Age | Commit message (Collapse) | Author |
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VectorRendererSpec::drawSquareShadow.
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It won't crash any longer in the case dx = dy = 0.
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debugflag Graphics
level 6 for Add+Delete
level 7 for Update
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Fixes view-loop for PC version
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It was comparing ScreenItem*'s directly, instead of objects.
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Lists can contain gaps if they're searched before Pack() is called.
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This caused planes and visibleplanes to go out of sync when loading.
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Currently we don't have a lib file for fluidsynth built for Visual Studio
2015, and I've spent 5 fruitless hours trying to compile one. So I'm
disabling fluidsynth automatically for now, and we can always re-enable
it again if we ever do manage to create an appropriate library
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This fixes bug #7039.
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