Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-17 | Tile-based NES cursor for MM NES. | Eugene Sandulenko | |
svn-id: r17169 | |||
2005-03-16 | Weird ... but fixes the second (and hopefully last) crash | Nicolas Bacca | |
svn-id: r17168 | |||
2005-03-16 | Fix head first crash. Virtual functions + one parameter added == fun :p | Nicolas Bacca | |
svn-id: r17167 | |||
2005-03-16 | Last line of verbs work in NES maniac now. | Travis Howell | |
svn-id: r17166 | |||
2005-03-16 | First attempt to fix charset colors. | Eugene Sandulenko | |
svn-id: r17165 | |||
2005-03-16 | Preliminary support for NES charsets. Colors are wrong and we get glitches | Eugene Sandulenko | |
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164 | |||
2005-03-16 | Actor position fix for NES maniac, from Quietust | Travis Howell | |
svn-id: r17163 | |||
2005-03-16 | Patch from Quietust. Proper drawing of objects and fixes to inventory. | Eugene Sandulenko | |
svn-id: r17162 | |||
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably ↵ | Max Horn | |
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161 | |||
2005-03-15 | Use better variable names... | Max Horn | |
svn-id: r17160 | |||
2005-03-15 | Properly wipe out animation trails in MM NES. It appeared that it | Eugene Sandulenko | |
just uses different constants for VAR_CURRENT_LIGHTS. So now it uses proper double buffering as well svn-id: r17159 | |||
2005-03-15 | oops | Eugene Sandulenko | |
svn-id: r17158 | |||
2005-03-15 | Add md5's of all known MM NES versions. | Eugene Sandulenko | |
svn-id: r17157 | |||
2005-03-15 | Minor NES-related fixes | Eugene Sandulenko | |
o Actors do not leave trails, though background isn't restored since that code always uses two buffers and nes isn't. I have to switch it to use two o Add Swedish version of MM NES o Code formatting fixes svn-id: r17156 | |||
2005-03-15 | Fix Bug #1163202 (music never stops). Some code cleanup. | Jochen Hoenicke | |
svn-id: r17155 | |||
2005-03-15 | Weakened the low pass filter (thanks to tbcarey who compared it with a real ↵ | Jochen Hoenicke | |
PCjr) svn-id: r17154 | |||
2005-03-15 | fixed compilation for emsvc4 | Paweł Kołodziejski | |
svn-id: r17153 | |||
2005-03-15 | fixed compilation for for overlay SDL latest changes, and formating code. | Paweł Kołodziejski | |
Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func svn-id: r17152 | |||
2005-03-15 | inproper hack for compilation with emsvc4. i don't know how to fix it: | Paweł Kołodziejski | |
"'GUI::Dialog::open' : illegal call of non-static member function" svn-id: r17151 | |||
2005-03-15 | fixed compilation for emsvc4 | Paweł Kołodziejski | |
svn-id: r17150 | |||
2005-03-15 | Whitespace | Torbjörn Andersson | |
svn-id: r17149 | |||
2005-03-15 | Doesn't apply to NES maniac. | Travis Howell | |
svn-id: r17148 | |||
2005-03-15 | Patch from Quietust: | Travis Howell | |
Fix room scrolling in NES maniac. svn-id: r17147 | |||
2005-03-15 | Fix verbs position in NES maniac for now. | Travis Howell | |
svn-id: r17146 | |||
2005-03-15 | Patch from Quietust: | Travis Howell | |
Animated costumes for NES maniac. svn-id: r17145 | |||
2005-03-15 | Update MM NES md5 due to changed index file. | Eugene Sandulenko | |
svn-id: r17144 | |||
2005-03-15 | First (unsuccessful) attempt to make NES costume animation work. | Eugene Sandulenko | |
svn-id: r17143 | |||
2005-03-15 | Change this one too. | Travis Howell | |
svn-id: r17142 | |||
2005-03-15 | Patch from Quietust. Fix NES sprites colors and optimize sprite drawing | Eugene Sandulenko | |
routine. svn-id: r17141 | |||
2005-03-15 | VAR_CUTSCENEEXIT_KEY uses different value in NES maniac | Travis Howell | |
svn-id: r17140 | |||
2005-03-15 | Actually draw NES costumes. | Eugene Sandulenko | |
svn-id: r17139 | |||
2005-03-15 | Off by one. | Travis Howell | |
svn-id: r17138 | |||
2005-03-14 | First attempt to draw NES sprites. There are these problems: | Eugene Sandulenko | |
o Position is not correct o Colors are wrong o No animation o They're not wiped out correctly, maybe because of first problem svn-id: r17137 | |||
2005-03-14 | Rename sprite fields/functions | Travis Howell | |
svn-id: r17136 | |||
2005-03-14 | Fixed GCC warning about unused variables. | Torbjörn Andersson | |
svn-id: r17135 | |||
2005-03-14 | Fix method names to comply to our coding standards | Max Horn | |
svn-id: r17134 | |||
2005-03-13 | Preliminary support for MM NES. | Eugene Sandulenko | |
svn-id: r17133 | |||
2005-03-13 | The MPEG player patch has been backported to 0.7.1. | Torbjörn Andersson | |
svn-id: r17131 | |||
2005-03-13 | fixed wrong tile drawing above actors | Andrew Kurushin | |
svn-id: r17129 | |||
2005-03-13 | Updated BS2 section for 0.7.1 | Torbjörn Andersson | |
svn-id: r17126 | |||
2005-03-13 | OSystem-overlay should be documented | Max Horn | |
svn-id: r17124 | |||
2005-03-13 | Use same length as original, as the string is split across 2 lines it ↵ | Joost Peters | |
doesn't matter anyway. this way we won't have to create a temporary buffer. svn-id: r17122 | |||
2005-03-13 | mention BASS bugfix | Joost Peters | |
svn-id: r17121 | |||
2005-03-13 | Rename sprite flags/functions | Travis Howell | |
svn-id: r17119 | |||
2005-03-13 | Fix/workaround for bug #1151924 - datafiles for the floppy version contain ↵ | Joost Peters | |
'broken' string when using spanish text. svn-id: r17117 | |||
2005-03-13 | Rename sprite flags/functions | Travis Howell | |
svn-id: r17116 | |||
2005-03-13 | Correct sprite flags mistake. | Travis Howell | |
svn-id: r17115 | |||
2005-03-13 | Update HE game todo and where they are needed. | Travis Howell | |
svn-id: r17114 | |||
2005-03-13 | Fix spyozon regression | Travis Howell | |
svn-id: r17113 | |||
2005-03-13 | Don't apply to HE100, it breaks credits in pajama. | Travis Howell | |
svn-id: r17112 |