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AgeCommit message (Expand)Author
2005-03-31Playstation2 Port: initial importRobert Göffringmann
2005-03-28TypoTravis Howell
2005-03-25Enable kyra engine in static builds. Maybe someone will work on it :)Eugene Sandulenko
2005-03-25Patch #1117443 (Experimental plugin code revision)Max Horn
2005-03-12Missed fileTravis Howell
2005-03-11PalmOS tooChris Apers
2005-03-10Add --force-1x-overlay command line option as discussed in bugreportEugene Sandulenko
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
2005-03-09WIP of GP32 port. Now it is more correct port and compiles with currentEugene Sandulenko
2005-03-07Add Amiga renderer mode for EGA games.Travis Howell
2005-03-03That's what may happen if you happen to have more than one local tree.Eugene Sandulenko
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
2005-02-06Configure the plugin prefix/suffix in the configure script; use that setting ...Max Horn
2005-01-26Fix bug #1109687 buffer overflow causes crash from env-var HOME and someEugene Sandulenko
2005-01-10Reduce dependencies on common/savefile.h from 88 to 14Max Horn
2005-01-10system.h was being included in tons of places, without any good reason; reduc...Max Horn
2005-01-08Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message)Max Horn
2005-01-06Modify the singleton code once more to help overcome an issue with MSVC 7 (se...Max Horn
2005-01-01Changed the singleton code to allow for custom object factories; this allowed...Max Horn
2005-01-01Changed OSystem::instance() to return a reference, not a pointer (it now matc...Max Horn
2005-01-01Updated copyrightMax Horn
2004-12-30Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but ...Max Horn
2004-12-28Fix running ScummVM in plugin-modeMax Horn
2004-12-27Reducing header dependencies a bitMax Horn
2004-12-27Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out q...Max Horn
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
2004-12-25Make ESC key work in the launcherMax Horn
2004-12-25- fix win32 with USE_WINDBG compile errorAndrew Kurushin
2004-12-25Get rid of g_debugLevel (this fixes bug #1091142)Max Horn
2004-12-25Make loading the config file explicitMax Horn
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other things...Max Horn
2004-12-24errno is defined in errno.h, not sys/errno.h (says POSIX)Max Horn
2004-12-18Default save path for OS X as well.Jonathan Gray
2004-12-15- Move MAXPATHLEN includes/defines into common locationJonathan Gray
2004-12-14Switched HEAD to 0.8.0-CVS (did I miss any spots?Max Horn
2004-12-14Evil workaround for bug #1083058Max Horn
2004-12-12Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically)Max Horn
2004-12-05Turn off 'launcher looping' for nowMax Horn
2004-12-02Moved MidiDriver creation code into the MidiDriver class (as static methods),...Max Horn
2004-11-30'atari, fmtowns, mac, pc, windows' have nothing to do with savepath :)Gregory Montoir
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...Max Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-22Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, ...Max Horn
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ob...Max Horn
2004-11-20whitespacesMax Horn
2004-11-19added walkthroughPaweł Kołodziejski
2004-11-15Add global extrapath to GUI and to default directories list.Eugene Sandulenko
2004-11-13Add new clearScreen OSystem call. Currently only implemented in SDL backend. ...James Brown
2004-11-11Prevent infinite loop by displaying the launcher after a game start FAILURE too.James Brown