aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2016-02-21SCI: Add help for debuglevel commandWillem Jan Palenstijn
2016-02-21SCI32: Fix save patching for ScummVM dialogMartin Kiewitz
- Patch game super object for saving instead of game object - Remove re-adding planes+screen items, game::replay does that We would only have to do that for soft-failing on restore - Change debug levels of kNumLoops/kNumCels to 9 - Add special comment about -info- selector in syncWithScripts() This should now make ScummVM menu saving work properly at least in SQ6.
2016-02-21GRAPHICS: Remove superfluous ABS usage to silence a warning.Johannes Schickel
2016-02-21SCI32: Add comment about SQ6's option planeMartin Kiewitz
2016-02-21SCI32: Implement syncing planes+screen items from VM for restoreMartin Kiewitz
Fixes restoring saved games, when ScummVM dialogs are patched in Removing clearing planes+screen items as well, because the scripts actually did that, but did not clear everything. Fixes "Invalid screen item" message when entering options menu, after restoring in SQ6.
2016-02-21SCI: Use nullptr instead of 0 for null pointer checksColin Snover
2016-02-21I18N: Regenerate translations.datEugene Sandulenko
2016-02-21I18N: Update Russian translationEugene Sandulenko
2016-02-21I18N: Update Ukrainian translationEugene Sandulenko
2016-02-21GRAPHICS: Skip empty rects and empty shadows in ↵Johannes Schickel
VectorRendererSpec::drawSquareShadow.
2016-02-21GRAPHICS: Skip empty rects in VectorRenderer*'s drawInteriorRoundedSquareAlg.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleFast.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRendererSpec::drawSquareAlg.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRender*'s drawTabAlg.Johannes Schickel
2016-02-21GRAPHICS: Make VectorRendererAA::drawLineAlg never divide by zero.Johannes Schickel
It won't crash any longer in the case dx = dy = 0.
2016-02-21GRAPHICS: Let drawLineAlg in VectorRenderer code take unsigned dx, dy.Johannes Schickel
2016-02-21GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleVertAlg.Johannes Schickel
2016-02-21GRAPHICS: Add comments about safe divisions in VectorRendererSpec.cpp.Johannes Schickel
2016-02-21SCI32: Use debugC instead of debugCN for debug outputMartin Kiewitz
2016-02-21SCI32: Add debug output to Add/Update/DeleteScreenItem+PlanesMartin Kiewitz
debugflag Graphics level 6 for Add+Delete level 7 for Update
2016-02-21SCI32: Add a bit more debug info to errors + screenitemsMartin Kiewitz
2016-02-21I18N: Regenerate translations data fileThierry Crozat
2016-02-21I18N: Update hungarian translation (patch #1632)Thierry Crozat
2016-02-21I18N: Update dutch translation (patch #1633)Thierry Crozat
2016-02-21SCI: Add script patch for Laura Bow 1 easter eggMartin Kiewitz
Fixes view-loop for PC version
2016-02-21SCI: Fix redrawAll updating visiblePlanesWillem Jan Palenstijn
It was comparing ScreenItem*'s directly, instead of objects.
2016-02-21SCI: Skip NULL entries in FindByObjectWillem Jan Palenstijn
Lists can contain gaps if they're searched before Pack() is called.
2016-02-21SCI: Clear visible planes in GfxFrameout::clear() tooWillem Jan Palenstijn
This caused planes and visibleplanes to go out of sync when loading.
2016-02-20CREATE_PROJECT: Disable fluidsynth library by default for Visual StudioPaul Gilbert
Currently we don't have a lib file for fluidsynth built for Visual Studio 2015, and I've spent 5 fruitless hours trying to compile one. So I'm disabling fluidsynth automatically for now, and we can always re-enable it again if we ever do manage to create an appropriate library
2016-02-20I18N: Regenerate translations data fileThierry Crozat
2016-02-20I18N: Update gl_ES translation (patch #1631)Thierry Crozat
2016-02-20I18N: Regenerate translations data fileThierry Crozat
2016-02-20I18N: Update Polish translation.Michał Ziąbkowski
2016-02-20I18N: Update french translationThierry Crozat
2016-02-20VIDEO: Add warning for potential unaligned writesWillem Jan Palenstijn
2016-02-20VIDEO: In indeo3 codec, use unaligned read functions where necessaryWillem Jan Palenstijn
This fixes bug #7039.
2016-02-20SCI: Fix showStyle check in palMorphFrameOut() - thanks snoverFilippos Karapetis
2016-02-20I18N: Merge updated translations template to the language filesThierry Crozat
2016-02-20I18N: Update translations template fileThierry Crozat
2016-02-20CGE2: Add events.cpp to POTFILEThierry Crozat
2016-02-20CGE: Add events.cpp to POTFILEThierry Crozat
2016-02-20AVALANCHE: Add missing POTFILESThierry Crozat
2016-02-20HUGO: Add missing POTFILESThierry Crozat
2016-02-20SHERLOCK: Add missing POTFILESThierry Crozat
2016-02-20TOON: Add missing POTFILESThierry Crozat
2016-02-20I18N: Regenerate translations data fileThierry Crozat
2016-02-20I18N: Update french translationThierry Crozat
2016-02-20I18N: Merge update translations template into the language filesThierry Crozat
2016-02-20I18N: Update translations template fileThierry Crozat
2016-02-20PARALLACTION: Translate buttons in load and save dialogs.Thierry Crozat