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2013-11-19SCI: proper laura bow 2 script patch for safe issueMartin Kiewitz
2013-11-19TSAGE: R2R - Add a workaround for the pathfinding issue in vampire maze, remo...Strangerke
2013-11-19FULLPIPE: More work on scene02Eugene Sandulenko
2013-11-19FULLPIPE: Do some renaming in scene02Eugene Sandulenko
2013-11-19AVALANCHE: Fix display of speed state.urukgit
2013-11-19AVALANCHE: Fix timer.urukgit
2013-11-19TSAGE: Graphic fix for image flags affecting frame centroid locationPaul Gilbert
2013-11-19TSAGE: R2R fix for using ladder at bottom of lift shaftPaul Gilbert
2013-11-18TSAGE: Don't assert in PlayStream::getFileOffset() when no data existsFilippos Karapetis
2013-11-18FULLPIPE: Started scene02 implementationEugene Sandulenko
2013-11-18AVALANCHE: Repair the timer.urukgit
2013-11-18WINTERMUTE: Add a fake detection entry for Czech Dead City.Einar Johan Trøan Sømåen
2013-11-18WINTERMUTE: Add quite a bit of hackery to allow Reversion 1.3 to select langu...Einar Johan Trøan Sømåen
2013-11-18TSAGE: R2R - Some renaming in scene 1750Strangerke
2013-11-18TSAGE: R2R - Remove useless function in scene 1750Strangerke
2013-11-17FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue()Eugene Sandulenko
2013-11-17FULLPIPE: Get rid of ambiguity in MovGraph2 classEugene Sandulenko
2013-11-18SCI: added script patch to fix sq5 toolbox bugMartin Kiewitz
2013-11-17TSAGE: R2R - Add comments related to flag 52, 53 and 54 in scene 1100Strangerke
2013-11-17OPENGL: Fix >1Bpp mouse cursors which do not require format conversion.Johannes Schickel
2013-11-16TSAGE: Cleanup and correct entrance/exits for R2R balloon launchPaul Gilbert
2013-11-16TSAGE: R2R fix for Quinn moving from output to ARM shipPaul Gilbert
2013-11-16JANITORIAL: Fix engine orderingMatthew Hoops
2013-11-16FULLPIPE: MovGraph2::buildMovInfo1MessageQueue(), more typesEugene Sandulenko
2013-11-16SCI: workaround for sq4 hintbook script bug (#6447)Martin Kiewitz
2013-11-16SCI: fixing warning about missing bracesMartin Kiewitz
2013-11-16FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementation. Almost thereEugene Sandulenko
2013-11-15TSAGE: R2R - Add hardcoded logic to handle Seeker failing to open door in sce...Strangerke
2013-11-15WINTERMUTE: Add bold-font support for FreeSans.ttf (and only FreeSans for now).Einar Johan Trøan Sømåen
2013-11-14TSAGE: Fix for Quinn's visage in R2R forest campfire sequencePaul Gilbert
2013-11-14TSAGE: Full height bugfix for R2R balloon landing scenePaul Gilbert
2013-11-14TSAGE: Bugfixing and minor renaming for R2R Maglev scenePaul Gilbert
2013-11-14FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementationEugene Sandulenko
2013-11-14SDL: Fix bug where config file path could exceed maximum path length.D G Turner
2013-11-14AVALANCHE: Fix bug when Tuck tries to grab AvvyStrangerke
2013-11-14GUI: Use Common::String for console history, to ensure buffer safety.Joel Teichroeb
2013-11-14GUI: Fix for potential bad cursor palette access in warning case.Joel Teichroeb
2013-11-13TSAGE: Fix for R2R Rimwall crash cutscene to be full screenPaul Gilbert
2013-11-13TSAGE: Fix for walk regions around R2R intact spaceport shipPaul Gilbert
2013-11-13TSAGE: Fix to show walk cursor after getting joystickPaul Gilbert
2013-11-13TSAGE: Fix for corrupted R2R bridge speakers. This invalidates prior scene 30...Paul Gilbert
2013-11-14TSAGE: R2R - Fix wreckage disappearing when grabbing the diagnostic display, ...Strangerke
2013-11-13TSAGE: R2R - comment out some noisy warningsStrangerke
2013-11-13FULLPIPE: MovGraph2::buildMovInfo1MessageQueue() implementation con'tEugene Sandulenko
2013-11-13TSAGE: Fix for R2R spaceport check for when to trigger ARM arriving cutscenePaul Gilbert
2013-11-13TSAGE: Fix for showing correct cursor on R2R bridge post spaceport landingPaul Gilbert
2013-11-13TSAGE: Fix to show UI after landing on spaceport cutscenePaul Gilbert
2013-11-13TSAGE: R2R - Fix a crash when switching from active to passive scan after vis...Strangerke
2013-11-12TSAGE: Fix for R2R crash loading voice after landing on spaceportPaul Gilbert
2013-11-12TSAGE: R2R Fix for restoriong scenes with objects using a shadow mapPaul Gilbert