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2003-06-07Fix for bug #654286: ZAK256: Ending credits are illegibleMax Horn
svn-id: r8383
2003-06-07fix set costumes for v1Paweł Kołodziejski
svn-id: r8382
2003-06-07CD Loom and EGA Loom should not use the same dissolve effect, so I'veTorbjörn Andersson
reverted that part of the Loom unification and clarified the comments slightly. I also slowed down the CD Loom dissolve a bit. It's still faster than the default behaviour, but I think it looks better this way. (Feel free to change that back again if you don't agree.) svn-id: r8381
2003-06-07some changes for v1 costumesPaweł Kołodziejski
svn-id: r8380
2003-06-07This should be the right check for header_len.Jochen Hoenicke
I first thought that old games did not have GF_SMALL_HEADER. svn-id: r8379
2003-06-07init costumes for v1 gamesPaweł Kołodziejski
svn-id: r8378
2003-06-07follow our coding conventionsMax Horn
svn-id: r8377
2003-06-07adhere to our coding style conventions; removed some unneccessary codeMax Horn
svn-id: r8376
2003-06-07make SmushFont inherit from NutRenderer (TODO: drawChar stuff should be ↵Max Horn
unified, too) svn-id: r8375
2003-06-07removed GF_AFTER flags (except GF_AFTER_HEV7)Max Horn
svn-id: r8374
2003-06-07Loom unificationMax Horn
svn-id: r8373
2003-06-07replaced GF_AFTER with _versionMax Horn
svn-id: r8372
2003-06-07compilation fixJonathan Gray
svn-id: r8371
2003-06-07use _versionMax Horn
svn-id: r8370
2003-06-06added to new feature flagsMax Horn
svn-id: r8369
2003-06-06remove version columnMax Horn
svn-id: r8368
2003-06-06set _version to detector valueMax Horn
svn-id: r8367
2003-06-06make version publicMax Horn
svn-id: r8366
2003-06-06I have no idea if this is right, but at least sound seems to be workingTorbjörn Andersson
again in Maniac Mansion, Zak and EGA Loom. svn-id: r8365
2003-06-06Preparations for removing GF_AFTER_V? flagsMax Horn
svn-id: r8364
2003-06-06hook for V2 costumes (based on a brief glimpse at the costume resources; ↵Max Horn
however I haven't yet looked at the rest of the format, so this would just crash if you enabled it right now) svn-id: r8363
2003-06-06Always reset the VAR_GAME_LOADED variable (if it's available). This seemsTorbjörn Andersson
to fix bug #740148, at least partially. svn-id: r8362
2003-06-06Added a fix for music_timer in V3 games.Jochen Hoenicke
svn-id: r8361
2003-06-06rewrite code a bit: personally I find it much easier to understand what the ↵Max Horn
code does this way (the &6 trick is cute, but obfuscates the meaning of the code) svn-id: r8360
2003-06-06add fnRandom()Joost Peters
svn-id: r8359
2003-06-06forgot to remove thatRobert Göffringmann
svn-id: r8358
2003-06-06changed sprite priority, changed some errors to warnings and added hack to ↵Robert Göffringmann
get past the first scene svn-id: r8357
2003-06-06forgot to activate that code againRobert Göffringmann
svn-id: r8356
2003-06-06misc fixesRobert Göffringmann
svn-id: r8355
2003-06-06add some (mouse) stubsJoost Peters
svn-id: r8354
2003-06-06whoops.Robert Göffringmann
svn-id: r8353
2003-06-06fix logic script bugs.Robert Göffringmann
svn-id: r8352
2003-06-06changed warning() to error(), this is how it is in the original, and this ↵Joost Peters
seems to happen when you try to exit the underground-bar currently, don't know why yet. svn-id: r8351
2003-06-06Order matters! Inverse iris is transition effect 5 and nothing else.Torbjörn Andersson
svn-id: r8350
2003-06-06added a currently disabled hack that can be used to get costumes used in V1 ↵Max Horn
games (currently crashes since we don't support that custome format yet) svn-id: r8349
2003-06-06Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the ↵James Brown
AFTER_V1 flag instead. svn-id: r8348
2003-06-06Hack to fix the placement of the green transparency on the tank in the HallTorbjörn Andersson
of Oddities in Sam & Max. As far as I can tell, this was a bug in the original game as well, so this is one of the rare cases where I think a hack is ok even as a long-term solution. svn-id: r8347
2003-06-06v1 object drawing updates from aquadranJonathan Gray
svn-id: r8346
2003-06-06fixed almost object drawing for v1 games, (ugly hack for drawBitmap)Paweł Kołodziejski
svn-id: r8345
2003-06-06changed height of virtscreen for v1 gamesPaweł Kołodziejski
svn-id: r8344
2003-06-06forgot to implement right mousebutton. :)Robert Göffringmann
svn-id: r8343
2003-06-06small bugfix, menu still doesn't work. -_-Robert Göffringmann
svn-id: r8342
2003-06-06cleanupMax Horn
svn-id: r8341
2003-06-05make code use our coding conventionsMax Horn
svn-id: r8340
2003-06-05unified some codeMax Horn
svn-id: r8339
2003-06-05proper mouse transparancy fix, should work for all cursors nowJoost Peters
svn-id: r8338
2003-06-05fixed switch opcodeOliver Kiehl
svn-id: r8337
2003-06-05fixed mouse cursor/transparencyJoost Peters
svn-id: r8336
2003-06-05make mouse move to middle of screen at start and let skystate initialize its ↵Robert Göffringmann
_objectList svn-id: r8335
2003-06-05fixed caching routinesRobert Göffringmann
svn-id: r8334