Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-18 | JANITORIAL: Remove superfluous semicolons | Torbjörn Andersson | |
2017-04-10 | BLADERUNNER: added Leon AI script | Peter Kohaut | |
Happy incept day Leon! | |||
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut | |
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room | |||
2017-03-29 | BLADERUNNER: zbuffer is now updated between scene changes | Peter Kohaut | |
updated vqa player udpate code fixed some warnings audio preloading still needs some work | |||
2017-03-29 | BLADERUNNER: fixed warnings | Peter Kohaut | |
2017-03-29 | BLADERUNNER: fixed compilation without c++11 | Peter Kohaut | |
2017-03-29 | BLADERUNNER: introduced some game constants | Peter Kohaut | |
Game script are more readable now Fixed name of Officer Leary | |||
2017-03-28 | BLADERUNNER: Implement ZBuffer class | Thomas Fach-Pedersen | |
2017-03-26 | BLADERUNNER: Added correct video looping and loop switching | Peter Kohaut | |
2017-03-23 | BLADERUNNER: Reorganized script files | Peter Kohaut | |
2017-03-23 | BLADERUNNER: Added more functionality to movement track | Peter Kohaut | |
2017-03-20 | BLADERUNNER: added Runciter character (petshop owner) | Peter Kohaut | |
2017-03-20 | BLADERUNNER: added full office leroy ai script | Peter Kohaut | |
fix sceneobject remove | |||
2016-10-28 | BLADERUNNER: fixed memory leaks & overflows | Peter Kohaut | |
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder | |||
2016-10-24 | BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs) | Thomas Fach-Pedersen | |
CID 1364219 CID 1364223 | |||
2016-10-22 | BLADERUNNER: Fix uninitialized variable accesses | Thomas Fach-Pedersen | |
Fixes a couple of issues reported by valgrind and clang sanitizers. In particular, the initialization of Actor::_inCombat means that McCoy no longer randomly has his gun out at the beginning of the game. In SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been moved to after the call to setupFrameInWorld which is the method that initializes the field. This misplaced assert caused the game to crash for several people. | |||
2016-10-14 | BLADERUNNER: Fix compilation with plugins enabled | Eugene Sandulenko | |
2016-10-12 | BLADERUNNER: added picking up of items | Peter Kohaut | |
and some formatting | |||
2016-10-09 | BLADERUNNER: fixed some compilation warnings | Peter Kohaut | |
2016-10-08 | BLADERUNNER: added item pickup effect | Peter Kohaut | |
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene | |||
2016-10-06 | BLADERUNNER: added suspects db & fixed crimes db | Peter Kohaut | |
2016-10-04 | BLADERUNNER: trying to figure out walking, added structures for obstacles ↵ | Peter Kohaut | |
used for pathfinding, fixed bug in searching for walkboxes | |||
2016-10-03 | BLADERUNNER: Code formatting fixes | Eugene Sandulenko | |
2016-10-02 | BLADERUNNER: added ADQ, fixed some minor memory leaks | Peter Kohaut | |
2016-10-02 | BLADERUNNER: added support for rendering items in scenes | Peter Kohaut | |
2016-10-01 | BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed ↵ | Peter Kohaut | |
some warnings, fixed some scene scripts | |||
2016-09-29 | BLADERUNNER: Fix warnings | Eugene Sandulenko | |
2016-09-29 | BLADERUNNER: fixed exit selection, added footstep sounds, added some ↵ | Peter Kohaut | |
debugging display (scene objects, regions, exits, walkboxes, lights?) | |||
2016-09-29 | BLADERUNNER: mccoy script completed, walking is now animated | Peter Kohaut | |
2016-09-29 | BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵ | Peter Kohaut | |
completed init script. Added decoding of lights from VQA. Moved view from scene. | |||
2016-09-29 | BLADERUNNER: Pull in changes from madmoose | Peter Kohaut | |
2016-09-29 | BLADERUNNER: forgotten script files.... | Peter Kohaut | |
2016-09-29 | BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add audio_speech and Actor_Voice_Over | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Init globals, game flags, and actor clues | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Stub out init script | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add support for ambient sounds, game flags and variables, and ↵ | Thomas Fach-Pedersen | |
use VQA z-buffer when rendering. | |||
2016-09-29 | BLADERUNNER: Fix memory leaks in Script | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Resolve argument shadowing | Sven Hesse | |
2016-09-29 | BLADERUNNER: ScriptBase needs a virtual destructor | Sven Hesse | |
2016-09-29 | BLADERUNNER: First easter egg, developer commentary | Thomas Fach-Pedersen | |
2016-09-29 | BLADERUNNER: Add basic Scene, Set, and Script support. | Thomas Fach-Pedersen | |