Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-22 | MOHAWK: Silence a warning | Bastien Bouclet | |
2016-02-22 | MOHAWK: Add support for the ScummVM save metadata features | Bastien Bouclet | |
The metadata is saved in a separate file to keep compatibility with the original engine saves. | |||
2016-02-22 | MOHAWK: Add Save, Load and Quit buttons to the Myst Dialog | Bastien Bouclet | |
So that it is possible to play the game without knowing about the GMM | |||
2016-02-22 | MOHAWK: Center the options dialog | Bastien Bouclet | |
2016-02-22 | MOHAWK: MystOptionsDialog should not subclass GUI::OptionsDialog | Bastien Bouclet | |
2016-02-21 | SHERLOCK: RT: Fix tearing in ending credits | Paul Gilbert | |
2016-02-22 | SCI: Make Pharkas CD opcodes return explicit values. Document. | Lars Skovlund | |
2016-02-22 | SCI32: Document purpose of 993.voc | Lars Skovlund | |
2016-02-22 | TUCKER: Allow skipping and quitting from cutscene loops | Ori Avtalion | |
2016-02-22 | TUCKER: Remove errant loop increment (confirmed by cyx) | Ori Avtalion | |
2016-02-21 | SWORD25: Fix bug #6981: High CPU usage on one core | Eugene Sandulenko | |
The game loop is implemented in Lua, and there are no delays. Now we wait 10ms on each event pulling, as we always do. | |||
2016-02-21 | SCI32: Comment splitRects | Willem Jan Palenstijn | |
2016-02-21 | SCI32: Clean up Gfx::FrameoutsyncWithScripts() | Martin Kiewitz | |
2016-02-21 | SCI: Add help for debuglevel command | Willem Jan Palenstijn | |
2016-02-21 | SCI32: Fix save patching for ScummVM dialog | Martin Kiewitz | |
- Patch game super object for saving instead of game object - Remove re-adding planes+screen items, game::replay does that We would only have to do that for soft-failing on restore - Change debug levels of kNumLoops/kNumCels to 9 - Add special comment about -info- selector in syncWithScripts() This should now make ScummVM menu saving work properly at least in SQ6. | |||
2016-02-21 | GRAPHICS: Remove superfluous ABS usage to silence a warning. | Johannes Schickel | |
2016-02-21 | SCI32: Add comment about SQ6's option plane | Martin Kiewitz | |
2016-02-21 | SCI32: Implement syncing planes+screen items from VM for restore | Martin Kiewitz | |
Fixes restoring saved games, when ScummVM dialogs are patched in Removing clearing planes+screen items as well, because the scripts actually did that, but did not clear everything. Fixes "Invalid screen item" message when entering options menu, after restoring in SQ6. | |||
2016-02-21 | SCI: Use nullptr instead of 0 for null pointer checks | Colin Snover | |
2016-02-21 | I18N: Regenerate translations.dat | Eugene Sandulenko | |
2016-02-21 | I18N: Update Russian translation | Eugene Sandulenko | |
2016-02-21 | I18N: Update Ukrainian translation | Eugene Sandulenko | |
2016-02-21 | GRAPHICS: Skip empty rects and empty shadows in ↵ | Johannes Schickel | |
VectorRendererSpec::drawSquareShadow. | |||
2016-02-21 | GRAPHICS: Skip empty rects in VectorRenderer*'s drawInteriorRoundedSquareAlg. | Johannes Schickel | |
2016-02-21 | GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleFast. | Johannes Schickel | |
2016-02-21 | GRAPHICS: Skip empty rects in VectorRendererSpec::drawSquareAlg. | Johannes Schickel | |
2016-02-21 | GRAPHICS: Skip empty rects in VectorRender*'s drawTabAlg. | Johannes Schickel | |
2016-02-21 | GRAPHICS: Make VectorRendererAA::drawLineAlg never divide by zero. | Johannes Schickel | |
It won't crash any longer in the case dx = dy = 0. | |||
2016-02-21 | GRAPHICS: Let drawLineAlg in VectorRenderer code take unsigned dx, dy. | Johannes Schickel | |
2016-02-21 | GRAPHICS: Skip empty rects in VectorRendererSpec::drawTriangleVertAlg. | Johannes Schickel | |
2016-02-21 | GRAPHICS: Add comments about safe divisions in VectorRendererSpec.cpp. | Johannes Schickel | |
2016-02-21 | SCI32: Use debugC instead of debugCN for debug output | Martin Kiewitz | |
2016-02-21 | SCI32: Add debug output to Add/Update/DeleteScreenItem+Planes | Martin Kiewitz | |
debugflag Graphics level 6 for Add+Delete level 7 for Update | |||
2016-02-21 | SCI32: Add a bit more debug info to errors + screenitems | Martin Kiewitz | |
2016-02-21 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-21 | I18N: Update hungarian translation (patch #1632) | Thierry Crozat | |
2016-02-21 | I18N: Update dutch translation (patch #1633) | Thierry Crozat | |
2016-02-21 | SCI: Add script patch for Laura Bow 1 easter egg | Martin Kiewitz | |
Fixes view-loop for PC version | |||
2016-02-21 | SCI: Fix redrawAll updating visiblePlanes | Willem Jan Palenstijn | |
It was comparing ScreenItem*'s directly, instead of objects. | |||
2016-02-21 | SCI: Skip NULL entries in FindByObject | Willem Jan Palenstijn | |
Lists can contain gaps if they're searched before Pack() is called. | |||
2016-02-21 | SCI: Clear visible planes in GfxFrameout::clear() too | Willem Jan Palenstijn | |
This caused planes and visibleplanes to go out of sync when loading. | |||
2016-02-20 | CREATE_PROJECT: Disable fluidsynth library by default for Visual Studio | Paul Gilbert | |
Currently we don't have a lib file for fluidsynth built for Visual Studio 2015, and I've spent 5 fruitless hours trying to compile one. So I'm disabling fluidsynth automatically for now, and we can always re-enable it again if we ever do manage to create an appropriate library | |||
2016-02-20 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-20 | I18N: Update gl_ES translation (patch #1631) | Thierry Crozat | |
2016-02-20 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-02-20 | I18N: Update Polish translation. | Michał Ziąbkowski | |
2016-02-20 | I18N: Update french translation | Thierry Crozat | |
2016-02-20 | VIDEO: Add warning for potential unaligned writes | Willem Jan Palenstijn | |
2016-02-20 | VIDEO: In indeo3 codec, use unaligned read functions where necessary | Willem Jan Palenstijn | |
This fixes bug #7039. | |||
2016-02-20 | SCI: Fix showStyle check in palMorphFrameOut() - thanks snover | Filippos Karapetis | |