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2005-03-17Tile-based NES cursor for MM NES.Eugene Sandulenko
svn-id: r17169
2005-03-16Weird ... but fixes the second (and hopefully last) crashNicolas Bacca
svn-id: r17168
2005-03-16Fix head first crash. Virtual functions + one parameter added == fun :pNicolas Bacca
svn-id: r17167
2005-03-16Last line of verbs work in NES maniac now.Travis Howell
svn-id: r17166
2005-03-16First attempt to fix charset colors.Eugene Sandulenko
svn-id: r17165
2005-03-16Preliminary support for NES charsets. Colors are wrong and we get glitchesEugene Sandulenko
caused by too narrow screen. Also text clearing doesn't work. svn-id: r17164
2005-03-16Actor position fix for NES maniac, from QuietustTravis Howell
svn-id: r17163
2005-03-16Patch from Quietust. Proper drawing of objects and fixes to inventory.Eugene Sandulenko
svn-id: r17162
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably ↵Max Horn
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161
2005-03-15Use better variable names...Max Horn
svn-id: r17160
2005-03-15Properly wipe out animation trails in MM NES. It appeared that itEugene Sandulenko
just uses different constants for VAR_CURRENT_LIGHTS. So now it uses proper double buffering as well svn-id: r17159
2005-03-15oopsEugene Sandulenko
svn-id: r17158
2005-03-15Add md5's of all known MM NES versions.Eugene Sandulenko
svn-id: r17157
2005-03-15Minor NES-related fixesEugene Sandulenko
o Actors do not leave trails, though background isn't restored since that code always uses two buffers and nes isn't. I have to switch it to use two o Add Swedish version of MM NES o Code formatting fixes svn-id: r17156
2005-03-15Fix Bug #1163202 (music never stops). Some code cleanup.Jochen Hoenicke
svn-id: r17155
2005-03-15Weakened the low pass filter (thanks to tbcarey who compared it with a real ↵Jochen Hoenicke
PCjr) svn-id: r17154
2005-03-15fixed compilation for emsvc4Paweł Kołodziejski
svn-id: r17153
2005-03-15fixed compilation for for overlay SDL latest changes, and formating code.Paweł Kołodziejski
Wince SDL port is currently broken, it crash at NULL _screen pointer while locking SDL surface inside OSystem_SDL::clearScreen() func svn-id: r17152
2005-03-15inproper hack for compilation with emsvc4. i don't know how to fix it:Paweł Kołodziejski
"'GUI::Dialog::open' : illegal call of non-static member function" svn-id: r17151
2005-03-15fixed compilation for emsvc4Paweł Kołodziejski
svn-id: r17150
2005-03-15WhitespaceTorbjörn Andersson
svn-id: r17149
2005-03-15Doesn't apply to NES maniac.Travis Howell
svn-id: r17148
2005-03-15Patch from Quietust:Travis Howell
Fix room scrolling in NES maniac. svn-id: r17147
2005-03-15Fix verbs position in NES maniac for now.Travis Howell
svn-id: r17146
2005-03-15Patch from Quietust:Travis Howell
Animated costumes for NES maniac. svn-id: r17145
2005-03-15Update MM NES md5 due to changed index file.Eugene Sandulenko
svn-id: r17144
2005-03-15First (unsuccessful) attempt to make NES costume animation work.Eugene Sandulenko
svn-id: r17143
2005-03-15Change this one too.Travis Howell
svn-id: r17142
2005-03-15Patch from Quietust. Fix NES sprites colors and optimize sprite drawingEugene Sandulenko
routine. svn-id: r17141
2005-03-15VAR_CUTSCENEEXIT_KEY uses different value in NES maniacTravis Howell
svn-id: r17140
2005-03-15Actually draw NES costumes.Eugene Sandulenko
svn-id: r17139
2005-03-15Off by one.Travis Howell
svn-id: r17138
2005-03-14First attempt to draw NES sprites. There are these problems:Eugene Sandulenko
o Position is not correct o Colors are wrong o No animation o They're not wiped out correctly, maybe because of first problem svn-id: r17137
2005-03-14Rename sprite fields/functionsTravis Howell
svn-id: r17136
2005-03-14Fixed GCC warning about unused variables.Torbjörn Andersson
svn-id: r17135
2005-03-14Fix method names to comply to our coding standardsMax Horn
svn-id: r17134
2005-03-13Preliminary support for MM NES.Eugene Sandulenko
svn-id: r17133
2005-03-13The MPEG player patch has been backported to 0.7.1.Torbjörn Andersson
svn-id: r17131
2005-03-13fixed wrong tile drawing above actorsAndrew Kurushin
svn-id: r17129
2005-03-13Updated BS2 section for 0.7.1Torbjörn Andersson
svn-id: r17126
2005-03-13OSystem-overlay should be documentedMax Horn
svn-id: r17124
2005-03-13Use same length as original, as the string is split across 2 lines it ↵Joost Peters
doesn't matter anyway. this way we won't have to create a temporary buffer. svn-id: r17122
2005-03-13mention BASS bugfixJoost Peters
svn-id: r17121
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17119
2005-03-13Fix/workaround for bug #1151924 - datafiles for the floppy version contain ↵Joost Peters
'broken' string when using spanish text. svn-id: r17117
2005-03-13Rename sprite flags/functionsTravis Howell
svn-id: r17116
2005-03-13Correct sprite flags mistake.Travis Howell
svn-id: r17115
2005-03-13Update HE game todo and where they are needed.Travis Howell
svn-id: r17114
2005-03-13Fix spyozon regressionTravis Howell
svn-id: r17113
2005-03-13Don't apply to HE100, it breaks credits in pajama.Travis Howell
svn-id: r17112