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path: root/engines/gob/game_v2.cpp
AgeCommit message (Expand)Author
2009-06-24Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own ...Sven Hesse
2009-06-23Putting basic TOT handling into its own classSven Hesse
2009-06-23Replacing the 2 offset functions by a generic Script::getFunctionOffset()Sven Hesse
2009-06-23Added Script::getStartOffset()Sven Hesse
2009-06-23Added Script::getAnimDataSize()Sven Hesse
2009-06-23Added Script::getResourcesOffset()Sven Hesse
2009-06-23Added Script::getTextsOffset()Sven Hesse
2009-06-23Added a method to query the number of variables needed by a ScriptSven Hesse
2009-06-22Don't assert on pop when no script is loadedSven Hesse
2009-06-22Unwinding the call stack before unloading the scriptSven Hesse
2009-06-22Giving CollisionArea a full-blown Script pointer instead the data pointerSven Hesse
2009-06-22Implemented a call stackSven Hesse
2009-06-22Encapsulating script file accessSven Hesse
2009-06-06GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDe...Max Horn
2009-05-31The error() and warning() functions add ! and newline automatically. (I didn'tTorbjörn Andersson
2009-05-21Splitting a few helper functions out of gob.hSven Hesse
2009-01-29A ton of code formatting fixes; also fixed warnings about single line loops l...Max Horn
2008-12-29Silenced MSVC warnings about uninitialized variablesFilippos Karapetis
2008-12-29Implemented the non-monospaced font in the save name input fieldSven Hesse
2008-12-14More changed collision stuff for Urban RunnerSven Hesse
2008-12-14More modified collision stuff for Urban Runner. The hotspots are correctly re...Sven Hesse
2008-12-03Preliminary support for extra data and scripts in video files (urgh, this is ...Sven Hesse
2008-09-30Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse...Max Horn
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-08GOB works with the new GMM implementationChristopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-05-28Script variables are now always stored in the game version's native endianess.Sven Hesse
2008-05-22Fixing the menu glitch in WoodruffSven Hesse
2008-05-08Restructured sound codeSven Hesse
2008-04-27Implemented support for VMDs substituting object animations.Sven Hesse
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2008-01-05Removed tabs in front of GPL headerPaul Gilbert
2007-10-19Fixing the Gob3 CD crash on ARM systems/portsSven Hesse
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...Nicola Mettifogo
2007-08-09Remove excess ;Travis Howell
2007-08-03Repaired the cursor and saving in the notebookSven Hesse
2007-07-30Restructured and cleaned-up IMD playingSven Hesse
2007-07-26Corrected Woodruff's hotspot text positions.Sven Hesse
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely foll...Sven Hesse
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-01Made the collisionAreas' coordinates unsigned. This should fix bug #1706988Sven Hesse
2007-04-17Fix scroll handlerSven Hesse
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
2007-04-09Preventing scrolling while the menu is shownSven Hesse
2007-04-06Some Gob3 fixes:Sven Hesse
2007-04-05Implemented scrolling and split screen (for the text field, the bottom 40 lin...Sven Hesse
2007-04-05- Minor cleanupSven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse