Age | Commit message (Expand) | Author |
2005-03-31 | Playstation2 Port: initial import | Robert Göffringmann |
2005-03-28 | Typo | Travis Howell |
2005-03-25 | Enable kyra engine in static builds. Maybe someone will work on it :) | Eugene Sandulenko |
2005-03-25 | Patch #1117443 (Experimental plugin code revision) | Max Horn |
2005-03-12 | Missed file | Travis Howell |
2005-03-11 | PalmOS too | Chris Apers |
2005-03-10 | Add --force-1x-overlay command line option as discussed in bugreport | Eugene Sandulenko |
2005-03-09 | Patch #1013937 "OSystem layer with bigger resolution". Now you will always | Eugene Sandulenko |
2005-03-09 | WIP of GP32 port. Now it is more correct port and compiles with current | Eugene Sandulenko |
2005-03-07 | Add Amiga renderer mode for EGA games. | Travis Howell |
2005-03-03 | That's what may happen if you happen to have more than one local tree. | Eugene Sandulenko |
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko |
2005-02-06 | Configure the plugin prefix/suffix in the configure script; use that setting ... | Max Horn |
2005-01-26 | Fix bug #1109687 buffer overflow causes crash from env-var HOME and some | Eugene Sandulenko |
2005-01-10 | Reduce dependencies on common/savefile.h from 88 to 14 | Max Horn |
2005-01-10 | system.h was being included in tons of places, without any good reason; reduc... | Max Horn |
2005-01-08 | Fix bug #1097467 (COMI: cursor is invisible at "insert CD" message) | Max Horn |
2005-01-06 | Modify the singleton code once more to help overcome an issue with MSVC 7 (se... | Max Horn |
2005-01-01 | Changed the singleton code to allow for custom object factories; this allowed... | Max Horn |
2005-01-01 | Changed OSystem::instance() to return a reference, not a pointer (it now matc... | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-30 | Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but ... | Max Horn |
2004-12-28 | Fix running ScummVM in plugin-mode | Max Horn |
2004-12-27 | Reducing header dependencies a bit | Max Horn |
2004-12-27 | Fix for bug #1091748 (DIG: Starting new games takes a long time); turns out q... | Max Horn |
2004-12-25 | Get rid of the useless & troublesome master_volume | Max Horn |
2004-12-25 | Make ESC key work in the launcher | Max Horn |
2004-12-25 | - fix win32 with USE_WINDBG compile error | Andrew Kurushin |
2004-12-25 | Get rid of g_debugLevel (this fixes bug #1091142) | Max Horn |
2004-12-25 | Make loading the config file explicit | Max Horn |
2004-12-25 | Moved the softsynth midi drivers into a sound/softsynth; amongst other things... | Max Horn |
2004-12-24 | errno is defined in errno.h, not sys/errno.h (says POSIX) | Max Horn |
2004-12-18 | Default save path for OS X as well. | Jonathan Gray |
2004-12-15 | - Move MAXPATHLEN includes/defines into common location | Jonathan Gray |
2004-12-14 | Switched HEAD to 0.8.0-CVS (did I miss any spots? | Max Horn |
2004-12-14 | Evil workaround for bug #1083058 | Max Horn |
2004-12-12 | Fix for bug #1082105 (GUI: ScummVM returns to window mode automatically) | Max Horn |
2004-12-05 | Turn off 'launcher looping' for now | Max Horn |
2004-12-02 | Moved MidiDriver creation code into the MidiDriver class (as static methods),... | Max Horn |
2004-11-30 | 'atari, fmtowns, mac, pc, windows' have nothing to do with savepath :) | Gregory Montoir |
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'... | Max Horn |
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko |
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn |
2004-11-22 | Added OSystem::beginGFXTransaction / endGFXTransaction (not yet implemented, ... | Max Horn |
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ob... | Max Horn |
2004-11-20 | whitespaces | Max Horn |
2004-11-19 | added walkthrough | Paweł Kołodziejski |
2004-11-15 | Add global extrapath to GUI and to default directories list. | Eugene Sandulenko |
2004-11-13 | Add new clearScreen OSystem call. Currently only implemented in SDL backend. ... | James Brown |
2004-11-11 | Prevent infinite loop by displaying the launcher after a game start FAILURE too. | James Brown |