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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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draci
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game.h
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2009-10-04
Hack Game::_shouldExitLoop.
Robert Špalek
2009-10-04
Load inventory items properly after loading the game.
Robert Špalek
2009-10-04
Implemented rudimentary game loading/saving.
Robert Špalek
2009-10-01
Clean up room changing code and support returning from the map.
Robert Špalek
2009-09-30
Remove trailing whitespaces
Max Horn
2009-09-30
- Adapt parts of the Draci code to match our code formatting guidelines
Johannes Schickel
2009-09-30
Implemented the map room, entered when 'm' is pressed.
Robert Špalek
2009-09-29
Clean up and unify positioning dragon's animations
Robert Špalek
2009-09-29
draci:
Denis Kasak
2009-09-28
draci: Added methods Game::positionAnimAsHero(), Game::getHeroX() and Game::g...
Denis Kasak
2009-09-27
Reduce code duplication when cleaning animations
Robert Špalek
2009-09-25
Added some more const's to the interface of Dragon History
Robert Špalek
2009-09-25
Add const's to many interfaces of engines/draci/
Robert Špalek
2009-08-17
Removed public data variables of Game concerning dialogues and added getters/...
Denis Kasak
2009-08-17
Added inventory and item handling support (monster patch, sorry). Items were ...
Denis Kasak
2009-08-16
Added struct GameItem.
Denis Kasak
2009-08-15
Removed _roomChange hack since it's no longer needed.
Denis Kasak
2009-08-15
* Implemented LoadPalette, SetPalette and BlackPalette GPL commands.
Denis Kasak
2009-08-12
* Split loop status and substatus into two different enums since they are two...
Denis Kasak
2009-08-11
Added dialogue support.
Denis Kasak
2009-08-09
* Implemented Game::loadWalkingMap().
Denis Kasak
2009-08-08
* Implemented WalkingMap::findNearestWalkable() which mimics a heuristic from...
Denis Kasak
2009-08-05
* Made some type changes to struct/class members in game.cpp (uint -> int and...
Denis Kasak
2009-08-05
* Added kTitleColour = 255 enum constant used in the following item.
Denis Kasak
2009-08-02
* Fixed bug when reading in persons data. I was reading in coordinates as byt...
Denis Kasak
2009-08-01
* Added support for loop substatus
Denis Kasak
2009-07-31
* Added Game::runGateProgram()
Denis Kasak
2009-07-30
* Woops, Game::getRoomNum() was already implemented. Removed the superfluous ...
Denis Kasak
2009-07-30
* Added support for keeping track of gates (exits from rooms)
Denis Kasak
2009-07-29
Explicitly set the kDragonObject enum constant value for clarity.
Denis Kasak
2009-07-29
* Made Game::loop() exit conditionally depending on whether the internal Game...
Denis Kasak
2009-07-29
* Moved event handling to DraciEngine::handleEvents()
Denis Kasak
2009-07-27
* Added Game::getObjectWithAnimation() which finds the object that owns an an...
Denis Kasak
2009-07-25
* Moved walking code to Game::walkHero().
Denis Kasak
2009-07-25
Added Movement enum that enumerates the animations for the dragon's movement.
Denis Kasak
2009-07-25
* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...
Denis Kasak
2009-07-25
* Added handlers for the ObjStat and ObjStat_On GPL commands
Denis Kasak
2009-07-24
* Added tracking and deleting animations by index (which represents the order...
Denis Kasak
2009-07-20
* Added scaling support
Denis Kasak
2009-07-19
* Used ldexp() in real_to_double() instead of doing the calculation manually
Denis Kasak
2009-07-19
Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(...
Denis Kasak
2009-07-18
Removed room switching hack from Mouse and re-added it to DraciEngine::go() (...
Denis Kasak
2009-07-17
* Made Game::changeRoom() clear some more archives
Denis Kasak
2009-07-17
* Renamed Room::_numMasks to _numOverlays for consistency.
Denis Kasak
2009-07-17
* Added Game::loop()
Denis Kasak
2009-07-16
Renamed GameObject::_priority to _z.
Denis Kasak
2009-07-16
* Added WalkingMaps class
Denis Kasak
2009-07-15
* Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ...
Denis Kasak
2009-07-14
Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose.
Denis Kasak
2009-07-14
Made Game allocate its _info member statically instead of dinamically.
Denis Kasak
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