Age | Commit message (Collapse) | Author |
|
|
|
|
|
This function returns 0 when no valid voice data is found, at the place
where it's used. This prevents the game asserting during the intro, when
no speech file is present, in platforms with limited disk space
|
|
|
|
|
|
The language data for the Czech version are in data.dcp, but the pairs
of {language.dcp, data.dcp} get preference over just a match on data.dcp,
thus we need to detect Czech as one of these pairs, giving the user the
choice of language on detection. In this case I just copied the english-detection.
|
|
languages properly.
Reversion 1.3 seems to have one language file in it’s main-folder, and
a full set in languages/ (not language/ like a few other games), the names
of the language-files are also different from what we’ve seen earlier.
|
|
|
|
|
|
|
|
|
|
fixes bug #6457
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
scene 1800. This fixes a bug in the original game.
|
|
This is mostly a quick fix to solve the rather common case of wanting
to use bold Arial. This will not handle the user adding the actual Arial.ttf
file to the folder yet, but atleast it solves the common case of having
to fallback to FreeSans.
|
|
|
|
|
|
|
|
|
|
The fix is the change in the MAXPATHLEN check, but have also migrated
this to Common::String to make the fix easier.
Thanks to klusark for pointing out this problem.
|
|
|
|
Previously, if the user enters a command that is more than 256
characters, it will overflow the history buffer.
By using a Common::String, this is not possible.
|
|
Previously, if the colorsFound exceeded the maximum number of
cursor colors, a bad access to the cursor palette buffer could be
performed before the warning was emitted. This reordering avoids
that.
|
|
|
|
|
|
|
|
300 saves
|
|
in scene 1550
|
|
|
|
|
|
|
|
|
|
|
|
visiting canyon people
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This fixes the color-keying checks in Wintermute for PNG images.
|
|
|