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path: root/engines/bladerunner/script
AgeCommit message (Collapse)Author
2017-04-18JANITORIAL: Remove superfluous semicolonsTorbjörn Andersson
2017-04-10BLADERUNNER: added Leon AI scriptPeter Kohaut
Happy incept day Leon!
2017-04-02BLADERUNNER: fixed lighting cachePeter Kohaut
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room
2017-03-29BLADERUNNER: zbuffer is now updated between scene changesPeter Kohaut
updated vqa player udpate code fixed some warnings audio preloading still needs some work
2017-03-29BLADERUNNER: fixed warningsPeter Kohaut
2017-03-29BLADERUNNER: fixed compilation without c++11Peter Kohaut
2017-03-29BLADERUNNER: introduced some game constantsPeter Kohaut
Game script are more readable now Fixed name of Officer Leary
2017-03-28BLADERUNNER: Implement ZBuffer classThomas Fach-Pedersen
2017-03-26BLADERUNNER: Added correct video looping and loop switchingPeter Kohaut
2017-03-23BLADERUNNER: Reorganized script filesPeter Kohaut
2017-03-23BLADERUNNER: Added more functionality to movement trackPeter Kohaut
2017-03-20BLADERUNNER: added Runciter character (petshop owner)Peter Kohaut
2017-03-20BLADERUNNER: added full office leroy ai scriptPeter Kohaut
fix sceneobject remove
2016-10-28BLADERUNNER: fixed memory leaks & overflowsPeter Kohaut
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder
2016-10-24BLADERUNNER: Fix out-of-bounds access in voiceover actor (multiple CIDs)Thomas Fach-Pedersen
CID 1364219 CID 1364223
2016-10-22BLADERUNNER: Fix uninitialized variable accessesThomas Fach-Pedersen
Fixes a couple of issues reported by valgrind and clang sanitizers. In particular, the initialization of Actor::_inCombat means that McCoy no longer randomly has his gun out at the beginning of the game. In SliceRenderer::drawInWorld, the assert of _sliceFramePtr has been moved to after the call to setupFrameInWorld which is the method that initializes the field. This misplaced assert caused the game to crash for several people.
2016-10-14BLADERUNNER: Fix compilation with plugins enabledEugene Sandulenko
2016-10-12BLADERUNNER: added picking up of itemsPeter Kohaut
and some formatting
2016-10-09BLADERUNNER: fixed some compilation warningsPeter Kohaut
2016-10-08BLADERUNNER: added item pickup effectPeter Kohaut
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene
2016-10-06BLADERUNNER: added suspects db & fixed crimes dbPeter Kohaut
2016-10-04BLADERUNNER: trying to figure out walking, added structures for obstacles ↵Peter Kohaut
used for pathfinding, fixed bug in searching for walkboxes
2016-10-03BLADERUNNER: Code formatting fixesEugene Sandulenko
2016-10-02BLADERUNNER: added ADQ, fixed some minor memory leaksPeter Kohaut
2016-10-02BLADERUNNER: added support for rendering items in scenesPeter Kohaut
2016-10-01BLADERUNNER: fixed endian issue in uncompressed audio (thx madmoose), fixed ↵Peter Kohaut
some warnings, fixed some scene scripts
2016-09-29BLADERUNNER: Fix warningsEugene Sandulenko
2016-09-29BLADERUNNER: fixed exit selection, added footstep sounds, added some ↵Peter Kohaut
debugging display (scene objects, regions, exits, walkboxes, lights?)
2016-09-29BLADERUNNER: mccoy script completed, walking is now animatedPeter Kohaut
2016-09-29BLADERUNNER: added all scene scripts, esper script, kia script, vk script, ↵Peter Kohaut
completed init script. Added decoding of lights from VQA. Moved view from scene.
2016-09-29BLADERUNNER: Pull in changes from madmoosePeter Kohaut
2016-09-29BLADERUNNER: forgotten script files....Peter Kohaut
2016-09-29BLADERUNNER: Implement Player_Loses_Control and Player_Gains_ControlThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add audio_speech and Actor_Voice_OverThomas Fach-Pedersen
2016-09-29BLADERUNNER: Init globals, game flags, and actor cluesThomas Fach-Pedersen
2016-09-29BLADERUNNER: Stub out init scriptThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add support for ambient sounds, game flags and variables, and ↵Thomas Fach-Pedersen
use VQA z-buffer when rendering.
2016-09-29BLADERUNNER: Fix memory leaks in ScriptThomas Fach-Pedersen
2016-09-29BLADERUNNER: Resolve argument shadowingSven Hesse
2016-09-29BLADERUNNER: ScriptBase needs a virtual destructorSven Hesse
2016-09-29BLADERUNNER: First easter egg, developer commentaryThomas Fach-Pedersen
2016-09-29BLADERUNNER: Add basic Scene, Set, and Script support.Thomas Fach-Pedersen