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path: root/engines/draci/game.h
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2009-09-25Added some more const's to the interface of Dragon HistoryRobert Špalek
2009-09-25Add const's to many interfaces of engines/draci/Robert Špalek
2009-08-17Removed public data variables of Game concerning dialogues and added getters/...Denis Kasak
2009-08-17Added inventory and item handling support (monster patch, sorry). Items were ...Denis Kasak
2009-08-16Added struct GameItem.Denis Kasak
2009-08-15Removed _roomChange hack since it's no longer needed.Denis Kasak
2009-08-15* Implemented LoadPalette, SetPalette and BlackPalette GPL commands.Denis Kasak
2009-08-12* Split loop status and substatus into two different enums since they are two...Denis Kasak
2009-08-11Added dialogue support.Denis Kasak
2009-08-09* Implemented Game::loadWalkingMap().Denis Kasak
2009-08-08* Implemented WalkingMap::findNearestWalkable() which mimics a heuristic from...Denis Kasak
2009-08-05* Made some type changes to struct/class members in game.cpp (uint -> int and...Denis Kasak
2009-08-05* Added kTitleColour = 255 enum constant used in the following item.Denis Kasak
2009-08-02* Fixed bug when reading in persons data. I was reading in coordinates as byt...Denis Kasak
2009-08-01* Added support for loop substatusDenis Kasak
2009-07-31* Added Game::runGateProgram()Denis Kasak
2009-07-30* Woops, Game::getRoomNum() was already implemented. Removed the superfluous ...Denis Kasak
2009-07-30* Added support for keeping track of gates (exits from rooms)Denis Kasak
2009-07-29Explicitly set the kDragonObject enum constant value for clarity.Denis Kasak
2009-07-29* Made Game::loop() exit conditionally depending on whether the internal Game...Denis Kasak
2009-07-29* Moved event handling to DraciEngine::handleEvents()Denis Kasak
2009-07-27* Added Game::getObjectWithAnimation() which finds the object that owns an an...Denis Kasak
2009-07-25* Moved walking code to Game::walkHero().Denis Kasak
2009-07-25Added Movement enum that enumerates the animations for the dragon's movement.Denis Kasak
2009-07-25* Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug be...Denis Kasak
2009-07-25* Added handlers for the ObjStat and ObjStat_On GPL commandsDenis Kasak
2009-07-24* Added tracking and deleting animations by index (which represents the order...Denis Kasak
2009-07-20* Added scaling supportDenis Kasak
2009-07-19* Used ldexp() in real_to_double() instead of doing the calculation manuallyDenis Kasak
2009-07-19Added capability for reading in Pascal 6-byte floats and made Game::loadRoom(...Denis Kasak
2009-07-18Removed room switching hack from Mouse and re-added it to DraciEngine::go() (...Denis Kasak
2009-07-17* Made Game::changeRoom() clear some more archivesDenis Kasak
2009-07-17* Renamed Room::_numMasks to _numOverlays for consistency.Denis Kasak
2009-07-17* Added Game::loop()Denis Kasak
2009-07-16Renamed GameObject::_priority to _z.Denis Kasak
2009-07-16* Added WalkingMaps classDenis Kasak
2009-07-15* Changed Game members _numMasks, _init, _look, _use and _canUse from uint16 ...Denis Kasak
2009-07-14Renamed GameInfo::_currentRoom to _startRoom to better reflect its purpose.Denis Kasak
2009-07-14Made Game allocate its _info member statically instead of dinamically.Denis Kasak
2009-07-13* Implemented the following GPL functions: IsIcoOn, IcoStat, IsObjOn, IsObjOf...Denis Kasak
2009-07-13Renamed Game::_itemStatus to _iconStatus. Added an assert to check if the num...Denis Kasak
2009-07-12Enabled some more rooms in the demo and disabled loading the former distribut...Denis Kasak
2009-07-07* Made Game::_variables private and, instead, added Game::{get,set}Variable()...Denis Kasak
2009-07-07* From Game::GameObject removed the following _idxSeq, _numSeq, _animObj, _se...Denis Kasak
2009-07-07* Changed Game::_variables to public since the GPL interpreter needs to use i...Denis Kasak
2009-07-07Added enum constant for the dragon object (kDragonObject) and made Script::st...Denis Kasak
2009-07-07mplemented changing rooms properly (overlays and objects' animations are dele...Denis Kasak
2009-07-06* Fixed extracting visibility and location of object from its status byteDenis Kasak
2009-07-04* Added Game::init() and moved some functionality from Game::Game to it (load...Denis Kasak
2009-07-04* Split code from Game::changeRoom() into Game::loadRoom() and game::loadOver...Denis Kasak