getClassName() { return "UIElements"; }
- virtual void synchronize(Serializer &s);
- virtual void postInit(SceneObjectList *OwnerList = NULL) { error("Wrong init() called"); }
- virtual void process(Event &event);
-
- void setup(const Common::Point &pt);
- void updateInventory();
- void addScore(int amount);
- void scrollInventory(bool isLeft);
-
- static void loadNotifierProc(bool postFlag);
-};
-
-} // End of namespace BlueForce
-
-} // End of namespace TsAGE
-
-#endif