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path: root/engines/fullpipe/gameloader.h
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2017-11-18FULLPIPE: Fix memory leak of save game thumbnailColin Snover
2017-11-18FULLPIPE: Fix leaks and unnecessary extra allocations in FullpipeEngineColin Snover
2016-12-20FULLPIPE: Change _gameName into a Common::StringFilippos Karapetis
2016-12-13FULLPIPE: Revert memory leak fixing as that introduced tons of regressionsEugene Sandulenko
2016-12-12FULLPIPE: Plug more memory leaksEugene Sandulenko
2016-12-09FULLPIPE: Implement switching scenes from the mapEugene Sandulenko
2016-09-27FULLPIPE: Add support loading/saving from GMMEugene Sandulenko
2016-09-20FULLPIPE: Save ScummVM-specific header with the savesEugene Sandulenko
2016-09-20FULLPIPE: Read playtime and save date from save headersEugene Sandulenko
2016-09-18FULLPIPE: Implemented savefile loadingEugene Sandulenko
2016-09-18FULLPIPE: Moved save-related functions to statesaver.cppEugene Sandulenko
2016-09-18FULLPIPE: Implement map saving and save obfuscationEugene Sandulenko
2016-09-16FULLPIPE: Further work on game savingEugene Sandulenko
2016-09-05FULLPIPE: Renames in PreloadItemEugene Sandulenko
2016-09-04FULLPIPE: Implement GameLoader::saveScenePicAniInfos(). Now object states are...Eugene Sandulenko
2014-05-03FULLPIPE: Implement FullpipeEngine::restartGame()Eugene Sandulenko
2014-05-01FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload supportEugene Sandulenko
2014-05-01FULLPIPE: Implement ModalSaveGame::saveload()Eugene Sandulenko
2014-02-18FULLPIPE: Make GPL headers consistent in themselves.Johannes Schickel
2014-01-10FULLPIPE: Implement preloadCallback()Eugene Sandulenko
2013-12-27FULLPIPE: Implement sceneHandler11_hitMan()Eugene Sandulenko
2013-12-16FULLPIPE: Implement sceneHandler06()Eugene Sandulenko
2013-09-18FULLPIPE: CGameLoader -> GameLoaderEugene Sandulenko
2013-09-18FULLPIPE: CGameVar -> GameVarEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from inventory classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefix from input classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes from interaction classesEugene Sandulenko
2013-09-18FULLPIPE: Remove C* prefixes from motion classesEugene Sandulenko
2013-09-14FULLPIPE: Move PreloadItem methods where they belongEugene Sandulenko
2013-09-12FULLPIPE: Move Sc2 to gameloader.hEugene Sandulenko
2013-09-12FULLPIPE: Implement CGameLoader::preloadScene()Eugene Sandulenko
2013-09-12FULLPIPE: Move PreloadItems to gameloader.hEugene Sandulenko
2013-09-06FULLPIPE: Fix crashEugene Sandulenko
2013-09-06FULLPIPE: Implement sceneHandler01()Eugene Sandulenko
2013-09-06FULLPIPE: Rename some CGameLoader membersEugene Sandulenko
2013-09-06FULLPIPE: Implemented FullpipeEngine::updateScreen()Eugene Sandulenko
2013-09-06FULLPIPE: Finished stubbing loadGam()Eugene Sandulenko
2013-09-06FULLPIPE: Moved Messge class to messages.cppEugene Sandulenko
2013-09-06FULLPIPE: Fixed initial scene drawing. Scene bg is shownEugene Sandulenko
2013-09-06FULLPIPE: Initial stubs for input systemEugene Sandulenko
2013-09-06FULLPIPE: Several methods for motion controllerEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcherEugene Sandulenko
2013-09-06FULLPIPE: Further work on sceneSwitcher.Eugene Sandulenko