Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-07 | cleanup and a few fixes for text positioning (but am not sure if it's fully ↵ | Max Horn | |
correct now either; will have to compare smush subtitles we generate with those from the LEC engine) svn-id: r8386 | |||
2003-06-07 | case 9 was drawStringCentered but should have been drawStringWrapCentered; ↵ | Max Horn | |
cleanup svn-id: r8385 | |||
2003-06-07 | cleanup | Max Horn | |
svn-id: r8384 | |||
2003-06-07 | Fix for bug #654286: ZAK256: Ending credits are illegible | Max Horn | |
svn-id: r8383 | |||
2003-06-07 | fix set costumes for v1 | Paweł Kołodziejski | |
svn-id: r8382 | |||
2003-06-07 | CD Loom and EGA Loom should not use the same dissolve effect, so I've | Torbjörn Andersson | |
reverted that part of the Loom unification and clarified the comments slightly. I also slowed down the CD Loom dissolve a bit. It's still faster than the default behaviour, but I think it looks better this way. (Feel free to change that back again if you don't agree.) svn-id: r8381 | |||
2003-06-07 | some changes for v1 costumes | Paweł Kołodziejski | |
svn-id: r8380 | |||
2003-06-07 | This should be the right check for header_len. | Jochen Hoenicke | |
I first thought that old games did not have GF_SMALL_HEADER. svn-id: r8379 | |||
2003-06-07 | init costumes for v1 games | Paweł Kołodziejski | |
svn-id: r8378 | |||
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-07 | adhere to our coding style conventions; removed some unneccessary code | Max Horn | |
svn-id: r8376 | |||
2003-06-07 | make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be ↵ | Max Horn | |
unified, too) svn-id: r8375 | |||
2003-06-07 | removed GF_AFTER flags (except GF_AFTER_HEV7) | Max Horn | |
svn-id: r8374 | |||
2003-06-07 | Loom unification | Max Horn | |
svn-id: r8373 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-07 | compilation fix | Jonathan Gray | |
svn-id: r8371 | |||
2003-06-07 | use _version | Max Horn | |
svn-id: r8370 | |||
2003-06-06 | added to new feature flags | Max Horn | |
svn-id: r8369 | |||
2003-06-06 | remove version column | Max Horn | |
svn-id: r8368 | |||
2003-06-06 | set _version to detector value | Max Horn | |
svn-id: r8367 | |||
2003-06-06 | make version public | Max Horn | |
svn-id: r8366 | |||
2003-06-06 | I have no idea if this is right, but at least sound seems to be working | Torbjörn Andersson | |
again in Maniac Mansion, Zak and EGA Loom. svn-id: r8365 | |||
2003-06-06 | Preparations for removing GF_AFTER_V? flags | Max Horn | |
svn-id: r8364 | |||
2003-06-06 | hook for V2 costumes (based on a brief glimpse at the costume resources; ↵ | Max Horn | |
however I haven't yet looked at the rest of the format, so this would just crash if you enabled it right now) svn-id: r8363 | |||
2003-06-06 | Always reset the VAR_GAME_LOADED variable (if it's available). This seems | Torbjörn Andersson | |
to fix bug #740148, at least partially. svn-id: r8362 | |||
2003-06-06 | Added a fix for music_timer in V3 games. | Jochen Hoenicke | |
svn-id: r8361 | |||
2003-06-06 | rewrite code a bit: personally I find it much easier to understand what the ↵ | Max Horn | |
code does this way (the &6 trick is cute, but obfuscates the meaning of the code) svn-id: r8360 | |||
2003-06-06 | add fnRandom() | Joost Peters | |
svn-id: r8359 | |||
2003-06-06 | forgot to remove that | Robert Göffringmann | |
svn-id: r8358 | |||
2003-06-06 | changed sprite priority, changed some errors to warnings and added hack to ↵ | Robert Göffringmann | |
get past the first scene svn-id: r8357 | |||
2003-06-06 | forgot to activate that code again | Robert Göffringmann | |
svn-id: r8356 | |||
2003-06-06 | misc fixes | Robert Göffringmann | |
svn-id: r8355 | |||
2003-06-06 | add some (mouse) stubs | Joost Peters | |
svn-id: r8354 | |||
2003-06-06 | whoops. | Robert Göffringmann | |
svn-id: r8353 | |||
2003-06-06 | fix logic script bugs. | Robert Göffringmann | |
svn-id: r8352 | |||
2003-06-06 | changed warning() to error(), this is how it is in the original, and this ↵ | Joost Peters | |
seems to happen when you try to exit the underground-bar currently, don't know why yet. svn-id: r8351 | |||
2003-06-06 | Order matters! Inverse iris is transition effect 5 and nothing else. | Torbjörn Andersson | |
svn-id: r8350 | |||
2003-06-06 | added a currently disabled hack that can be used to get costumes used in V1 ↵ | Max Horn | |
games (currently crashes since we don't support that custome format yet) svn-id: r8349 | |||
2003-06-06 | Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the ↵ | James Brown | |
AFTER_V1 flag instead. svn-id: r8348 | |||
2003-06-06 | Hack to fix the placement of the green transparency on the tank in the Hall | Torbjörn Andersson | |
of Oddities in Sam & Max. As far as I can tell, this was a bug in the original game as well, so this is one of the rare cases where I think a hack is ok even as a long-term solution. svn-id: r8347 | |||
2003-06-06 | v1 object drawing updates from aquadran | Jonathan Gray | |
svn-id: r8346 | |||
2003-06-06 | fixed almost object drawing for v1 games, (ugly hack for drawBitmap) | Paweł Kołodziejski | |
svn-id: r8345 | |||
2003-06-06 | changed height of virtscreen for v1 games | Paweł Kołodziejski | |
svn-id: r8344 | |||
2003-06-06 | forgot to implement right mousebutton. :) | Robert Göffringmann | |
svn-id: r8343 | |||
2003-06-06 | small bugfix, menu still doesn't work. -_- | Robert Göffringmann | |
svn-id: r8342 | |||
2003-06-06 | cleanup | Max Horn | |
svn-id: r8341 | |||
2003-06-05 | make code use our coding conventions | Max Horn | |
svn-id: r8340 | |||
2003-06-05 | unified some code | Max Horn | |
svn-id: r8339 | |||
2003-06-05 | proper mouse transparancy fix, should work for all cursors now | Joost Peters | |
svn-id: r8338 | |||
2003-06-05 | fixed switch opcode | Oliver Kiehl | |
svn-id: r8337 |