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path: root/engines/draci/game.h
AgeCommit message (Expand)Author
2009-10-12Dragon looks into the requested direction.Robert Špalek
2009-10-12Implemented GPL commands JustTalk and JustStay.Robert Špalek
2009-10-12Reduced huge code duplication by introducing Game::stopObjectAnimations()Robert Špalek
2009-10-12Disambiguated _anims.Robert Špalek
2009-10-11Reduced code duplication and fixed one deletion bug.Robert Špalek
2009-10-11Implemented a few more harmless GPL2 commandsRobert Špalek
2009-10-08Change doxygen inline comments from "//!" to "///" as proposed on -develMax Horn
2009-10-04Fixed two bugs concerning loading:Robert Špalek
2009-10-04Hack Game::_shouldExitLoop.Robert Špalek
2009-10-04Load inventory items properly after loading the game.Robert Špalek
2009-10-04Implemented rudimentary game loading/saving.Robert Špalek
2009-10-01Clean up room changing code and support returning from the map.Robert Špalek
2009-09-30Remove trailing whitespacesMax Horn
2009-09-30- Adapt parts of the Draci code to match our code formatting guidelinesJohannes Schickel
2009-09-30Implemented the map room, entered when 'm' is pressed.Robert Špalek
2009-09-29Clean up and unify positioning dragon's animationsRobert Špalek
2009-09-29draci:Denis Kasak
2009-09-28draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::g...Denis Kasak
2009-09-27Reduce code duplication when cleaning animationsRobert Špalek
2009-09-25Added some more const's to the interface of Dragon HistoryRobert Špalek
2009-09-25Add const's to many interfaces of engines/draci/Robert Špalek
2009-08-17Removed public data variables of Game concerning dialogues and added getters/...Denis Kasak
2009-08-17Added inventory and item handling support (monster patch, sorry). Items were ...Denis Kasak
2009-08-16Added struct GameItem.Denis Kasak
2009-08-15Removed _roomChange hack since it's no longer needed.Denis Kasak
2009-08-15* Implemented LoadPalette, SetPalette and BlackPalette GPL commands.Denis Kasak
2009-08-12* Split loop status and substatus into two different enums since they are two...Denis Kasak
2009-08-11Added dialogue support.Denis Kasak
2009-08-09* Implemented Game::loadWalkingMap().Denis Kasak
2009-08-08* Implemented WalkingMap::findNearestWalkable() which mimics a heuristic from...Denis Kasak
2009-08-05* Made some type changes to struct/class members in game.cpp (uint -> int and...Denis Kasak
2009-08-05* Added kTitleColour = 255 enum constant used in the following item.Denis Kasak
2009-08-02* Fixed bug when reading in persons data. I was reading in coordinates as byt...Denis Kasak
2009-08-01* Added support for loop substatusDenis Kasak
2009-07-31* Added Game::runGateProgram()Denis Kasak
2009-07-30* Woops, Game::getRoomNum() was already implemented. Removed the superfluous ...Denis Kasak
2009-07-30* Added support for keeping track of gates (exits from rooms)Denis Kasak
2009-07-29Explicitly set the kDragonObject enum constant value for clarity.Denis Kasak
2009-07-29* Made Game::loop() exit conditionally depending on whether the internal Game...Denis Kasak
2009-07-29* Moved event handling to DraciEngine::handleEvents()Denis Kasak
2009-07-27* Added Game::getObjectWithAnimation() which finds the object that owns an an...Denis Kasak
2009-07-25* Moved walking code to Game::walkHero().Denis Kasak
2009-07-25Added Movement enum that enumerates the animations for the dragon's movement.Denis Kasak
2009-07-25* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...Denis Kasak
2009-07-25* Added handlers for the ObjStat and ObjStat_On GPL commandsDenis Kasak
2009-07-24* Added tracking and deleting animations by index (which represents the order...Denis Kasak
2009-07-20* Added scaling supportDenis Kasak
2009-07-19* Used ldexp() in real_to_double() instead of doing the calculation manuallyDenis Kasak
2009-07-19Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(...Denis Kasak
2009-07-18Removed room switching hack from Mouse and re-added it to DraciEngine::go() (...Denis Kasak