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2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
2006-04-29* Changed the createEngine() factory function of our plugins to return an ↵Max Horn
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199
2006-04-26Introduce and use Engine_Empty() and Engine::GUIErrorMessage()Eugene Sandulenko
svn-id: r22165
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵Max Horn
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916
2006-04-15Removed GameDetector::createMixer(), GameDetector::createEngine(), ↵Max Horn
GameDetector::_plugin svn-id: r21913
2006-04-15- Replaced ConfigManager::_globalDomains by _appDomain (we don't support ↵Max Horn
multiple global domains anymore) - Restructured parts of the ConfigManager to be more consistent and a bit easier to understand - Introduced ConfigManager::getDomain, potentially useful for code that needs to edit a specific domain (like the option dialogs) - Allow passing an empty string to ConfigManager::setActiveDomain(), to reset the active domain - Discard all transient config options (i.e. mostly command line settings) when entering the launcher, and after an engine exits - Introduced various hidden easter bugs. Happy easter, and have fun searching! svn-id: r21906
2006-04-14cleanupMax Horn
svn-id: r21888
2006-04-01Update gameDataPath() calls in engine, to fix compileTravis Howell
svn-id: r21541
2006-04-01Moved File::resetDefaultDirectories from Engine destructor to runGame (since ↵Max Horn
that is the main spot where we call addDefaultDirectory) svn-id: r21535
2006-04-01Removed yet another superfluous addDefaultDirectory call, and removed the ↵Max Horn
unused Engine::getGameDataPath method (just use _gameDataPath directly if you need this) svn-id: r21534
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to ↵Max Horn
Engine::initCommonGFX; added a TODO stating that it should eventually be removed completly svn-id: r20738
2006-02-16- Fixed a bug that prevented you from overriding the scaler from the commandMax Horn
line for 640x480 games. - Updated NEWS file a bit svn-id: r20736
2006-02-12No need to force engines to implement errorString()Max Horn
svn-id: r20589
2006-02-12'Changed Symbian configuration handling so it is using the basepath of the ↵Lars Persson
application installation as a path for Savegames, ini files etc *Updated list.h so it also compiles for Symbian codewarrior and gcce compilers svn-id: r20586
2006-02-11Change CVS keywords to SVN keywordsMax Horn
svn-id: r20509
2006-01-18Update copyright noticeEugene Sandulenko
svn-id: r20088
2005-12-031. New build structure for Symbian builds to allow easier build and project ↵Lars Persson
updates 2. Updated framework files for new structure 3. Uncommented Debug statements in vorbis.cpp (Should probably be removed alltogether. 4. Incorporated Sevs code formatting changes in the new Symbian source structure. 5. Removed/Changed EScummVM to ScummVM instead, hopefully most cases covered. 6. Beginning vibration support to be used for Scumm shake effects (Work ongoing by SumthinWicked) 7. Replaced the ScummVM icon for the FavIcon and upscaled the icon to 32x32. I think it looks ok, comments are welcome. 8. Built for S60V1 and UIQ2 targets from the cvs 9. Updated Readme with new build instructions. Any comments are welcome. Hopefully the other builds are not affected by this and all Sevs code updates are also incorporated. svn-id: r19739
2005-11-27Patch #1341626: "New GP32 port"Eugene Sandulenko
svn-id: r19710
2005-11-23Made the autosave period a configuration option and updated the engines ↵Gregory Montoir
using that feature (SCUMM, Queen and Sky). The value is supposed to be in seconds ; if it's set to 0 then autosaving is disabled. See also tracker item #1350187. svn-id: r19700
2005-10-18Update FSF address. Eek. Actually that took place on May 1, 2005Eugene Sandulenko
svn-id: r19142
2005-09-03Change PalmOS identChris Apers
svn-id: r18743
2005-08-28mingw can handle heap checking now.Travis Howell
NOTE: Requires mingw-runtime-3.8 svn-id: r18714
2005-08-10Don't explicity check for tremor and vorbis everywhere andJonathan Gray
require both USE_TREMOR and USE_VORBIS to be defined when using tremor. svn-id: r18642
2005-08-10Rest of the changes required for tremor to actually work.Jonathan Gray
Based on patches against 0.7.1 by Jolan Luff. svn-id: r18641
2005-07-30Remove trailing whitespaces.Eugene Sandulenko
svn-id: r18604
2005-07-05Last modifications for Actions to WinCE.Lars Persson
svn-id: r18500
2005-06-24When including files from common/, explicitly use the common/ prefixMax Horn
svn-id: r18444
2005-06-21replaced #if defined(_MSC_VER)Lars Persson
with #if defined (WIN32) svn-id: r18432
2005-06-21Patches needed to build for SYMBIAN32 WINS/GCC added.Lars Persson
Test built for Symbian and run on P910i without any major problems. Test built for MSVC6. Changed parts seems to compile ok but there are some problems with MSVC6 and some of the targets which the EPOC build does n't support (KYRA,SAGA). svn-id: r18430
2005-06-14Applied patch #1208299. A warning message about the "playing from CD underTorbjörn Andersson
Windows" bug is better than nothing, even if a proper bugfix - if one is possible - would be preferable. svn-id: r18389
2005-05-10Moved (In/Out)SaveFile(Manager) and Timer to namespace CommonMax Horn
svn-id: r18038
2005-05-10Moved class File and the MD5 stuff to namespace CommonMax Horn
svn-id: r18037
2005-04-10oopsMax Horn
svn-id: r17522
2005-04-09Moved the GFX_ constants to sdl-common.h, where they belong.Max Horn
svn-id: r17479
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-01-26Fix bug #1109687 buffer overflow causes crash from env-var HOME and someEugene Sandulenko
other places with such overflows. svn-id: r16640
2005-01-10Reduce dependencies on common/savefile.h from 88 to 14Max Horn
svn-id: r16528
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-27Reducing header dependencies a bitMax Horn
svn-id: r16347
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out ↵Max Horn
querying the debuglevel from the config-manager very often is too slow svn-id: r16345
2004-12-25- fix win32 with USE_WINDBG compile errorAndrew Kurushin
svn-id: r16320
2004-12-25Get rid of g_debugLevel (this fixes bug #1091142)Max Horn
svn-id: r16318
2004-12-12Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically)Max Horn
svn-id: r16038
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the ↵Max Horn
'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway) svn-id: r15901
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
There are plans to add some brains to GameDetector class, which will let us avoid passing detector to init() method. svn-id: r15873
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ↵Max Horn
objections) svn-id: r15849
2004-11-19added walkthroughPaweł Kołodziejski
svn-id: r15835
2004-11-09CleanupChris Apers
svn-id: r15739
2004-10-13Clear g_engine when an Engine is deleted. This avoids a crash in error()Torbjörn Andersson
when quitting Broken Sword II. (I still get the error message, of course, but that's a lot more helpful than an SDL parachute.) svn-id: r15535
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332